Normality: Difference between revisions

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'''''[http://www.1km1kt.net/rpg/normality Normality]''''' is a tabletop roleplaying game by Hugh Dingwall and Vishãla Jekic.
 
It is unique among roleplaying games in that, instead of trying to describe its setting, it presents itself as an artifact from said setting. (One edition of Tribe8 was written in-character, but it wasn't actually assembled from scraps and oddities as Normality was.) In this, it has more in common with [[wikipedia:Ergodic literature|ergodic literature]] (like [[House of Leaves]]) than with traditional roleplaying games like ''[[Dungeons and Dragons]]'' and ''[[The World of Darkness]]''.
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* General Motors, General Motors Institute, and his Skills are called
* and raise their level of Playing.
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This game embodies the following tropes:
{{tropelist}}
* [[Alternate Universe]]: The setting takes place in an alternate universe where America completely SNAPS after 9.11. Things go [[It Got Worse|in the worst way possible]] from then on.
* [[Apocalyptic Log]]: Part of the...erm...narrative describes the downfall of the world's ecosystem and government.
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{{reflist}}
[[Category:Tabletop Games]]
[[Category:Self Demonstrating Article]]
[[Category:Normality]]
[[Category:Tabletop GameGames]]
[[Category:Self -Demonstrating Article]]
[[Category:Tabletop Games of the 2000s]]