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{{trope}}
A level where the player is stripped of all weapons and equipment. It most often is [[Justified Trope|justified]] by having the character arrested/captured/imprisoned, but there are other means of losing your stuff, such as an airplane crash or shipwreck. They may be able to acquire new weapons and equipment, rebuilding their inventory as they go along, or may just have to complete a segment of the game by using abilities which are not so easily removed, such as [[Stealth -Based Mission|stealth]], [[Good Old Fisticuffs|unarmed combat]], or [[Functional Magic|innate powers or magical abilities]].
 
If the player is ever able to regain their original inventory, expect it to be stashed all together in an easily accessible package, unused by the enemy.
 
See also [[A Taste of Power]] (an inversion of this which gives you late-game equipment in the very beginning of the game), [[Second-Hour Superpower]] (when the first level is played without gear), [[Bag of Spilling]] (loss of equipment between games), [[So Long and Thanks For All the Gear]] and [[No Item Use for You]]. A variant of [[Unexpected Gameplay Change]].
 
{{examples}}
== Non-Video Game examples ==
 
==== Non-VideoGamebooks Game examples ====
 
== Gamebooks ==
* This happens every couple of books in the series ''[[Lone Wolf]]''. Of course, you're still a [[Psychic Powers|psionic]] [[Badass]]. Notably: in Book 2, after you get shipwrecked; in Book 5 and Book 9, if Lone Wolf has to get out of jail; and unavoidably in Book 7, ''Castle Death'', when thrown into [[The Maze]].
* The whole book 4 of the ''[[Grail Quest]]'' series, ''Voyage of Terror'', is this trope. The hero Pip is accidentally sent to ancient Greece instead of Avalon, and starts out with none of the usual equipment, nor the numerous magical items that could have been gathered during the 3 precedent books, including [[Talking Weapon|Excalibur Junior]]. Sure, you can find some new weapons, armors and magic along the way, but none of the usual fare until the next book.
 
=== Tabletop RPG ===
 
* ''[[Dungeons and& Dragons]]'' adventures A3 and A4. At the end of A3 "Aerie of the Slave Lords", the characters are captured by the title opponents: they have no chance to avoid it. At the beginning of A4 "In the Dungeons of the Slave Lords", they wake up in the title location with no weapons, though they can improvise some from their belongings.
== Tabletop RPG ==
* ''[[Dungeons and Dragons]]'' adventures A3 and A4. At the end of A3 "Aerie of the Slave Lords", the characters are captured by the title opponents: they have no chance to avoid it. At the beginning of A4 "In the Dungeons of the Slave Lords", they wake up in the title location with no weapons, though they can improvise some from their belongings.
* One ''[[Pathfinder]]'' module has the party trying to retrieve an item from a shop in a section of a marketplace where weapons aren't allowed (except for the shops' guards) and magic is suppressed, and the shopkeeper doesn't want to sell it. (Judging by the Dungeon Master notes, the expected method of obtaining it is to use items in the shop as improvised weapons.)
 
== ActionVideo Game examples ==
 
==== VideoAction GameAdventure examples ====
 
== Action Adventure ==
* ''[[The Legend of Zelda]]'' series:
** In ''[[The Legend of Zelda Oracle Games|Oracle of Ages]]'', your equipment is stolen about halfway through the game when you are stranded on an island.
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** A lot of the later ''Metroid'' games tend to do this to you; however, it's usually more of an unlucky [[Bag of Spilling]] situation, combined with [[A Taste of Power]]. Rarely does it happen outside of the opening sequence, and almost never do you get all your gear back at once.
* ''[[Little Big Adventure]]'' features a jail which strips you of your items, conveniently stored nearby once you disable the guard who comes into your cell, naively.
* During the final boss fight in ''[[Okami]]'', all of your brush powers, the ones that you spent the whole game acquiring, are stripped away. In order to get them back, you must damage the boss the old-fashioned way -- pummelingway—pummeling the crap out of it with melee attacks until you get them all back.
** Also occurs during normal gameplay if you are careless enough to run out of ink -- yourink—your weapon vanishes as well, leaving you to fight with tooth and claw. Horrible during boss fights. Luckily, ink replenishes.
* Near the beginning of ''[[Prince of Persia]]: [[Darker and Edgier|Warrior Within]]'', the Prince is deprived of all his weapons except a bit of driftwood. And anything he can grab off his enemies. He soon replaces the weapon, thank goodness.
** This actually happens twice in ''Warrior Within''. After the [[Disc One Final Boss]], your primary sword breaks. And the next sequence of levels involves eventually finding a new primary sword. Said broken sword does absolutely no damage so you're stuck using grab moves and whatever secondary weapons you can scrounge up. Probably most problematic is that you're not likely to notice that your sword is broken until you actually get into a fight and realize your sword isn't what it used to be...
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* ''[[Star Fox (series)|Star Fox Adventure]]'' has Fox get imprisoned and his magic staff (the only piece of equipment he has) taken off him in one stage. The stage thus revolves around sneaking around the prison and getting it back-then administering some much-deserved violence towards the jailers.
 
=== Action AdventureGame ===
 
== Action Game ==
* The SNES version of the movie ''[[Judge Dredd]]'' has you stripped of all weapons before stage 3, save for the pistol.
* ''[[Alien vs. Predator]] 2'' has two of those (disarming an alien is somewhat... difficult). For the marine, it happens pretty early in the game and is a rather standard scenario. You are helped by the fact that a fellow prisoner hands you a knife (well, you grab it off his barely-cold body...) and the first enemy soldier posthumously donates you a pistol about six seconds after the mission starts. The predator is trapped, shot unconscious and shipped off to the human base for research. For obvious reasons, the scientists try to disarm their prisoners, but hesitate when taking off the arm blades of the first one induces cardiac arrest in the specimen. The predators ''do not like'' being without a weapon...
* ''[[Harry The Handsome Executive]]'' makes this slightly more bearable than some other examples -- theexamples—the same challenges that cost you your weapons gain you magical powers.
* The final boss in ''Viewtiful Joe 2'' strips Joe and Silvia of their movie superhero powers. All the abilities you've bought and learned are gone. However, {{spoiler|after a short pre-fight using their weaker forms, the spectators use [[Clap Your Hands If You Believe]] to revitalize the duo.}}
 
=== Action RPG ===
 
== Action RPG ==
* ''KOTOR 2'' has this happen fairly early on, and you only have two fights sans-equipment before you get it back.
* ''[[Deus Ex]]'', which makes the Warren Spector quote ironic as he was lead developer on the game. However, unlike many other games, you are immediately re-armed with a lot of good weapons and tools the moment you escape, making this much less of a pain, unless you rely too much on Assault Rifles or Shotguns.
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* Happens in ''[[Fable]]'', as well. Your character ends up in a prison cell with nothing but his undies. Thankfully, you get your equipment back about ten minutes later.
** And again in the sequel, though it's a bit more complicated the second time around.
* ''[[Avalon Code]]'' has a particularly vicious form of this. The protagonist is a kid who's rather pathetic at combat but happens to come across the [[Upgrade Artifact|Book]] [[Artifact of Doom|of]] [[Great Big Book of Everything|Prophecy]] and becomes insanely proficient with any weapon that is literally pulled from within it. Then Chapter 5 ends {{spoiler|after the [[Big Bad]] tricks a character into stealing the Book from you and attempting to use it himself, and another villain steals it in the aftermath -- on top of an [[All of the Other Reindeer]] moment that neighbors [[Phantom Brave]] proportions}} and you're back to being a puny kid. Heath decides to fix that and teach you to fight without weapons -- whichweapons—which you have no choice but to do for the entirety of Chapter 6.
** Though it does help that after only two training sessions with Heath the puny kid is suddenly able to fire [[Ki Attacks|massive energy blasts]] out of his/her fists.
* In ''[[Revenant]]'', there is absolutely no indication that you should be leveling your "Hand Combat" skill, until you are stripped naked and set to fight the [[This Is Gonna Suck|Ogrok Hand Combat champion]].
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* ''[[Rune]]'' was billed as a game where [[Proud Warrior Race Guy|manly vikings]], [[Bigfoot, Sasquatch, and Yeti|yetis]], [[Steampunk|dwarves]], and [[Zombie Apocalypse|giant zombies]] chop each other to pieces with swords so huge they don't even fit on the screen. While most of the game easily lives up to this, your character is [[Plotline Death|killed in a cutscene]] right after the [[Justified Tutorial|tutorial]], and then brought back to life in a dank underwater cavern with no weapons. You only get to do anything interesting after working your way through [[Underwater Ruins]] full of goblins, crabs, jellyfish and ''malignant sea anemones''.
 
=== Adventure Game ===
 
* In ''[[Tales of Monkey Island]]'' episode 1, at one point you're strapped to a table and can't access your inventory, and are extremely limited in what you can interact with.
== Adventure Game ==
* In [[Tales of Monkey Island]] episode 1, at one point you're strapped to a table and can't access your inventory, and are extremely limited in what you can interact with.
* In the last act of ''[[Police Quest]]: Open Season'', the [[Big Bad]] strips you of your possessions in a [[Matchlight Danger Revelation|Flashlight Danger Revelation]] moment, forcing you to improvise an [[Aerosol Flamethrower]] to take him out.
 
=== First-Person Shooter ===
 
* ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' for Nintendo 64. In fact, this happens twice. And both of them are [[Escort Mission|Escort Missions]]s. Why!?
== First-Person Shooter ==
* ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' for Nintendo 64. In fact, this happens twice. And both of them are [[Escort Mission|Escort Missions]]. Why!?
** In the first one, at least, you have the option of leaving Natalya in her cell until you've cleared out the rest of the base.
* In ''James Bond 007: Agent Under Fire'', you can actually prevent this from happening, if you find a keycard before you enter the submarine in the Poseidon level.
* ''[[XIII]]'': In a particularly creepy instance of the trope, you must escape from an insane asylum.
* Partly averted in ''[[Star Wars]] [[Dark Forces Saga|Jedi Knight: Jedi Outcast]]''; you have your main weapons confiscated upon entering a bar in one level, but are otherwise unrestricted and get to keep your lightsaber. Since it's the first level where you ''have'' the saber, it could be seen as a way of forcing the player to start relying on the saber rather than guns.
** Played partially straight in the sequel, ''Jedi Academy'': there is a level in which the player is captured and stripped of all weapons and then has to escape. Gathering weapons is not difficult, as there are plenty lying around, but the player ''is'' denied one of the most powerful weapons in the game -- thegame—the lightsaber. This is deliberate on the part of Jaden's captor -- hecaptor—he's created a sort of sport out of letting dangerous prisoners try to escape while he hunts them down. Of course, he's never hunted a ''Jedi'' before, and doesn't consider finding a way to take away the other most powerful weapon in the game -- thegame—the characters force powers. (It makes a huge difference in this level whether you have third-level Force Lightning or not, because it enables you to fry all [[Mooks]] in front of you at once without aiming.)
** Also in predecessor ''Dark Forces'' -- Kyle—Kyle Katarn gets captured by Jabba the Hutt's henchmen and dropped into a pit with at least one krayt dragon. Fortunately, he can dodge its attacks and kill it with enough hits from his fists.
** And again in ''Mysteries of the Sith'' after a bad case of [[Cutscene Incompetence]] ''Mara Jade'' is captured and thrown into a Hutt's dungeon. Force on her side, she easily escapes, but has to wrestle a Rancor in the process.
* Happens fairly early in ''[[Tron 2.0]]''. Particularly irritating in that one of the weapons you lose costs energy to acquire in the first place -- energyplace—energy which might have been better spent elsewhere -- andelsewhere—and upon losing it you cannot retrieve it (you do eventually get your frisbee back, though, and are also given a new weapon to make up for it). And there are several infinite (and, until you leave the level, infinitely reusable) energy sources between the time you acquire the weapon and the time you are relieved of it.
* One of the levels later in the game ''[[Perfect Dark]]'' has you held prisoner on an alien starship. After waking up, you realize that the only weapons you have are a throwing knife and [[Good Old Fisticuffs|your fists]]. Strangely enough, this is one of two levels that not only doesn't require, but doesn't ''allow'', some degree of stealth. It's not much of a hassle to collect another weapon though, since you can disarm the aliens and take their blaster pistol. Be careful, though: Using all of your ammunition before destroying the computer terminals {{spoiler|immediately fails the mission.}}
* In ''[[Doom|Doom 3]]'', shortly after deciding whether to call the fleet or not, the PC's teleported to hell and loses all his weapons. Then you're fighting the big monsters you've been saving rocket shells for with a shotgun and dead ends.
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* This occurs in ''[[Postal]] 2'', when not only are you knocked out and kidnapped, but you wake up dressed in a Gimp suit. After escaping and getting your weapons back, you then have to go to the laundromat to change back to your regular clothes.
** An optional version in the police department, if you gain notoriety with the police and allow them to arrest you. They take away everything except for your box of matches. Like above, it's possible to regain everything you had beforehand.
* Happens three times in ''[[Red Faction]]''. In both cases, you are able to rebuild your arsenal the same way you built it in the first place (taking guns off dead enemies), but whatever weapons and ammo you had originally are lost. On the plus side, one of these sequences can be skipped -- justskipped—just ignore [[Ninja Butterfly|Hendrix]]'s insistence that you need a disguise in the hospital.
* ''[[Crysis (series)|Crysis]]'' has this, using [[Cutscene Incompetence]] in that you get ambushed in a way that a real person never would; but it simultaneously invokes [[Cutscene Power to the Max]] by letting you survive damage that a real person couldn't.
* ''[[Far Cry]]'' uses the trope in an uncommonly logical manner: You actually start the game unarmed after a shipwreck, and spend the first level seeking out weapons. A more typical example occurs later, toward the end, when you lose everything after getting captured.
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* Likewise, ''[[Return to Castle Wolfenstein]]'' begins this way.
** The Xbox version added an extra chapter before the opening, which makes it more of this trope when you're thrown in prison without your weapons.
* In ''[[The Conduit]]'', you can finish a level armed to the max with your favorite weapons -- includingweapons—including rare super-weapons with [[One-Hit Kill]] capability -- andcapability—and then lose them all when you transition to the next level.
* ''[[BioshockBioShock (series)]]'' has one section where you won't be allowed to advance unless you turn over all your weapons. You fight through the next area using only plasmids, though you can find one or two dropped guns. That said, it is possible and in fact quite easy to cheat and bring a weapon in with you, as the gate which opens when you surrender your guns doesn't close again if you pick up another one and it's possible to carry items around with the telekinesis plasmid without collecting them.
** Just to twist the knife, almost all of your meticulously saved ammo is "missing" when you ''do'' recover your weapons.
* ''[[Marathon Trilogy|Marathon]]'' has its fair share of this. It happens over five times when combining all three games. As Jason Jones once said, [[Word of God|"ah, grasshopper, the most accessable weapon of all is your own fists, you must learn to lay aside your weapons of steel and use your flesh."]] He said in response to some people saying how it was impossible to do a couple levels in the first game [[Self-Imposed Challenge|Vidmaster-style]] as there were no weapon pickups in those level, and Vidmaster-style means starting with level select (and by extension, nothing but a pistol plus a couple clips for it and your fists). There is one level which could not be completed using level select unless using mods, though, as getting out of the first room required triggering a switch remotely, and the pistol can't do that.
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* ''[[Soldier of Fortune]] II'' has Mullins stripped of his weapons and imprisoned in Hong Kong.
 
=== Massively Multiplayer Online RPG ===
 
== Massively Multiplayer Online RPG ==
* This is essentially the entire purpose of the Exemplar/Malefactor (Cross-level team) and Flashback (repeating a quest) features in ''[[City of Heroes]]'' and ''City of Villains''. The game doesn't make extensive use of in-game items, but you receive an effective level reduction, losing access to any abilities and enhancements you achieved after the level you've been reduced to.
* The idea behind the Kung Fu Hustler skill in [[Kingdom of Loathing]] is to turn the character with it into a monk: if you have it and don't have any weapons equipped, you get four intrinsic effects that boost your power by a considerable amount.If you equip weapons, you lose the effects in a turn.
* Salvage in ''[[Final Fantasy XI]]'' strips players of the ability to use all gear upon entering (the excuse is something about psychowaves in the ruins). Special cells dropped by enemies can be used to lift the equipment restrictions, slot by slot.
 
=== PlatformMecha Game ===
* In ''[[Zone of the Enders]]'' you have to play a mission as a damaged mook Raptor with 1  hp.
 
=== MechaPlatform Game ===
* In ''[[Zone of the Enders]]'' you have to play a mission as a damaged mook Raptor with 1 hp.
 
 
== Platform Game ==
* The parts in ''[[Super Mario Sunshine]]'' where you lose FLUDD.
* Both versions of the Final Caves and in the Sacred Grounds levels of "''[[Cave Story]]"''. 'You feel a black wind pass through you. All levels dropped to level 1!"
* Happens twice in ''[[Heart of Darkness (video game)|Heart of Darkness]]'' (an adventure game somehow similar to the first ''Oddworld''): when you start the game you have [[Rule of Cool|the electric equivalent of a flamethrower]] with which you zap hordes (literally) of [[Living Shadow|shadowy monsters]]. But of course, you lose that weapon before the end of the first level, so, since you're playing a twelve years old with no other means of defense, you have to run helplessly for the rest of the level. However, later in the game, you find a [[Green Rocks|magical rock]] that grant you powers, and you can start zapping monsters again... until later on when the rock is destroyed and you lose your power... only to find back your electric weapon a moment later.
* Level 4-1 in the Wii ''[[A Boy and His Blob]]'' begins with Blob, the source of all your abilities, getting [[Distress Ball|suddenly kidnapped.]] You have to make your way through the whole level without him.
* In [[Kirby's Return to Dream Land]], when Kirby enters the other dimension through the openings unlocked from using the Ultra Copy Abilities, he loses his ability and must make his way through an obstacle course with only his normal moves.
 
=== Roguelike ===
* In a rare unscripted version, ''[[Nethack]]'' has nymphs, who seduce your character, steal your equipment and then teleport away. More than a few players have died because they were suddenly left weaponless after running into a nymph. (Of course, this is ''NetHack''. More than a few players have died falling down stairs. [[Everything Trying to Kill You]] is a bit of an understatement.)
* ''[[Ancient Domains of Mystery|ADOM]]'' twists this by making the player voluntarily give up his equipment. Just hanging inside the Tower of Eternal Flames, fire immunity or no, will randomly and permanently destroy things from your inventory (with fireproof blankets/rings of ice as a partial countermeasure). Falling down the Rift breaks a good portion of your currently carried inventory and the only way to diminish the effect is to have the few [[Cursed with Awesome|good/not too awful]] corruption effects among an array of nasty ones. On both occasions the smart player is forced to stash most of their rarer belongings somewhere and having to get by with only the bare essentials. Using artifact weapons/armor is an option due to their indestructible nature, but they also accelerate the player's food consumption, making starvation a real possibility.
* In ''[[Chocobo's Dungeon|Final Fantasy Fables: Chocobo's Dungeon]]'', all of the special dungeons prevent you from bringing in items including gear from outside; upon entering, your inventory is put into your storage (if there isn't enough room in storage, you can't enter). Upon leaving the dungeon you get to keep everything you found inside and can go to storage to retrieve your former gear as well.
 
=== Role-Playing Game ===
 
== Role-Playing Game ==
* In ''[[Final Fantasy XII]]'', you're thrown in jail at one point and stripped of your equipment, but still get to keep all the spells and techniques you've acquired so far.
** Averted strangely in ''[[Final Fantasy V]]'', where your party is sent to jail, but allowed to keep all their weapons and items. Going even further, they're in a cell right next to Cid, who was apparently allowed to keep enough explosives to blow a hole through the wall. The game contains a later instance where this trope is played straight.
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* In ''[[Breath of Fire: Dragon Quarter]]'', going into the [[Bonus Dungeon]] sets your level to one (temporarily, thankfully); it doesn't take your equipment, though, and it can be circumvented with Party [[Experience Points|XP]], which can be applied at will (and isn't restricted in said bonus dungeon).
* Early in ''[[Tales of Phantasia]]'', you are stripped of your weapons and tossed in jail, but quickly (and morbidly) retrieve a replacement Long Sword from the body of another prisoner who helps you escape with her last breath. You probably just replaced your starting Long Sword, so it's not too bad... but woe to the gamer too clever for his own good who got the very nice Knight's Saber before triggering the jail scene.
* In ''[[Ultima VII Part Two]]: Serpent Isle]],'' you are stripped of all your weapons early on by uncontrolled teleportation magic, but quickly scrape up at least serviceable weaponry. Later on, you are thrown into prison for a crime you may or may not have chosen to actually commit and stripped of all your weapons -- onlyweapons—only to discover that THIS is where the previous game's [[Infinity+1 Sword]] was teleported at the start! The weapon retains all its previous power. Your windfall doesn't last you long, though: To escape the prison, you must destroy the gem in your sword, rendering it powerless -- withpowerless—with the demon contained within killing the [[Big Bad]] of the prison in a rather gory fashion, letting you escape. You still get some other loot in this sequence, meaning that when you get your existing equipment back you end up the richer for having been imprisoned.
** Played straight in ''[[Ultima IX]]'', which sends the Avatar into Deceit with no weapons or spells at all. Not only do you have to escape the dungeon without them, you have to complete the island's adventures before your equipment is recovered.
* ''[[Neverwinter Nights]]'': Hordes of the Underdark does this at the beginning of the expansion. Not terribly annoying if you start a new character for it, but if you use a character that you used in the original campaign you lose all the gear it had for most of the first chapter. One favourite part of the "Hordes of the Underdark" expansion of ''[[Neverwinter Nights]]'' is the zero-magic area of the Beholder Caverns: all of the magical equipment and potions and scrolls and everything else you never realised your epic-level character relied on are reduced to its nonmagical equivalent. This includes the enhancement bonuses and healing items. And what do they throw at you? Level 3 to 5 [[Goddamned Bats]]. (Actually, non-demonic spiders, but still...) It's a refreshingly, unexpectedly NOT-scrappy level... unless you're a caster, but at that point, you're on the [[Quadratic Wizards Linear Warriors|quadratic]] end of the equation anyway.
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* At one point in the first ''[[Xenosaga]]'' game your party is captured and locked in a room without your weapons. But don't worry, you have [[Good Old Fisticuffs|chaos]] in your party and he gets to fight the guards on his own.
 
=== Simulation Game ===
 
== Simulation Game ==
* In ''[[Black and White]]'' you lose your creature for a level. The creature is ''most of the gameplay''.
 
=== Stealth-Based Game ===
 
== Stealth-Based Game ==
* All the ''[[Metal Gear]]'' games have this in some form.
** ''Portable Ops'' puts a good twist on it. As in the other games, Big Boss/Snake is captured, and stripped of his equipment...but this time, the [[Redshirt Army]] he's spent the whole game recruiting has to search for him and break him out.
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* You start the last two levels of ''[[Hitman]] 2: Silent Assassin'' equipped with nothing but your trusty non-metallic strangulation wire.
 
=== Survival Horror ===
 
== Survival Horror ==
* In ''[[Dead Rising]]'', you get captured by cultists, stripped to your underwear and put in a box. You have to break out the box and fight your way through hordes of cultists, armed with only a step-ladder (until you find the katana on a shelf). Notably, you can avoid this by defeating them at distance and thus avoiding their gas attack. This is rather difficult in most cases, although the [[Infinity+1 Sword|Infinity Plus One]] [[Mega Man (video game)|Mega Buster]] renders it laughably easy. And when {{spoiler|the Army shows up near the end}}, they will capture you if you "die." They strip you to your boxers and tie you up. Oddly though, even though they are there {{spoiler|to cover up the incident}}, they take your pants ''but not your camera.''
* In ''[[Condemned]]'', the final level strips the air taser that the player has had the entire game. The ''[[Disc One Nuke|extremely efficient]]'' air taser that it was easy to rely on as the primary weapon through the entire game.
* At one point in ''[[Silent Hill]] [[Silent Hill 2|2]]'', you're required to use an elevator that can hold one person. And ''[[Malevolent Architecture|only]]'' one person. You have to drop all your weapons and health items, ride the elevator down, then [[Door to Before|work your way back to your possessions]].
* In ''[[Silent Hill Homecoming]]'', Alex begins {{spoiler|the final level}} with all his (by now, considerable) stock of weapons missing. Thankfully, a quick look around the area turns up the combat knife and a basic pistol. Find an optional semi-hidden key and you'll gain access to the locker room, where all your items are conveniently stashed.
* The first third of the ''[[Call of Cthulhu (tabletop game)]]: [[Dark Corners of the Earth]]'' is played like this, and after that you still lose all your weapons in several occasions to retain the horror feel. Once you're strangely quickly given a pistol, even though the only monster in the level is utterly immune to bullets, and in other time you're reduced to a pistol, even though you would think that being sent to help a party of soldiers would call for ''more'' arsenal.
* "[[Alan Wake]]" has the annoying habit of dropping all of his weapons, lights and ammo in between the chapters. Sometimes even in the same chapter due to cutscene stupidity.
* ''[[Fatal Frame|Fatal Frame 2]]'': Mio dropped her ghost-capturing camera after she was surprised by a ghost in the tunnel between haunted houses full of ghosts. Yeah, that's just as lame as it sounds, ''especially'' because the camera is her only "weapon" in the game. {{spoiler|[[It Got Worse|It gets worse]]. The very next puzzle [[Unwinnable|can lock you]] with a ghost that is supposedly trivial to defeat, if only Mio has her camera.}}
* In ''[[Dead Space 2]]'', the first level consists of running past necromorphs in a straitjacket. Oh, and to make matters worse, Isaac's health bar is alarmingly low. Have fun.
 
=== Third-Person Shooter ===
 
== Third-Person Shooter ==
* Also happens several times to [[James Bond]] in ''Everything Or Nothing''. Quite frankly, you end up wondering why they even bother to take his weapons at all, when there are so many unlocked armouries for Bond to take his pick from. In general, Bond is infamous for this, because the enemies never take away his gadgets.
* ''[[Destroy All Humans!]]'', when Crypto's craft gets shot down in Union Town and he gets caught by Majestic.
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** In ''Max Payne 2'', he has to evade assassins at the hospital until he can obtain a weapon from a fallen security guard and turn the tables. He also loses everything at the start of the second chapter... then the police station gets attacked.
 
=== Turn-Based Strategy ===
 
== Turn-Based Strategy ==
* At the end of the Life Missions in ''[[Heroes of Might and Magic|Heroes of Might and Magic IV]]'', you get to keep your items but are stripped of your entire army, to fight the final end boss with just the story's main character. The enemy however, is also a lone general, who's probably lower level and has no ranks in Combat, so you can generally trounce him.
* At the end of the third chapter of ''[[Fire Emblem Jugdral|Fire Emblem: Thracia 776]]'', Leaf and Lifis are thrown into jail along with Karin and Fergus ; all of them have had their equipment stripped away from them and put into chests scattered around the prison. You have to use your three new recruits with weapons (Brighton, Machyua and Lara) to get them out of their cells and to help them recover their equipment quickly, since the game mechanics allow any disarmed unit to be captured instantly.
 
=== Wide Open Sandbox ===
 
== Wide Open Sandbox ==
* Subverted (fortunately) in ''[[Fallout|Fallout 3]]'', where {{spoiler|despite losing all your inventory (including your pip-boy) when captured after getting a key plot item, you recover all your items ''from a locker conveniently placed in the room you are held in''. you're even instructed by one of your captors (President Eden) to get your stuff from it.}} The sequence following this event, had it NOT be subverted, would've been a subversion of another fake difficulty trope (before briefly subverting/correcting itself.) Played arrow-straight, however, in "The Pitt" expansion. In order to get into Pittsburgh, you must (willingly or unwillingly) give up all your equipment {{spoiler|except, optionally, for a hidden switchblade or the least powerful gun in the game -- both are only marginally better than your bare hands}} despite the fact that by this point, you may be kitted out in full Power Armor with a Gatling Laser and the guards are about as strong as the other [[Random Mook|RandomMooks]] you've been killing for days.
** Same deal for the "Mothership Zeta" expansion. Although you find some really swanky stun sticks almost immediately, and then start finding alien zap guns. It's almost enough to make you not want to bother retrieving the rest of your stuff.
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* The last story mission of ''[[Grand Theft Auto III]]'' sees you stripped of the possible [[Hyperspace Arsenal|thousands-of-pounds of weaponry and ammunition you might be carrying]] in the opening cutscene before you punch out a guard and steal his pistol. The rest of the mission requires you to keep pace with your fleeing ex-girlfriend turned crime lord while properly re-arming yourself to stay alive and eventually shoot down the helicopter she's escaping in. If the player finds many of the packages and is swift with a vehicle, it is possible to swing by a safehouse and load up on the goodies.
* In ''[[Grand Theft Auto Vice City]]'', Tommy is asked to ''persuade'' someone to part with some land by going to the country club and beating the crap out of him. There's a metal detector at the entrance which places all your weapons outside (you can pick them up again when you leave) -- but this trope is subverted because it is possible to jump over the outside wall and enter the country club with all your equipment. The metal detector only takes away your guns and grenades, though. Entering with a chainsaw is perfectly fine.
* In ''[[Grand Theft Auto: San Andreas]]'', CJ loses all his guns after the helicopter he's gunning down from gets... gunned down and crashes in water. You must then make your way aboard the gangster-ridden container ship you were attacking and acquire guns by killing gang members. (Or {{spoiler|you can simply swim ashore, buy new weapons, and go back}}). Another mission, Stowaway, has CJ inside a plane loaded with explosives (possibly landmines). Shooting in there is not forbidden, no - but one shot that misses a government agent mook in there means hitting the explosives and the whole thing goes kaboom. Players are likely to resort to melee weapons or unarmed combat in there, risking no such thing - especially since getting into the plane in the first place is [[That One Level|That One Level Part]] players are unlikely to want to repeat. <ref>Driving up to and then up a narrow ramp of said plane, while it's taking off, on a motorbike, and with barrels rolling out of the ramp every once in a while. And the plane has quite a lot of head start...</ref>
* ''[[Scarface the World Is Yours]]'' does this in the mission where Tony returns to Freedomtown, confiscating his weapons and springing an ambush on him. It also does... something like this at the start of the assault on the [[Very Definitely Final Dungeon]], dropping all the stuff in Tony's [[Hyperspace Arsenal]] for a Desert Eagle and rather limited ammo. You have to collect guns off fallen enemies to keep fighting.
 
=== Miscellaneous Games ===
 
* In the story mode of ''[[Yu-Gi-Oh! 5D's|Yu-Gi-Oh! 5D's Stardust Accelerator]]'', the player gets sent to jail after breaking into Neo Domino City, duel runner and cards confiscated in the process. While you use borrowed cards to win your freedom, it takes a little [[Stealth -Based Mission]] to get your stuff back.
== Miscellaneous Games ==
* In the story mode of ''[[Yu-Gi-Oh! 5D's|Yu-Gi-Oh! 5D's Stardust Accelerator]]'', the player gets sent to jail after breaking into Neo Domino City, duel runner and cards confiscated in the process. While you use borrowed cards to win your freedom, it takes a little [[Stealth Based Mission]] to get your stuff back.
* While your weapons are bolted onto the ship and cannot be removed, ''[[Naval Ops|Warship Gunner 2]]'' has one mission where your ship has expended all of its ammunition and needs to resupply by taking over an enemy depot (presumably with a contingent of marines). Fortunately, the only opposition comes from coastal defense guns that are more annoying than anything else.
* In the final four races of the 6th-gen ''[[Test Drive]]'' reboot, the game takes away all your previous cars and has you race an ancient Ford GT-40 against a Dodge Viper Competition Coupe.
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[[Category:Video Game Tropes]]
[[Category:Weapons and Wielding Tropes]]
[[Category:No-Gear Level{{PAGENAME}}]]