Nova Aetas: Difference between revisions
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* [[Anachronism Stew]]: While the mod is set around [[The Renaissance]], there are a variety of elements present from considerably earlier periods of history, such as the continuing presence of Norse paganism and a Mongol Invasion analogue. |
* [[Anachronism Stew]]: While the mod is set around [[The Renaissance]], there are a variety of elements present from considerably earlier periods of history, such as the continuing presence of Norse paganism and a Mongol Invasion analogue. |
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* [[Boss in Mook Clothing]]: If you're unlucky, especially early on, you might be targeted by deserters, Cathars and |
* [[Boss in Mook Clothing]]: If you're unlucky, especially early on, you might be targeted by deserters, Cathars and "Viking" Sea Pirates, who are ''much'' more powerful and heavily armed than the usual looters or bandits. |
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* [[Continuity Nod]]: There are various references to the "vanilla" game scattered throughout the mod. |
* [[Continuity Nod]]: There are various references to the "vanilla" game scattered throughout the mod. |
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** Zendar was mentioned in "vanilla" as being a once great city brought to ruin. By ''Nova Aetas'', it's not only since been repopulated by [[Intrepid Merchant]]s, but is a functioning independent city-state. |
** Zendar was mentioned in "vanilla" as being a once great city brought to ruin. By ''Nova Aetas'', it's not only since been repopulated by [[Intrepid Merchant]]s, but is a functioning independent city-state. |
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* [[Fantasy Gun Control]]: Averted, especially over time. Guns and ammo are initially hard to come by. But eventually, muskets and pistol start contesting bows and crossbows on the battlefield. |
* [[Fantasy Gun Control]]: Averted, especially over time. Guns and ammo are initially hard to come by. But eventually, muskets and pistol start contesting bows and crossbows on the battlefield. |
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* [[Fashions Never Change]]: Averted. Over the course of the game, fashions and armor visibly change to reflect the times. |
* [[Fashions Never Change]]: Averted. Over the course of the game, fashions and armor visibly change to reflect the times. |
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* [[The Fundamentalist]]: |
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** The roving bands of renegade Cathars haunting parts of Calradia. |
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** Potentially, ''you''. Especially if you really build up your piety and join the Papal State or Agonic Order. |
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* [[Game Mod]]: A rather extensive one for ''Warband''. |
* [[Game Mod]]: A rather extensive one for ''Warband''. |
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* [[Intrepid Merchant]]: The ones who rebuilt Zendar. Also you potentially, if you're wealthy and influential enough to deal with the various guilds. |
* [[Intrepid Merchant]]: The ones who rebuilt Zendar. Also you potentially, if you're wealthy and influential enough to deal with the various guilds. |
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* [[Meaningful Name]]: [[Altum Videtur|The title is Latin]] for "New Era." |
* [[Meaningful Name]]: [[Altum Videtur|The title is Latin]] for "New Era." |
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* [[Medieval European Fantasy]]: Subverted and ultimately averted as time passes. |
* [[Medieval European Fantasy]]: Subverted and ultimately averted as time passes. |
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* [[Multinational Team]]: Like in "vanilla," you can recruit soldiers from the various factions into your party/army. However, soldiers hailing from religions or realms hostile to one another don't tend to work well, which would make managing morale harder. |
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* [[Obvious Beta]]: The mod is still a work in progress, with a number of bugs left to iron out. |
* [[Obvious Beta]]: The mod is still a work in progress, with a number of bugs left to iron out. |
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* [[Random Event]]: Such instances can sometimes happen to your character, which can result in bonuses (like beneficial traits or more renown) or penalties. |
* [[Random Event]]: Such instances can sometimes happen to your character, which can result in bonuses (like beneficial traits or more renown) or penalties. |