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{{trope}}
A level where the player is stripped of all weapons and equipment. It most often is [[Justified Trope|justified]] by having the character arrested/captured/imprisoned, but there are other means of losing your stuff, such as an airplane crash or shipwreck. They may be able to acquire new weapons and equipment, rebuilding their inventory as they go along, or may just have to complete a segment of the game by using abilities which are not so easily removed, such as [[Stealth
If the player is ever able to regain their original inventory, expect it to be stashed all together in an easily accessible package, unused by the enemy.
See also [[A Taste of Power]] (an inversion of this which gives you late-game equipment in the very beginning of the game), [[Second
== Non-Video Game examples ==
=== Gamebooks ===
* This happens every couple of books in the series ''[[Lone Wolf]]''. Of course, you're still a [[Psychic Powers|psionic]] [[Badass]]. Notably: in Book 2, after you get shipwrecked; in Book 5 and Book 9, if Lone Wolf has to get out of jail; and unavoidably in Book 7, ''Castle Death'', when thrown into [[The Maze]].
* The whole book 4 of the ''[[Grail Quest]]'' series, ''Voyage of Terror'', is this trope. The hero Pip is accidentally sent to ancient Greece instead of Avalon, and starts out with none of the usual equipment, nor the numerous magical items that could have been gathered during the 3 precedent books, including [[Talking Weapon|Excalibur Junior]]. Sure, you can find some new weapons, armors and magic along the way, but none of the usual fare until the next book.
=== Tabletop RPG ===▼
* ''[[Dungeons
▲== Tabletop RPG ==
▲* ''[[Dungeons and Dragons]]'' adventures A3 and A4. At the end of A3 "Aerie of the Slave Lords", the characters are captured by the title opponents: they have no chance to avoid it. At the beginning of A4 "In the Dungeons of the Slave Lords", they wake up in the title location with no weapons, though they can improvise some from their belongings.
* One ''[[Pathfinder]]'' module has the party trying to retrieve an item from a shop in a section of a marketplace where weapons aren't allowed (except for the shops' guards) and magic is suppressed, and the shopkeeper doesn't want to sell it. (Judging by the Dungeon Master notes, the expected method of obtaining it is to use items in the shop as improvised weapons.)
== Action Adventure ==▼
* ''[[The Legend of Zelda]]'' series:
** In ''[[The Legend of Zelda Oracle Games|Oracle of Ages]]'', your equipment is stolen about halfway through the game when you are stranded on an island.
** In ''[[The Legend of Zelda]][[The Legend of Zelda:
** ''[[The Legend of Zelda]][[The Legend of Zelda: Twilight Princess|: Twilight Princess]]'' has segments where Link become a wolf, rendering him unable to use weapons or items (the first time even involves you being captured and imprisoned). However, you can still fight about as well as you could in human form.
** {{spoiler|The third trip to Eldin Volcano}} in [[Skyward Sword]], you even have to run around collecting all your gear. Thankfully, you're given your Mogma Mitts for free - you can't get anywhere without those, as you're trapped in a cell.
** Also in ''Skyward Sword'' The Silent Realms qualify as this as well.
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** A lot of the later ''Metroid'' games tend to do this to you; however, it's usually more of an unlucky [[Bag of Spilling]] situation, combined with [[A Taste of Power]]. Rarely does it happen outside of the opening sequence, and almost never do you get all your gear back at once.
* ''[[Little Big Adventure]]'' features a jail which strips you of your items, conveniently stored nearby once you disable the guard who comes into your cell, naively.
* During the final boss fight in ''[[Okami]]'', all of your brush powers, the ones that you spent the whole game acquiring, are stripped away. In order to get them back, you must damage the boss the old-fashioned
** Also occurs during normal gameplay if you are careless enough to run out of
* Near the beginning of ''[[Prince of Persia]]: [[Darker and Edgier|Warrior Within]]'', the Prince is deprived of all his weapons except a bit of driftwood. And anything he can grab off his enemies. He soon replaces the weapon, thank goodness.
** This actually happens twice in ''Warrior Within''. After the [[Disc One Final Boss]], your primary sword breaks. And the next sequence of levels involves eventually finding a new primary sword. Said broken sword does absolutely no damage so you're stuck using grab moves and whatever secondary weapons you can scrounge up. Probably most problematic is that you're not likely to notice that your sword is broken until you actually get into a fight and realize your sword isn't what it used to be...
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** ''[[Prince of Persia|Prince of Persia 2: The Shadow and the Flame]]'' has you drop your sword into a [[Bottomless Pit]] at the end of an unusual [[Boss Battle]] with a skeleton. This forces you to run from enemies until early in the next level, where you find a short sword which isn't as good. (Fortunately, you get to replace it with a better weapon two levels later.)
** The whole thing is lampshaded in ''The Two Thrones'', where the Prince laments, "Why is it that every time disaster strikes, I find myself without a proper blade?" (This reference goes all the way back to the original ''Prince of Persia'', where you start out unarmed.)
* On your way to finally put down [[Big Bad|Gary]] in ''[[Bully (
* In ''[[Prototype (
* Psygnonis' ''O.D.T: Escape Or Die Trying'' has a level where you exit a prison and get jumped by four wardens. Then you find yourself not only without items, but also without spells.
* ''[[Kya Dark Lineage]]'': After {{spoiler|Brazul captures and imprisons you}}, you lose all your equipment and have to retrieve it. It's really difficult not being able to fight Wolfens or use your Boomy.
* The most annoying levels in ''[[Castlevania: Lords of Shadow]]'' feature the Chupacabra, a misnamed gnome-like thing that steals all your relics and magical items. You keep your fighting combos, but lose other skills like double-jump and dash, and you have no way to heal. When you catch up with the little runt he'll surrender your stuff, but sometimes there's a Cave Troll in between...
* ''[[Star Fox (
▲== Action Game ==
* The SNES version of the movie ''[[Judge Dredd]]'' has you stripped of all weapons before stage 3, save for the pistol.
* ''[[Alien vs. Predator]] 2'' has two of those (disarming an alien is somewhat... difficult). For the marine, it happens pretty early in the game and is a rather standard scenario. You are helped by the fact that a fellow prisoner hands you a knife (well, you grab it off his barely-cold body...) and the first enemy soldier posthumously donates you a pistol about six seconds after the mission starts. The predator is trapped, shot unconscious and shipped off to the human base for research. For obvious reasons, the scientists try to disarm their prisoners, but hesitate when taking off the arm blades of the first one induces cardiac arrest in the specimen. The predators ''do not like'' being without a weapon...
* ''[[Harry The Handsome Executive]]'' makes this slightly more bearable than some other
* The final boss in ''Viewtiful Joe 2'' strips Joe and Silvia of their movie superhero powers. All the abilities you've bought and learned are gone. However, {{spoiler|after a short pre-fight using their weaker forms, the spectators use [[Clap Your Hands If You Believe]] to revitalize the duo.}}
=== Action RPG ===▼
▲== Action RPG ==
* ''KOTOR 2'' has this happen fairly early on, and you only have two fights sans-equipment before you get it back.
* ''[[
** Also due to the fact that ammo has no mass or volume in Deus Ex, despite taking away the player's heavily modified and upgraded rocket launcher, the bad guys were kind enough to leave JC the stack of twenty rockets sticking out of his pockets, meaning that more than likely the instant you FIND a weapon you'll have enough ammo to liberate several more.
** One nasty stumbling block is that if, when you finally reach the armoury that contains your own heavily-modded equipment, you have a standard weapon (such as one recovered from one of the guards) equipped, then picking up your modded item of the same type ''destroys'' that weapon, recovering only the ammo it was loaded with. If you've collected unmodded replacements for all your original weapons by the time you reach the armoury, it's entirely possible to do this to all your original gear, never even realising that it was ''your'' upgraded items in there at all, and have to start from scratch re-upgrading your items.
** "The Missing Link", a DLC chapter for ''[[Deus Ex: Human Revolution
* ''[[Kingdom Hearts]]'':
** Late in ''[[Kingdom Hearts (
** Happens again in ''[[Kingdom Hearts: 358/2 Days
** And again, in ''[[
* Happens in ''[[Fable]]'', as well. Your character ends up in a prison cell with nothing but his undies. Thankfully, you get your equipment back about ten minutes later.
** And again in the sequel, though it's a bit more complicated the second time around.
* ''[[Avalon Code]]'' has a particularly vicious form of this. The protagonist is a kid who's rather pathetic at combat but happens to come across the [[Upgrade Artifact|Book]] [[Artifact of Doom|of]] [[Great Big Book of Everything|Prophecy]] and becomes insanely proficient with any weapon that is literally pulled from within it. Then Chapter 5 ends {{spoiler|after the [[Big Bad]] tricks a character into stealing the Book from you and attempting to use it himself, and another villain steals it in the aftermath -- on top of an [[All of the Other Reindeer]] moment that neighbors [[Phantom Brave]] proportions}} and you're back to being a puny kid. Heath decides to fix that and teach you to fight without
** Though it does help that after only two training sessions with Heath the puny kid is suddenly able to fire [[Ki Attacks|massive energy blasts]] out of his/her fists.
* In ''[[
* In ''[[
* Happens in ''[[Drakensang]] 2'' at one point during the story. You can only count on stinky fish and eventually the weapons you can take from the guards.
* ''[[The Elder Scrolls]] Adventures: Redguard'' has this when you are thrown into the catacombs.
* ''[[Mass Effect]]'': Subverted. When you first reach Noveria the local security guards want to strip you of your weapons before you enter Port Hanshan. Just before you hand the guns over (or gun the security guards down) a voice over the intercom tells the guards to stop harassing you and let you pass.
* ''[[Rune]]'' was billed as a game where [[Proud Warrior Race Guy|manly vikings]], [[Bigfoot, Sasquatch, and Yeti|yetis]], [[Steampunk|dwarves]], and [[Zombie Apocalypse|giant zombies]] chop each other to pieces with swords so huge they don't even fit on the screen. While most of the game easily lives up to this, your character is [[Plotline Death|killed in a cutscene]] right after the [[Justified Tutorial|tutorial]], and then brought back to life in a dank underwater cavern with no weapons. You only get to do anything interesting after working your way through [[Underwater Ruins]] full of goblins, crabs, jellyfish and ''malignant sea anemones''.
=== Adventure Game ===▼
* In ''[[Tales of Monkey Island]]'' episode 1, at one point you're strapped to a table and can't access your inventory, and are extremely limited in what you can interact with.▼
▲== Adventure Game ==
▲* In [[Tales of Monkey Island]] episode 1, at one point you're strapped to a table and can't access your inventory, and are extremely limited in what you can interact with.
* In the last act of ''[[Police Quest]]: Open Season'', the [[Big Bad]] strips you of your possessions in a [[Matchlight Danger Revelation|Flashlight Danger Revelation]] moment, forcing you to improvise an [[Aerosol Flamethrower]] to take him out.
=== First-Person Shooter ===▼
* ''[[
▲== First-Person Shooter ==
▲* ''[[Golden Eye 1997 (Video Game)|Golden Eye 1997]]'' for Nintendo 64. In fact, this happens twice. And both of them are [[Escort Mission|Escort Missions]]. Why!?
** In the first one, at least, you have the option of leaving Natalya in her cell until you've cleared out the rest of the base.
* In ''James Bond 007: Agent Under Fire'', you can actually prevent this from happening, if you find a keycard before you enter the submarine in the Poseidon level.
* ''[[XIII]]'': In a particularly creepy instance of the trope, you must escape from an insane asylum.
* Partly averted in ''[[Star Wars]] [[Dark Forces Saga|Jedi Knight: Jedi Outcast]]''; you have your main weapons confiscated upon entering a bar in one level, but are otherwise unrestricted and get to keep your lightsaber. Since it's the first level where you ''have'' the saber, it could be seen as a way of forcing the player to start relying on the saber rather than guns.
** Played partially straight in the sequel, ''Jedi Academy'': there is a level in which the player is captured and stripped of all weapons and then has to escape. Gathering weapons is not difficult, as there are plenty lying around, but the player ''is'' denied one of the most powerful weapons in the
** Also in predecessor ''Dark Forces''
** And again in ''Mysteries of the Sith'' after a bad case of [[Cutscene Incompetence]] ''Mara Jade'' is captured and thrown into a Hutt's dungeon. Force on her side, she easily escapes, but has to wrestle a Rancor in the process.
* Happens fairly early in ''[[
* One of the levels later in the game ''[[Perfect Dark]]'' has you held prisoner on an alien starship. After waking up, you realize that the only weapons you have are a throwing knife and [[Good Old Fisticuffs|your fists]]. Strangely enough, this is one of two levels that not only doesn't require, but doesn't ''allow'', some degree of stealth. It's not much of a hassle to collect another weapon though, since you can disarm the aliens and take their blaster pistol. Be careful, though: Using all of your ammunition before destroying the computer terminals {{spoiler|immediately fails the mission.}}
* In ''[[Doom|Doom 3]]'', shortly after deciding whether to call the fleet or not, the PC's teleported to hell and loses all his weapons. Then you're fighting the big monsters you've been saving rocket shells for with a shotgun and dead ends.
** Back in Doom 1, the game was divided into episodes. Starting a new episode meant starting with a pistol again. Also, in Doom 1 ''and'' Doom 2, if you die, you can restart the current level with 100 health and a pistol.
* In ''[[Half-Life]]'', a pair of [[Mooks]] who want revenge for you "killing their buddies" (never mind that they started it) dump you in [[Descending Ceiling|the trash compactor from]] ''[[Star Wars]]'', taking away all your weapons in the process.
** Partial example, partial reversal in ''Half-Life 2'': you're stripped of all weapons except for the gravity gun, [[Eleventh
** Also inverted in ''Half-Life 2: Episode 1'', in that it happens early in the game before you have much of a weapon collection, and the gravity gun is immediately turbo-charged to use for more gameplay goodness than HL2 allowed with it.
* ''[[
* ''[[Command
** Possibly because the chaingun is (oddly) just as accurate, and you have better weapons to use down the line like the laser rifle which is also accurate
* This occurs in ''[[Postal]] 2'', when not only are you knocked out and kidnapped, but you wake up dressed in a Gimp suit. After escaping and getting your weapons back, you then have to go to the laundromat to change back to your regular clothes.
** An optional version in the police department, if you gain notoriety with the police and allow them to arrest you. They take away everything except for your box of matches. Like above, it's possible to regain everything you had beforehand.
* Happens three times in ''[[Red Faction]]''. In both cases, you are able to rebuild your arsenal the same way you built it in the first place (taking guns off dead enemies), but whatever weapons and ammo you had originally are lost. On the plus side, one of these sequences can be
* ''[[Crysis (
* ''[[Far Cry]]'' uses the trope in an uncommonly logical manner: You actually start the game unarmed after a shipwreck, and spend the first level seeking out weapons. A more typical example occurs later, toward the end, when you lose everything after getting captured.
** ''Far Cry: Instincts'' does this ''three'' times, though logically; the first time, you're crawling out of a shipwreck with only your switchblade, while the second time you've been captured, and the third time you've just woken up from surgery to find you've beaten fifty men to death with your bare hands and all hell has broken loose.
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* Likewise, ''[[Return to Castle Wolfenstein]]'' begins this way.
** The Xbox version added an extra chapter before the opening, which makes it more of this trope when you're thrown in prison without your weapons.
* In ''[[The Conduit]]'', you can finish a level armed to the max with your favorite
* ''[[
** Just to twist the knife, almost all of your meticulously saved ammo is "missing" when you ''do'' recover your weapons.
* ''[[Marathon
* ''Turning Point: Fall of Liberty'' strips you of your guns and ammo at the end of each level and replaces them with 1 or 2 preset guns (often not very good).
* ''[[Call of Duty]]: [[Modern Warfare]] 2'' has one of the most intense levels of the game, when Soap, Ghost, and Roach fight their way through a Favela. Near the end of the level, your squad requires you evacuate. Cue running across rooftops. Of course, you trip, miss a gap, and fall off a ledge and black out. You don't have time to reclaim your weapons, so you run half a mile through a massive slum to get back to the rooftops without the weapons you were kicking ass with earlier, with an entire militia on your tail, and make a breakneck jump to [[Predator|"get to the chopper"]], with a final leap that pays homage to the original daring escape made by Soap in Call of Duty 4 on the cargo rig.
* ''[[Serious Sam]]'' does this constantly. In First encounter, it was actually a variation of it where, at the end of one level, most of your ammo is taken away but weapons still remain. In Second Encounter and Serious Sam II, Sam loses weapons after every chapter due to teleportation restrictions. In the last chapter of Serious Sam II, you'll lose your weapons by being captured.
* This is a severe punishment in ''Bloodwings: Pumpkinhead's Revenge'', for apparently if you take anything from a certain cutscene that was not actually a scene from the movie, a group of children will warn you to put it back. If you choose to deny their demand, they strip you of your entire inventory, thus pretty much rendering the game [[Unwinnable]].
* In the 'Sudden Death' mode of ''[[
** One of the "Roll The Dice" results leaves you with only the use of your Melee weapons and nothing else. A slap on the wrist if you're next to your spawn, a death sentence for any spy behind enemy lines now left with only his knife (but no disguise kit or cloak watch).
* Happens several times in ''[[First Encounter Assault Recon|F.E.A.R.]]'' and sequels.
** In ''F.E.A.R.'', several psychic vision sequences in the final Interval inexplicably make all of Point Man's weapons vanish and equip him with a pistol.
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* ''[[Soldier of Fortune]] II'' has Mullins stripped of his weapons and imprisoned in Hong Kong.
=== Massively Multiplayer Online RPG ===▼
▲== Massively Multiplayer Online RPG ==
* This is essentially the entire purpose of the Exemplar/Malefactor (Cross-level team) and Flashback (repeating a quest) features in ''[[City of Heroes]]'' and ''City of Villains''. The game doesn't make extensive use of in-game items, but you receive an effective level reduction, losing access to any abilities and enhancements you achieved after the level you've been reduced to.
* The idea behind the Kung Fu Hustler skill in [[Kingdom of Loathing]] is to turn the character with it into a monk: if you have it and don't have any weapons equipped, you get four intrinsic effects that boost your power by a considerable amount.If you equip weapons, you lose the effects in a turn.
* Salvage in ''[[Final Fantasy XI]]'' strips players of the ability to use all gear upon entering (the excuse is something about psychowaves in the ruins). Special cells dropped by enemies can be used to lift the equipment restrictions, slot by slot.
* In ''[[Zone of the Enders]]'' you have to play a mission as a damaged mook Raptor with 1
===
* The parts in ''[[
▲* In ''[[Zone of the Enders]]'' you have to play a mission as a damaged mook Raptor with 1 hp.
* Both versions of the Final Caves and in the Sacred Grounds levels of
* Happens twice in ''[[Heart of Darkness (
▲== Platform Game ==
▲* The parts in ''[[Super Mario Sunshine (Video Game)|Super Mario Sunshine]]'' where you lose FLUDD.
▲* Both versions of the Final Caves and in the Sacred Grounds levels of "[[Cave Story (Video Game)|Cave Story]]". 'You feel a black wind pass through you. All levels dropped to level 1!"
▲* Happens twice in ''[[Heart of Darkness (Video Game)|Heart of Darkness]]'' (an adventure game somehow similar to the first ''Oddworld''): when you start the game you have [[Rule of Cool|the electric equivalent of a flamethrower]] with which you zap hordes (literally) of [[Living Shadow|shadowy monsters]]. But of course, you lose that weapon before the end of the first level, so, since you're playing a twelve years old with no other means of defense, you have to run helplessly for the rest of the level. However, later in the game, you find a [[Green Rocks|magical rock]] that grant you powers, and you can start zapping monsters again... until later on when the rock is destroyed and you lose your power... only to find back your electric weapon a moment later.
* Level 4-1 in the Wii ''[[A Boy and His Blob]]'' begins with Blob, the source of all your abilities, getting [[Distress Ball|suddenly kidnapped.]] You have to make your way through the whole level without him.
* In [[
=== Roguelike ===
* In a rare unscripted version, ''[[Nethack]]'' has nymphs, who seduce your character, steal your equipment and then teleport away. More than a few players have died because they were suddenly left weaponless after running into a nymph. (Of course, this is ''NetHack''. More than a few players have died falling down stairs. [[Everything Trying to Kill You]] is a bit of an understatement.)
* ''[[Ancient Domains of Mystery|ADOM]]'' twists this by making the player voluntarily give up his equipment. Just hanging inside the Tower of Eternal Flames, fire immunity or no, will randomly and permanently destroy things from your inventory (with fireproof blankets/rings of ice as a partial countermeasure). Falling down the Rift breaks a good portion of your currently carried inventory and the only way to diminish the effect is to have the few [[Cursed
* In ''[[
=== Role-Playing Game ===
* In ''[[
** Averted strangely in ''[[
** Similarly, in ''[[
** In ''[[
** Also in ''[[
** In ''[[
* ''[[
* This can appear in dungeon adventure games as well. In some of the harder levels of ''Pokémon Mystery Dungeon'', you are not only stripped of your current items, but also reduced to Level 1. Ouch.
* In ''[[Breath of Fire
* Early in ''[[
* In ''[[Ultima VII Part
** Played straight in ''[[Ultima IX]]'', which sends the Avatar into Deceit with no weapons or spells at all. Not only do you have to escape the dungeon without them, you have to complete the island's adventures before your equipment is recovered.
* ''[[Neverwinter Nights]]'': Hordes of the Underdark does this at the beginning of the expansion. Not terribly annoying if you start a new character for it, but if you use a character that you used in the original campaign you lose all the gear it had for most of the first chapter. One favourite part of the "Hordes of the Underdark" expansion of ''[[Neverwinter Nights]]'' is the zero-magic area of the Beholder Caverns: all of the magical equipment and potions and scrolls and everything else you never realised your epic-level character relied on are reduced to its nonmagical equivalent. This includes the enhancement bonuses and healing items. And what do they throw at you? Level 3 to 5 [[Goddamned Bats]]. (Actually, non-demonic spiders, but still...) It's a refreshingly, unexpectedly NOT-scrappy level... unless you're a caster, but at that point, you're on the [[Quadratic Wizards Linear Warriors|quadratic]] end of the equation anyway.
* ''[[Divine Divinity]]'' has a segment when you're captured by [[The Dragon]], stripped off your equipments, and thrown into prison. Fortunately, a cat (shapeshifted) comes to your rescue, and you'll be able to get your equipments back right after.
* ''[[
* ''[[Nethergate]]'' has the three Crones do this to you if you're playing a party of Celts. You do get your equipment back after escaping their maze, and it's not especially difficult. However, it takes [[But Thou Must!]] to infuriating levels, since you can't get across a certain bridge to progress the plot until you go through this sequence.
* In ''[[Anachronox]]'', before fighting against the comic-book villain Rictus, he steals your mystech (magic-generating devices), limiting your options for the fight. Once you defeat him, Sly is extatic about becoming the new owner of the ginormous ship... and then remembering the twist ending of one of his comic books. Cue sudden revival, a beatdown, and the whole team being marched into the holding cells with all the other prisoners.
* In ''[[Might and Magic|Might & Magic VII]]'', travelling to the game's final dungeon requires a brief trek through shark-infested waters while nothing but a wetsuit and a laser blaster. You can't cast any spells , either. You at least get to carry all of your armor with you, so that it can put back on just as quickly as it was taken off once you get there (which, in turn, renders the whole experience little more than a maddening exercise in completely removing everybody's equipment and then putting it right back on).
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* In ''[[Dragon Age]] Awakening'', the entire party has to fight clones of themselves wearing their equipment in order to escape, and the main character's gear is recovered last.
* ''[[Avalon Code]]'' really rubs this in when you temporarily lose access to the item that allows you to pull weapons from [[Hammerspace]]. The character who teaches you unarmed combat does so after listing off all the weapons you've used over the course of the game, asking you if you know how to use ''any'' of them without magical assistance, while you just shake your head. (Fists are treated as a new weapon, which must be leveled up from 1 before you can do enough damage to be effective against bosses, so this is a fairly lengthy segment.)
* At one point in the first ''[[
=== Simulation Game ===▼
▲== Simulation Game ==
* In ''[[Black and White]]'' you lose your creature for a level. The creature is ''most of the gameplay''.
=== Stealth-Based Game ===▼
▲== Stealth-Based Game ==
* All the ''[[Metal Gear]]'' games have this in some form.
** ''Portable Ops'' puts a good twist on it. As in the other games, Big Boss/Snake is captured, and stripped of his equipment...but this time, the [[Redshirt Army]] he's spent the whole game recruiting has to search for him and break him out.
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** [[Ninja]].
* In ''[[Assassin's Creed]] 2'', after {{spoiler|Ezio's father and brothers are executed}} a [[Heavily Armored Mook|Brute]] disarms him and he has to run for it. It isn't until a while later that you get the Hidden Blade, and even later before you get a proper sword again.
* ''[[Manhunt]]'' does this after every level.
* Happens twice in ''[[
* You start the last two levels of ''[[Hitman]] 2: Silent Assassin'' equipped with nothing but your trusty non-metallic strangulation wire.
=== Survival Horror ===▼
* In ''[[Dead Rising]]'', you get captured by cultists, stripped to your underwear and put in a box. You have to break out the box and fight your way through hordes of cultists, armed with only a step-ladder (until you find the katana on a shelf). Notably, you can avoid this by defeating them at distance and thus avoiding their gas attack. This is rather difficult in most cases, although the [[Infinity
▲== Survival Horror ==
▲* In ''[[Dead Rising]]'', you get captured by cultists, stripped to your underwear and put in a box. You have to break out the box and fight your way through hordes of cultists, armed with only a step-ladder (until you find the katana on a shelf). Notably, you can avoid this by defeating them at distance and thus avoiding their gas attack. This is rather difficult in most cases, although the [[Infinity Plus One Sword|Infinity Plus One]] [[Mega Man (Video Game)|Mega Buster]] renders it laughably easy. And when {{spoiler|the Army shows up near the end}}, they will capture you if you "die." They strip you to your boxers and tie you up. Oddly though, even though they are there {{spoiler|to cover up the incident}}, they take your pants ''but not your camera.''
* In ''[[Condemned]]'', the final level strips the air taser that the player has had the entire game. The ''[[Disc One Nuke|extremely efficient]]'' air taser that it was easy to rely on as the primary weapon through the entire game.
* At one point in ''[[Silent Hill]] [[Silent Hill 2|2]]'', you're required to use an elevator that can hold one person. And ''[[Malevolent Architecture|only]]'' one person. You have to drop all your weapons and health items, ride the elevator down, then [[Door to Before|work your way back to your possessions]].
* In ''[[Silent Hill Homecoming]]'', Alex begins {{spoiler|the final level}} with all his (by now, considerable) stock of weapons missing. Thankfully, a quick look around the area turns up the combat knife and a basic pistol. Find an optional semi-hidden key and you'll gain access to the locker room, where all your items are conveniently stashed.
* The first third of the ''[[Call of Cthulhu (tabletop game)]]: [[Dark Corners of the Earth]]'' is played like this, and after that you still lose all your weapons in several occasions to retain the horror feel. Once you're strangely quickly given a pistol, even though the only monster in the level is utterly immune to bullets, and in other time you're reduced to a pistol, even though you would think that being sent to help a party of soldiers would call for ''more'' arsenal.
* "[[Alan Wake]]" has the annoying habit of dropping all of his weapons, lights and ammo in between the chapters. Sometimes even in the same chapter due to cutscene stupidity.
* ''[[Fatal Frame|Fatal Frame 2]]'': Mio dropped her ghost-capturing camera after she was surprised by a ghost in the tunnel between haunted houses full of ghosts. Yeah, that's just as lame as it sounds, ''especially'' because the camera is her only "weapon" in the game. {{spoiler|[[It Got Worse|It gets worse]]. The very next puzzle [[Unwinnable|can lock you]] with a ghost that is supposedly trivial to defeat, if only Mio has her camera.}}
* In ''[[Dead Space 2]]'', the first level consists of running past necromorphs in a straitjacket. Oh, and to make matters worse, Isaac's health bar is alarmingly low. Have fun.
=== Third-Person Shooter ===▼
▲== Third-Person Shooter ==
* Also happens several times to [[James Bond]] in ''Everything Or Nothing''. Quite frankly, you end up wondering why they even bother to take his weapons at all, when there are so many unlocked armouries for Bond to take his pick from. In general, Bond is infamous for this, because the enemies never take away his gadgets.
* ''[[Destroy All Humans!]]'', when Crypto's craft gets shot down in Union Town and he gets caught by Majestic.
* In ''[[Oni]]'', pretty much the whole ''game'' is like this. In the levels where you start with a weapon at all, you start with the pistol. Otherwise, you start each level with no weapon, ammunition, or hypos...even when the level transition is (as in one particular case) ''walking through a door, into another room''. Good thing the hand-to-hand combat is so reliable...
* The ''[[Max Payne (
** In the original game, after getting the crap beaten out of him by Frankie "the Bat" Niagara, Max has to sneak past Frankie's men until he can get his weapons back. In order to illustrate the [[Badass]] nature of Max Payne, it's important to reiterate the point: after getting ''pummeled with a baseball bat to the point of death'', Max Payne had to escape being tied to a chair, grab the bat that had been used to whack the bejeezus out of him, use it to whack the mooks and get their guns, then go to town. It is also possible to get the mooks to shoot at each other, and finish off the remaining ones, like anyone would do in a weaponless level. Also, if you wait and observe their pattern, it is possible to get out of the basement without alerting any guards and also raiding a supply room for almost all the weapons you had lost.
** In ''Max Payne 2'', he has to evade assassins at the hospital until he can obtain a weapon from a fallen security guard and turn the tables. He also loses everything at the start of the second chapter... then the police station gets attacked.
=== Turn-Based Strategy ===▼
▲== Turn-Based Strategy ==
* At the end of the Life Missions in ''[[Heroes of Might and Magic|Heroes of Might and Magic IV]]'', you get to keep your items but are stripped of your entire army, to fight the final end boss with just the story's main character. The enemy however, is also a lone general, who's probably lower level and has no ranks in Combat, so you can generally trounce him.
* At the end of the third chapter of ''[[Fire Emblem Jugdral|Fire Emblem: Thracia 776]]'', Leaf and Lifis are thrown into jail along with Karin and Fergus ; all of them have had their equipment stripped away from them and put into chests scattered around the prison. You have to use your three new recruits with weapons (Brighton, Machyua and Lara) to get them out of their cells and to help them recover their equipment quickly, since the game mechanics allow any disarmed unit to be captured instantly.
=== Wide Open Sandbox ===▼
▲== Wide Open Sandbox ==
* Subverted (fortunately) in ''[[Fallout|Fallout 3]]'', where {{spoiler|despite losing all your inventory (including your pip-boy) when captured after getting a key plot item, you recover all your items ''from a locker conveniently placed in the room you are held in''. you're even instructed by one of your captors (President Eden) to get your stuff from it.}} The sequence following this event, had it NOT be subverted, would've been a subversion of another fake difficulty trope (before briefly subverting/correcting itself.) Played arrow-straight, however, in "The Pitt" expansion. In order to get into Pittsburgh, you must (willingly or unwillingly) give up all your equipment {{spoiler|except, optionally, for a hidden switchblade or the least powerful gun in the game -- both are only marginally better than your bare hands}} despite the fact that by this point, you may be kitted out in full Power Armor with a Gatling Laser and the guards are about as strong as the other [[Random Mook|RandomMooks]] you've been killing for days.
** Same deal for the "Mothership Zeta" expansion. Although you find some really swanky stun sticks almost immediately, and then start finding alien zap guns. It's almost enough to make you not want to bother retrieving the rest of your stuff.
** The infamous [[That One Level|Temple of Trials]] from [[Fallout 2]]. While you get a spear for most of it, at the end you have to go toe to toe with another member of your tribe while unarmed. If you specced for guns or other skills, you'll have a tough time. Granted, since this is ''Fallout'', there's a few ways around it.
* ''[[Fallout: New Vegas]]'' has several of these areas:
** In the main game there are several areas with doormen that will confiscate your weapons before letting you inside (Such as casinos on The Strip or {{spoiler|Caesar's Fort.}}) and hold onto them until you leave. That said, you can smuggle in small holdout weapons (like straight razors, brass knuckles, or small pistols) or large holdout weapons if your sneaking skill is especially good (like large pistols or energy weapons.) Or you can tell the doormen something along the lines of:
{{quote|
** Note that saying that is a bad idea if you want to interact with the folks there in a way not involving gunfire.
** In the ''Dead Money'' expansion, you lose all your gear from the start with the [[Hand Wave]] that the Sierra Madre automated security system removes everything with traces of radiation on it and teleports it back to your home. (Oddly enough, this does ''not'' include your [[Pip Boy]].)
** In the ''Honest Hearts'' expansion there's a more reasonable explaination - since you're joining a caravan that will travel through mountainous terrain, you can only carry 75 pounds of gear with you to keep up. (You do get to choose which gear to take with you, however. Also, if you pass a few checks, you can get someone else to carry an additional 25 pounds of gear for you.)
* In order to complete the "Penal Ties" mission in the Residential district of ''[[
* The last story mission of ''[[
* In ''[[
* In ''[[Grand Theft Auto
* ''[[
=== Miscellaneous Games ===
* In the story mode of ''[[Yu-Gi-Oh!
* While your weapons are bolted onto the ship and cannot be removed, ''[[Naval Ops|Warship Gunner 2]]'' has one mission where your ship has expended all of its ammunition and needs to resupply by taking over an enemy depot (presumably with a contingent of marines). Fortunately, the only opposition comes from coastal defense guns that are more annoying than anything else.
* In the final four races of the 6th-gen ''[[Test Drive]]'' reboot, the game takes away all your previous cars and has you race an ancient Ford GT-40 against a Dodge Viper Competition Coupe.
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[[Category:Video Game Tropes]]
[[Category:Weapons and Wielding Tropes]]
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