One-Way Entrance: Difference between revisions
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* Wales Interactive's indie game, [[Don't Knock Twice (video game)|Don't Knock Twice]], uses this trope as part of a game mechanic, where the doors closes when the player has fully inspected rooms and leaves them. |
* Wales Interactive's indie game, [[Don't Knock Twice (video game)|Don't Knock Twice]], uses this trope as part of a game mechanic, where the doors closes when the player has fully inspected rooms and leaves them. |
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* In [[DreadOut]] the door slams shut on the player, the only way out is to find the key. |
* In [[DreadOut]] the door slams shut on the player, the only way out is to find the key. |
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* In one room of the catacombs at [[King's Quest VI]], the two doors slam shut and the ceiling starts to descend on Prince Alexander, until the puzzle is solved. |
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=== Real Life === |
=== Real Life === |