Ninja Gaiden/YMMV: Difference between revisions

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** And this is the reaction of many fans to ''Ninja Gaiden 3'': no decapitations/dismemberments (though they're replaced by a somewhat more [[High-Pressure Blood|brutal mechanic]]), no shops or weapon upgrades, no healing items, only one weapon type and one ninpo. And small [[Quick Time Event|Quick Time Events]]. Sacrilege! And on the top of that...
** And this is the reaction of many fans to ''Ninja Gaiden 3'': no decapitations/dismemberments (though they're replaced by a somewhat more [[High-Pressure Blood|brutal mechanic]]), no shops or weapon upgrades, no healing items, only one weapon type and one ninpo. And small [[Quick Time Event|Quick Time Events]]. Sacrilege! And on the top of that...
** [[Sequelitis]]: ... it went so bad that IGN even gave it a {{spoiler|[http://uk.xbox360.ign.com/articles/122/1221032p1.html brutally harsh 3.0!!!]}}
** [[Sequelitis]]: ... it went so bad that IGN even gave it a {{spoiler|[http://uk.xbox360.ign.com/articles/122/1221032p1.html brutally harsh 3.0!!!]}}
* [[Scrappy Mechanic]]: The save system in the first X-Box game makes it so that if you die, you have to restart at the last save point, no exception. Meaning if you die against a boss, you have to redo the section between the save point and the boss. And if you die at the beginning of the following chapter without having saved, you have to [[Oh Crap|redo the boss.]]
* [[Scrappy Mechanic]]: The save system in the Xbox ''Ninja Gaiden'' makes it so that if players die, they restart at the last save point, no exception. This means if they die fighting a boss, they must redo any section between the save point all the way to boss again; additional redundancy occurs if death happens at the beginning of the next chapter without having saved the game, where they must fight the boss from the previous chapter again.
** The Steel-on-Bone mechanic in ''Ninja Gaiden III'' was largely unnecessary due to it randomly activating in the middle of striking enemies and can interrupt combos. It's reworked in ''Razor's Edge'' where Steel-on-Bone is used as a form of [[Counter Attack]] to prevent enemy grabs.
* [[Seinfeld Is Unfunny]]: Someone watching the plots of the NES series today will find them narmy and a bit overdone with their "three twists per second", but at the time they were a big leap forward for videogame storytelling.
* [[Seinfeld Is Unfunny]]: Someone watching the plots of the NES series today will find them narmy and a bit overdone with their "three twists per second", but at the time they were a big leap forward for videogame storytelling.
* [[That One Attack]]: Zedonius' flame wall in ''Ninja Gaiden II'' is unblockable ''and'' undodgeable. Even some moves with invulnerability frames don't protect you! The only thing you can do against it is use a ninpo, but if you're out of it, pray he doesn't use it.
* [[That One Attack]]: Zedonius' flame wall in ''Ninja Gaiden II'' is unblockable ''and'' undodgeable. Even some moves with invulnerability frames don't protect you! The only thing you can do against it is use a ninpo, but if you're out of it, pray he doesn't use it.