Nova Aetas: Difference between revisions

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The Steam Workshop version of the mod, currently at v.3.0.2, can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=498482336 here].
The Steam Workshop version of the mod, currently at v.3.0.2, can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=498482336 here].
{{tropelist}}
{{tropelist}}
* [[Aerith and Bob]]: By the ''Nova Aetas'' period, names are a mix of "vanilla" Calradia ones and those of the cultures they're inspired by. With the Nords and Noregr having more Scandinavian-based names for instance, while the Sarranids have even more Arabic-tinged ones.
* [[Anachronism Stew]]: While the mod is set around [[The Renaissance]], there are a variety of elements present from considerably earlier periods of history, such as the continuing presence of Norse paganism and a Mongol Invasion analogue.
* [[Anachronism Stew]]: While the mod is set around [[The Renaissance]], there are a variety of elements present from considerably earlier periods of history, such as the continuing presence of Norse paganism and a Mongol Invasion analogue.
* [[Boss in Mook Clothing]]: If you're unlucky, especially early on, you might be targeted by deserters, Cathars and "Viking" Sea Pirates, who are ''much'' more powerful and heavily armed than the usual looters or bandits.
* [[Boss in Mook Clothing]]: If you're unlucky, especially early on, you might be targeted by deserters, Cathars and "Viking" Sea Pirates, who are ''much'' more powerful and heavily armed than the usual looters or bandits.
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** Zendar was mentioned in "vanilla" as being a once great city brought to ruin. By ''Nova Aetas'', it's not only since been repopulated by [[Intrepid Merchant]]s, but is a functioning independent city-state.
** Zendar was mentioned in "vanilla" as being a once great city brought to ruin. By ''Nova Aetas'', it's not only since been repopulated by [[Intrepid Merchant]]s, but is a functioning independent city-state.
** Uxkhal meanwhile was destroyed during a war between the Kingdom of Rhodoks and Kingdom of Swadia not long after the "vanilla" era. The ruins however can still be explored, close to a new Swadian city.
** Uxkhal meanwhile was destroyed during a war between the Kingdom of Rhodoks and Kingdom of Swadia not long after the "vanilla" era. The ruins however can still be explored, close to a new Swadian city.
** Swadia and Rhodoks are ''still'' at each other's throats, much like in "vanilla."
* [[Defector From Decadence]]: The Kingdom of Noregr seems to consider itself as this, declaring independence from the Nordic Union (aka, the Nords of "vanilla") over religion among other things.
* [[Defector From Decadence]]: The Kingdom of Noregr seems to consider itself as this, declaring independence from the Nordic Union (aka, the Nords of "vanilla") over religion among other things.
* [[Deliberate Values Dissonance]]: Even more emphasized here, whether in general or among the various factions.
* [[Deliberate Values Dissonance]]: Even more emphasized here, whether in general or among the various factions.
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** Potentially, ''you''. Especially if you really build up your piety and join the Papal State or Agonic Order.
** Potentially, ''you''. Especially if you really build up your piety and join the Papal State or Agonic Order.
* [[Game Mod]]: A rather extensive one for ''Warband''.
* [[Game Mod]]: A rather extensive one for ''Warband''.
* [[Infinity Minus One Sword]]: If you have enough money and are lucky enough to encounter a firearms merchant (relatively) early on, it's possible to equip your character with guns and ammo when most everyone else still lack them. This is averted later on, however, as armor and weapons advance.
* [[Intrepid Merchant]]: The ones who rebuilt Zendar. Also you potentially, if you're wealthy and influential enough to deal with the various guilds.
* [[Intrepid Merchant]]: The ones who rebuilt Zendar. Also you potentially, if you're wealthy and influential enough to deal with the various guilds.
* [[Lower Deck Episode]]: Of sorts. You can choose to enlist in a faction's military, which has you start off as a recruit just like the soldiers fighting and dying in ''your'' party. It's also possible to rise up the ranks should you stay around for long enough.
* [[Lower Deck Episode]]: Of sorts. You can choose to enlist in a faction's military, which has you start off as a recruit just like the soldiers fighting and dying in ''your'' party. It's also possible to rise up the ranks should you stay around for long enough.
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* [[NGO Superpower]]:
* [[NGO Superpower]]:
** The Agonic Order starts off with little more than a network of beacons and castles, answering to no one but the Pope. But at the same time, they're on the cusp of following down the same path as [[The Teutonic Knights]] in real life and thus can potentially become an actual state.
** The Agonic Order starts off with little more than a network of beacons and castles, answering to no one but the Pope. But at the same time, they're on the cusp of following down the same path as [[The Teutonic Knights]] in real life and thus can potentially become an actual state.
** You can ''become one'' as well, whether as a mercenary, an [[Intrepid Merchant]] with a lot of reach and connections or by simply being an independent warlord.
** You can ''become one'' as well, whether as a mercenary, an [[Intrepid Merchant]] with a lot of properties and connections or by simply being an independent warlord.
* [[Obvious Beta]]: The mod is still a work in progress, with a number of bugs left to iron out.
* [[Obvious Beta]]: The mod is still a work in progress, with a number of bugs left to iron out.
* [[Random Event]]: Such instances can sometimes happen to your character, which can result in bonuses (like beneficial traits or more renown) or penalties.
* [[Random Event]]: Such instances can sometimes happen to your character, which can result in bonuses (like beneficial traits or more renown) or penalties.