One-Hit-Point Wonder: Difference between revisions

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** ''[[Gauntlet (1985 video game)]]'' (Atari Games) and Dragon Buster (Namco) were among the first arcade games to have a [[Life Meter]] system (though in the former, your health was displayed numerically, rather than as a bar, although the latter had both). Later, ''[[Rampage]]'' had a [[Life Meter]] as well.
** ''[[Gauntlet (1985 video game)]]'' (Atari Games) and Dragon Buster (Namco) were among the first arcade games to have a [[Life Meter]] system (though in the former, your health was displayed numerically, rather than as a bar, although the latter had both). Later, ''[[Rampage]]'' had a [[Life Meter]] as well.
** In ''Crazy Climber'', a falling object doesn't kill you if both hands have a secure grip. (It dislodges one hand.)
** In ''Crazy Climber'', a falling object doesn't kill you if both hands have a secure grip. (It dislodges one hand.)
** Some games allowed you to take two (or more) hits before dying. Usually, the first hit destroys your shields/armor/whatever, and the second kills you. Arcade games of this type include ''Toy Pop'', ''[[Ghosts 'n Goblins (series)|Ghosts N Goblins]]'', ''Blaster'', the ''[[Star Wars]]'' and ''[[Star Trek]]'' arcade games, and ''Black Tiger''.
** Some games allowed you to take two (or more) hits before dying. Usually, the first hit destroys your shields/armor/whatever, and the second kills you. Arcade games of this type include ''Toy Pop'', ''[[Ghosts 'n Goblins|Ghosts N Goblins]]'', ''Blaster'', the ''[[Star Wars]]'' and ''[[Star Trek]]'' arcade games, and ''Black Tiger''.
** Some classic arcade games let you command multiple ships at once, or [[Combining Mecha|join ships into a more powerful ship]]. Each ship was a [[One-Hit-Point Wonder]], but losing one ship didn't end your turn if you had another. The most famous is ''Galaga'', but ''Space Duel'', ''Moon Cresta'', ''Eagle'', ''Tac Scan'', and several ''Galaga'' sequels also worked this way.
** Some classic arcade games let you command multiple ships at once, or [[Combining Mecha|join ships into a more powerful ship]]. Each ship was a [[One-Hit-Point Wonder]], but losing one ship didn't end your turn if you had another. The most famous is ''Galaga'', but ''Space Duel'', ''Moon Cresta'', ''Eagle'', ''Tac Scan'', and several ''Galaga'' sequels also worked this way.
** The arcade version of ''[[Rolling Thunder]]'' has a life gauge with eight hit points, but it's nothing more than a cruel joke. A single touch by an enemy will reduce the player's life gauge by four points, while enemy bullets and laser traps will kill him instantly. So in reality, the player only has two hit points. The NES port and the sequel had a more honest representation of the player's health, while in the Genesis-exclusive ''Rolling Thunder 3'', the player actually has three hit points on the Normal difficulty (allowing him to survive at least one enemy bullet per life).
** The arcade version of ''[[Rolling Thunder]]'' has a life gauge with eight hit points, but it's nothing more than a cruel joke. A single touch by an enemy will reduce the player's life gauge by four points, while enemy bullets and laser traps will kill him instantly. So in reality, the player only has two hit points. The NES port and the sequel had a more honest representation of the player's health, while in the Genesis-exclusive ''Rolling Thunder 3'', the player actually has three hit points on the Normal difficulty (allowing him to survive at least one enemy bullet per life).
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** In ''358/2 Days'', equipping the Extreme ring sets your HP to one, but gives you infinite use of [[Limit Break|Limit Breaks]].
** In ''358/2 Days'', equipping the Extreme ring sets your HP to one, but gives you infinite use of [[Limit Break|Limit Breaks]].
** re:Coded has an unlockable cheat that makes ''everyone'' into an example of this trope.
** re:Coded has an unlockable cheat that makes ''everyone'' into an example of this trope.
* ''[[Battle Kid Fortress of Peril]]'', as a natural consequence of being heavily inspired by ''[[I Wanna Be the Guy]]''.
* ''[[Battle Kid: Fortress of Peril]]'', as a natural consequence of being heavily inspired by ''[[I Wanna Be the Guy]]''.
* The classic Atari videogame ''[[Star Raiders]]'', the ship goes down in one hit from an asteroid or enemy photon. Fortunately the ship's energy can retain a shield which changes hits from fatal to merely damaging some key component of your ship (at easier levels, there's a chance it won't even hurt). The shield itself is a damageable component, so you are at least two photons away from death.
* The classic Atari videogame ''[[Star Raiders]]'', the ship goes down in one hit from an asteroid or enemy photon. Fortunately the ship's energy can retain a shield which changes hits from fatal to merely damaging some key component of your ship (at easier levels, there's a chance it won't even hurt). The shield itself is a damageable component, so you are at least two photons away from death.
* Almost every enemy in the ''[[Time Crisis]]'' series can be killed with one shot anywhere, including the finger.
* Almost every enemy in the ''[[Time Crisis]]'' series can be killed with one shot anywhere, including the finger.