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** The infamous giant worm boss in the Amazonia level. By no means is it difficult: it's simply horribly ill-designed, as 90% of the fight ensures players are unable to see it, even when they're hitting it, due to the boss tunneling itself and popping out from any direction without a sign for players to know where. ''Ninja Gaiden Sigma 2'' didn't even try to make it better when Team Ninja mercifully removed it from the level, along with the entire "green tunnel" section leading up to the boss and after defeating it. Those who haven't played ''Ninja Gaiden II'' and only ''Ninja Gaiden Sigma 2'' wouldn't even notice its absence.
** The infamous giant worm boss in the Amazonia level. By no means is it difficult: it's simply horribly ill-designed, as 90% of the fight ensures players are unable to see it, even when they're hitting it, due to the boss tunneling itself and popping out from any direction without a sign for players to know where. ''Ninja Gaiden Sigma 2'' didn't even try to make it better when Team Ninja mercifully removed it from the level, along with the entire "green tunnel" section leading up to the boss and after defeating it. Those who haven't played ''Ninja Gaiden II'' and only ''Ninja Gaiden Sigma 2'' wouldn't even notice its absence.
** The two "armadillo" bosses in the underworld level. The words "[[Camera Screw]]" will mean something until players have gone through this fight, which stands in contrast to the first armadillo boss at the end of the aircraft level. Like the above, ''Ninja Gaiden Sigma 2'' removed it, replacing it with a fight against Marbus instead.
** The two "armadillo" bosses in the underworld level. The words "[[Camera Screw]]" will mean something until players have gone through this fight, which stands in contrast to the first armadillo boss at the end of the aircraft level. Like the above, ''Ninja Gaiden Sigma 2'' removed it, replacing it with a fight against Marbus instead.
** [[Good Bad Bug]]: In ''Razor's Edge'', Kasumi has a version of the "Cicada Surge" technique called "Sakura Madoi", allowing her to evade not only melee attacks like Ryu, but also bullets and missiles, meaning it's possible to use Sakura Madoi to teleport into areas normally inaccessible, and in extreme cases, ''out of the map''. This was fixed when the re-release was ported to the Sony [[PlayStation 3]] and Microsoft [[Xbox 360]].
* [[Good Bad Bug]]: In ''Razor's Edge'', Kasumi has a version of the "Cicada Surge" technique called "Sakura Madoi", allowing her to evade not only melee attacks like Ryu, but also bullets and missiles, meaning it's possible to use Sakura Madoi to teleport into areas normally inaccessible, and in extreme cases, ''out of the map''. This was fixed when the re-release was ported to the Sony [[PlayStation 3]] and Microsoft [[Xbox 360]].
* [[It's Easy, So It Sucks]]: ''Ninja Gaiden 3'' is a far cry from its punishing predecessors. No wonder it's being critically savaged!
* [[It's Easy, So It Sucks]]: ''Ninja Gaiden 3'' is a far cry from its punishing predecessors. No wonder it's being critically savaged!
** Although, while it's a cakewalk for anyone who beat [[Nintendo Hard|the first two games]], it's still pretty hard for a newcomer.
** Although, while it's a cakewalk for anyone who beat [[Nintendo Hard|the first two games]], it's still pretty hard for a newcomer.