Nova Aetas: Difference between revisions
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** The Acztaoc Empire is a melange of [[Mayincatec]] influences, though primarily Aztec in inspiration. |
** The Acztaoc Empire is a melange of [[Mayincatec]] influences, though primarily Aztec in inspiration. |
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** The Merchant Republic of Zendar is blatantly Venice with a dash of Age of Exploration-era Portugal. |
** The Merchant Republic of Zendar is blatantly Venice with a dash of Age of Exploration-era Portugal. |
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** The Agonic Order |
** The Agonic Order is are very much based on [[The Teutonic Knights]], their Germanic most influence evident in its knights' armor, ranks and names. |
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** The Turguhn Horde are an amalgam of various periods of the Mongol khanates. |
** The Turguhn Horde are an amalgam of various periods of the Mongol khanates, even compared to the already-Mongol inspired Khergits. |
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** The Papal State, like its real life inspiration, is the center of the Catholic faith in Calradia, complete with a Pope and being based in the former heart of an empire. |
** The Papal State, like its real life inspiration, is the center of the Catholic faith in Calradia, complete with a Pope and being based in the former heart of an empire. |
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** The Mithradian Empire is essentially the [[Byzantine Empire]], though it still follows Roman-era Mithraism. |
** The Mithradian Empire is essentially the [[Byzantine Empire]], though it still follows Roman-era Mithraism. |
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** The mod also highlights the [[Ancient Grome]] inspirations of the long-fallen Calradian Empire. As it's possible to recreate it however, retaining its blatantly Roman elements with some Renaissance touches. |
** The mod also highlights the [[Ancient Grome]] inspirations of the long-fallen Calradian Empire. As it's possible to recreate it however, retaining its blatantly Roman elements with some Renaissance touches. |
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* [[Fantasy Gun Control]]: Averted, especially over time. Guns and ammo are initially hard to come by. But eventually, muskets and pistol start contesting bows and crossbows on the battlefield. |
* [[Fantasy Gun Control]]: Averted, especially over time. Guns and ammo are initially hard to come by. But eventually, muskets and pistol start contesting bows and crossbows on the battlefield. |
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* [[Fashions Never Change]]: Averted. Over the course of the game, fashions and armor visibly change to reflect the times. |
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* [[Game Mod]]: A rather extensive one for ''Warband''. |
* [[Game Mod]]: A rather extensive one for ''Warband''. |
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* [[Intrepid Merchant]]: The ones who rebuilt Zendar. Also you potentially, if you're wealthy and influential enough to deal with the various guilds. |
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* [[Meaningful Name]]: [[Altum Videtur|The title is Latin]] for "New Era." |
* [[Meaningful Name]]: [[Altum Videtur|The title is Latin]] for "New Era." |
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* [[Medieval European Fantasy]]: Subverted and ultimately averted as time passes. |
* [[Medieval European Fantasy]]: Subverted and ultimately averted as time passes. |
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* [[Take a Third Option]]: With the introduction of republics like Zendar, you could establish one yourself, though some of your companions may not be happy with having no noble titles. |
* [[Take a Third Option]]: With the introduction of republics like Zendar, you could establish one yourself, though some of your companions may not be happy with having no noble titles. |
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* [[Time Skip]]: The mod starts off over a hundred years after the "vanilla" game. |
* [[Time Skip]]: The mod starts off over a hundred years after the "vanilla" game. |
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* [[Vestigial Empire]]: |
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** The Khergit Khanate has seen better days, but still remains a major adversary when pushed. |
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** The island-based Mithradian Empire apparently sees itself as a direct remnant of the fallen Calradian Empire. |
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