Nova Aetas: Difference between revisions

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{{tropelist}}
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* [[Anachronism Stew]]: While the mod is set around [[The Renaissance]], there are a variety of elements present from considerably earlier periods of history, such as the continuing presence of Norse paganism and a Mongol Invasion analogue.
* [[Anachronism Stew]]: While the mod is set around [[The Renaissance]], there are a variety of elements present from considerably earlier periods of history, such as the continuing presence of Norse paganism and a Mongol Invasion analogue.
* [[Boss in Mook Clothing]]: If you're unlucky, especially early on, you might be targeted by deserters, Cathars and Norse-inspired Sea Pirates, who are ''much'' more powerful and heavily armed than the usual looters or bandits.
* [[Boss in Mook Clothing]]: If you're unlucky, especially early on, you might be targeted by deserters, Cathars and "Viking" Sea Pirates, who are ''much'' more powerful and heavily armed than the usual looters or bandits.
* [[Continuity Nod]]: There are various references to the "vanilla" game scattered throughout the mod.
* [[Continuity Nod]]: There are various references to the "vanilla" game scattered throughout the mod.
** Zendar was mentioned in "vanilla" as being a once great city brought to ruin. By ''Nova Aetas'', it's not only since been repopulated by [[Intrepid Merchant]]s, but is a functioning independent city-state.
** Zendar was mentioned in "vanilla" as being a once great city brought to ruin. By ''Nova Aetas'', it's not only since been repopulated by [[Intrepid Merchant]]s, but is a functioning independent city-state.
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* [[Fantasy Gun Control]]: Averted, especially over time. Guns and ammo are initially hard to come by. But eventually, muskets and pistol start contesting bows and crossbows on the battlefield.
* [[Fantasy Gun Control]]: Averted, especially over time. Guns and ammo are initially hard to come by. But eventually, muskets and pistol start contesting bows and crossbows on the battlefield.
* [[Fashions Never Change]]: Averted. Over the course of the game, fashions and armor visibly change to reflect the times.
* [[Fashions Never Change]]: Averted. Over the course of the game, fashions and armor visibly change to reflect the times.
* [[The Fundamentalist]]:
** The roving bands of renegade Cathars haunting parts of Calradia.
** Potentially, ''you''. Especially if you really build up your piety and join the Papal State or Agonic Order.
* [[Game Mod]]: A rather extensive one for ''Warband''.
* [[Game Mod]]: A rather extensive one for ''Warband''.
* [[Intrepid Merchant]]: The ones who rebuilt Zendar. Also you potentially, if you're wealthy and influential enough to deal with the various guilds.
* [[Intrepid Merchant]]: The ones who rebuilt Zendar. Also you potentially, if you're wealthy and influential enough to deal with the various guilds.
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* [[Meaningful Name]]: [[Altum Videtur|The title is Latin]] for "New Era."
* [[Meaningful Name]]: [[Altum Videtur|The title is Latin]] for "New Era."
* [[Medieval European Fantasy]]: Subverted and ultimately averted as time passes.
* [[Medieval European Fantasy]]: Subverted and ultimately averted as time passes.
* [[Multinational Team]]: Like in "vanilla," you can recruit soldiers from the various factions into your party/army. However, soldiers hailing from religions or realms hostile to one another don't tend to work well, which would make managing morale harder.
* [[Obvious Beta]]: The mod is still a work in progress, with a number of bugs left to iron out.
* [[Obvious Beta]]: The mod is still a work in progress, with a number of bugs left to iron out.
* [[Random Event]]: Such instances can sometimes happen to your character, which can result in bonuses (like beneficial traits or more renown) or penalties.
* [[Random Event]]: Such instances can sometimes happen to your character, which can result in bonuses (like beneficial traits or more renown) or penalties.