My Rules Are Not Your Rules: Difference between revisions

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* The execrable ''[[Mega Man Battle Network]]'' spinoff game ''Battlechip Grand Prix'' loves this trope. The game rules restrict the Program Deck size and slot-in capacity for the player, but these restrictions ''never'' apply to the computer—which leads to ugly surprises like Ring having Jealousy as her slot-in chip in the ''E-rank tournaments'', when you don't actually have the memory capacity for Jealousy until after you've beaten the game.
* In the ''[[Chaos Rings]]'' series, the harder bosses in the game all have the ability to take ''two'' consecutive turns while the player only has one.
* In ''[[Dungeons & Dragons]]'', the first rule for Artifacts is "Artifacts Cheat". They are not bound by the game's established rules for magical items, and can be as powerful as the DM wants or needs them to be. While this can certainly unbalance a campaign, that's the idea. An Artifact is supposed to be a [[Plot Coupon]] and [[MacGuffin]] that plays a vital role in a campaign, not just something randomly found in a treasure horde.
 
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[[Category:The Computer Is a Cheating Bastard]]