One-Hit-Point Wonder: Difference between revisions

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* ''[[Dizzy (series)|Dizzy]]'' in the first three games of the series. (In the second game, ''Treasure Island Dizzy'', you only had one life, too. The fourth game, ''Magicland Dizzy'', added a [[Life Meter]], but some of the hazards - in most games including [[Super Drowning Skills|water]] - remained instantly fatal.)
* [[Konami]]'s ''Jackal''. Apparently being hit by a single bullet will destroy a jeep, every time.
* [[Crash Bandicoot]] ''lives'' ([[PunA Worldwide Punomenon|Or rather dies]]) by this trope (at least in earlier installments), sure you can get Aku-Aku masks to take up to two extra hits, but those tend to be rare unless you die several times in a row between checkpoints (where you're then given a freebie mask upon respawning). Regardless, when Crash is by himself, he croaks at even the slightest contact with an enemy or hazard... even seemingly harmless ones like ''turtles'' and ''skunks''.
* The freeware platformer ''Poyo'' by Lazrael plays this completely straight, but balances it out because the stages are all pretty short.
* The [[Harder Than Hard|Shigurui difficulty level]] in ''[[Muramasa: The Demon Blade]]'' turns your character into this. Although to balance it out, any time you're not in a bossfight, [[Death Is a Slap on The Wrist]] and as long as you have at least 1 sword intact, you can block pretty much any attack and not die from it. You can also do it in midair during some attacks, making it seem that the character is casually shrugging off an attack that should've killed'em several times over.