Omikron: The Nomad Soul/YMMV: Difference between revisions

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** The story behind makes it even more awesome. As the game and universe were in an early stage of development, the staff started to think about the music that should go with the whole story. Given that it was a weird alternate universe, David Bowie came on the table pretty often. They finally decided to licence songs from Bowie. A meeting was scheduled at Eidos' headquarters in London between David Cage (head of Quantic Dream) and David Bowie. David Cage told in an interview that he couldn't believe that David Bowie would actually be there. He kept supposing Bowie would cancel. He didn't. But the meeting didn't turn out as David Cage had hoped. David Bowie basically told him that he found the idea of licencing his music for a videogame pretty uninteresting. But that he found the idea of designing the whole music for a videogame was VERY interesting. And that's how David Bowie spent several months in Paris discussing with the game designers to understand the setup, the world, the ambiance of the game, and composed songs in the hotel with Reeves Gabrels based on what he understood. A fine example of artistic collaboration, and a confirmation of [[David Bowie]]'s openness to novelty.
** The story behind makes it even more awesome. As the game and universe were in an early stage of development, the staff started to think about the music that should go with the whole story. Given that it was a weird alternate universe, David Bowie came on the table pretty often. They finally decided to licence songs from Bowie. A meeting was scheduled at Eidos' headquarters in London between David Cage (head of Quantic Dream) and David Bowie. David Cage told in an interview that he couldn't believe that David Bowie would actually be there. He kept supposing Bowie would cancel. He didn't. But the meeting didn't turn out as David Cage had hoped. David Bowie basically told him that he found the idea of licencing his music for a videogame pretty uninteresting. But that he found the idea of designing the whole music for a videogame was VERY interesting. And that's how David Bowie spent several months in Paris discussing with the game designers to understand the setup, the world, the ambiance of the game, and composed songs in the hotel with Reeves Gabrels based on what he understood. A fine example of artistic collaboration, and a confirmation of [[David Bowie]]'s openness to novelty.
* [[Designated Hero]]: The Nomad Soul. See [[Moral Event Horizon]] below.
* [[Designated Hero]]: The Nomad Soul. See [[Moral Event Horizon]] below.
* [[So Bad It's Good|So Bad, It's Good]]: "Training Room" is one of the most well-known song in the game, even overshadowing David Bowie's contributions, which is certainly quite the feat.

[[Category:Omikron: The Nomad Soul]]
[[Category:Omikron: The Nomad Soul]]
[[Category:YMMV]]
[[Category:YMMV]]