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No-Gear Level: Difference between revisions

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{{trope}}
A level where the player is stripped of all weapons and equipment. It most often is [[Justified Trope|justified]] by having the character arrested/captured/imprisoned, but there are other means of losing your stuff, such as an airplane crash or shipwreck. They may be able to acquire new weapons and equipment, rebuilding their inventory as they go along, or may just have to complete a segment of the game by using abilities which are not so easily removed, such as [[Stealth -Based Mission|stealth]], [[Good Old Fisticuffs|unarmed combat]], or [[Functional Magic|innate powers or magical abilities]].
 
If the player is ever able to regain their original inventory, expect it to be stashed all together in an easily accessible package, unused by the enemy.
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== Tabletop RPG ==
* ''[[Dungeons and& Dragons]]'' adventures A3 and A4. At the end of A3 "Aerie of the Slave Lords", the characters are captured by the title opponents: they have no chance to avoid it. At the beginning of A4 "In the Dungeons of the Slave Lords", they wake up in the title location with no weapons, though they can improvise some from their belongings.
* One ''[[Pathfinder]]'' module has the party trying to retrieve an item from a shop in a section of a marketplace where weapons aren't allowed (except for the shops' guards) and magic is suppressed, and the shopkeeper doesn't want to sell it. (Judging by the Dungeon Master notes, the expected method of obtaining it is to use items in the shop as improvised weapons.)
 
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* The last story mission of ''[[Grand Theft Auto III]]'' sees you stripped of the possible [[Hyperspace Arsenal|thousands-of-pounds of weaponry and ammunition you might be carrying]] in the opening cutscene before you punch out a guard and steal his pistol. The rest of the mission requires you to keep pace with your fleeing ex-girlfriend turned crime lord while properly re-arming yourself to stay alive and eventually shoot down the helicopter she's escaping in. If the player finds many of the packages and is swift with a vehicle, it is possible to swing by a safehouse and load up on the goodies.
* In ''[[Grand Theft Auto Vice City]]'', Tommy is asked to ''persuade'' someone to part with some land by going to the country club and beating the crap out of him. There's a metal detector at the entrance which places all your weapons outside (you can pick them up again when you leave) -- but this trope is subverted because it is possible to jump over the outside wall and enter the country club with all your equipment. The metal detector only takes away your guns and grenades, though. Entering with a chainsaw is perfectly fine.
* In ''[[Grand Theft Auto: San Andreas]]'', CJ loses all his guns after the helicopter he's gunning down from gets... gunned down and crashes in water. You must then make your way aboard the gangster-ridden container ship you were attacking and acquire guns by killing gang members. (Or {{spoiler|you can simply swim ashore, buy new weapons, and go back}}). Another mission, Stowaway, has CJ inside a plane loaded with explosives (possibly landmines). Shooting in there is not forbidden, no - but one shot that misses a government agent mook in there means hitting the explosives and the whole thing goes kaboom. Players are likely to resort to melee weapons or unarmed combat in there, risking no such thing - especially since getting into the plane in the first place is [[That One Level|That One Level Part]] players are unlikely to want to repeat.<ref>Driving up to and then up a narrow ramp of said plane, while it's taking off, on a motorbike, and with barrels rolling out of the ramp every once in a while. And the plane has quite a lot of head start...</ref>
* ''[[Scarface the World Is Yours]]'' does this in the mission where Tony returns to Freedomtown, confiscating his weapons and springing an ambush on him. It also does... something like this at the start of the assault on the [[Very Definitely Final Dungeon]], dropping all the stuff in Tony's [[Hyperspace Arsenal]] for a Desert Eagle and rather limited ammo. You have to collect guns off fallen enemies to keep fighting.
 
 
== Miscellaneous Games ==
* In the story mode of ''[[Yu-Gi-Oh! 5D's|Yu-Gi-Oh! 5D's Stardust Accelerator]]'', the player gets sent to jail after breaking into Neo Domino City, duel runner and cards confiscated in the process. While you use borrowed cards to win your freedom, it takes a little [[Stealth -Based Mission]] to get your stuff back.
* While your weapons are bolted onto the ship and cannot be removed, ''[[Naval Ops|Warship Gunner 2]]'' has one mission where your ship has expended all of its ammunition and needs to resupply by taking over an enemy depot (presumably with a contingent of marines). Fortunately, the only opposition comes from coastal defense guns that are more annoying than anything else.
* In the final four races of the 6th-gen ''[[Test Drive]]'' reboot, the game takes away all your previous cars and has you race an ancient Ford GT-40 against a Dodge Viper Competition Coupe.
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[[Category:Video Game Tropes]]
[[Category:Weapons and Wielding Tropes]]
[[Category:No-Gear Level{{PAGENAME}}]]
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