Normality

Everything About Fiction You Never Wanted to Know.

Normality is a tabletop roleplaying game by Hugh Dingwall and Vishãla Jekic.

It is unique among roleplaying games in that, instead of trying to describe its setting, it presents itself as an artifact from said setting. (One edition of Tribe8 was written in-character, but it wasn't actually assembled from scraps and oddities as Normality was.) In this, it has more in common with ergodic literature (like House of Leaves) than with traditional roleplaying games like Dungeons and Dragons and The World of Darkness.

This "ergodic" tendency is also borne out in the fact that:

  • The character sheets are more or less total gibberish, requiring players to interpret them to understand their characters.
  • There is no resolution mechanic, in fact the GM is encouraged to actively lie to the players about their characters' perceptions and capabilities.

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Normal mode of table ROM role-playing game, Hugh Dingwall and Vishal Jekic.

He has a unique role playing games instead of trying to describe the expansion, it presents itself as artifact in determining said. It is, he has more in common Ergodic literature (such as the House leaves) than in the traditional games such as Dungeons and Dragons Roleplaying and the World of Darkness.

Behavior that is "Ergodic" is born in that:

  • Make discs are more or less gibberish, ask the players to interpret them to understand their properties.
  • No mechanical resolution, self-GM players actively encouraged to lie about their perceptions of character and skills.

USE YOUR LIGHT, BUT AWFUL CHAINS

Cheong Rai Hospital, a private game. The study of dark wood, like the basement of the various International organizations and medium to send important).

To crazy for the three countries solutions include:

  • General Motors, General Motors Institute, and his Skills are called
  • and raise their level of Playing.

Tropes used in Normality include: