Our Elves Are Better: Difference between revisions

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{{trope}}
[[File:elves350 7162.jpg|link=Dungeons and& Dragons|frame|Pointy-eared smugness comes in multiple flavors.]]
 
{{quote|''"Everything you can do elves can do better, elves are much better at everything than you."''|''[[Discworld/Lords and Ladies|Lords and Ladies]]''}}
 
{{quote|''"Everything you can do elves can do better, elves are much better at everything than you."''|''[[Discworld/Lords and Ladies|Lords and Ladies]]''}}
 
Elves are many different things to many different people, but it's important to remember the one thing elves always are: [[Superior Species|better]].
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* '''[[Space Elves]]:''' A newer variation, Space Elves can be a [[Serial Numbers Filed Off|straight up copy]] or [[Archetypal Character|analogue]] of any aforementioned variants, but '''<small>[[Recycled in Space|In SPACE!]]</small>''' They will usually be a [[Proud Scholar Race Guy]] to distinguish them from the [[Proud Warrior Race Guy|stout, bearded]] aliens in the setting. Usually, they are also notable because their technology is either [[Organic Technology|organic]], [[Crystal Spires and Togas|crystalline]], or otherwise very pretty and completely renewable/in tune with nature (and can probably blow ''your'' ships right out of space [[Lensman Arms Race|before you can even see them]]). And of course, replace a bow with a laser gun (or better yet, ''[[Frickin' Laser Beams|laser bows]]!)'' and you're in business.
* '''[[Elvish Presley|Rock Elves]]:''' They play guitars.
* '''[[Genius Loci|Local Guardians]].''' Elves are often presented as guarding a specific place or simply an environment like woods or [[Our Mermaids Are Different|water]] or sometimes even being household servants in the case of the friendlier ones.
 
'''All elves usually share the following traits:'''
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** They're still the [[Space Elves]] in all other aspects except one: they're ''hiring''.
* ''[[Isekai no Seikishi Monogatari]]'' has the Dark Elves of Shurifon. Despite their name and appearance, they are more akin to Wood Elves since they live in a huge forest and are at peace with nature. Overall they are physically more capable than anyone else on the planet {{spoiler|barring a short period of time in the day when they are as weak as newborn kittens due to being a transplanted species from another world}}. The main character Kenshi is the only one who is stronger {{spoiler|and he isn't exactly a normal human either.}}
* Elves in ''[[The Familiar of Zero]]'' possess extremely powerful magic and are hence feared by humans. Like many other depictions of elves, they look down on humans as barbarians. They can have half-elf offspring with humans, who are discriminated against by both races.
* A more typical anime elf example happens in ''[[Zero no Tsukaima]]'''s third season. Tiffania Westwood is a elf who helped {{spoiler|revive Saito}} at the end of the second season, and became a major character in the third. She's technically a Half-Elf, but has all the common traits of a Wood Elf; she's also the cousin of Queen Henrietta, and becomes a [[New Transfer Student]] at Louise's [[Wizarding School]].
* The Ralgon Empire from ''[[Irresponsible Captain Tylor]]'' is a clear example of [[Space Elves]] (with a hint of Persian decor), although the occasional beard is seen.
* In the ''[[Record of Lodoss War]]'' [[OAV]], there is the following exchange between an Dark Elven bodyguard to a Dark Elven noblewoman, and a drunken human soldier, both in a [[Mooks]] army:
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* The Wood Elf variant appears in ''[[Slayers]]''; in general Elves live longer and have better magical skills, but they usually hide away and scorn humans. This is emphasized in certain cases because Elves generally align themselves with [[God|Ciefeed]] and his servants, the Dragons - the Dragons can have as much scorn towards humans, if not more.
* In ''[[Magical X Miracle]]'', elves are [[Inconsistent Dub|alternately called]] Hahaze and Onburu. They have an unusually high resistance to magical spells {{spoiler|, resulting in them being used as bodyguards for important people in the Kingdom of Viegald}}. They have long, pointy ears and [[Cute Little Fangs]], and have super speed when they need it. Fern, the resident Hahaze, takes to his Elvish smugness in the form of being the [[Snarky Non-Human Sidekick]]. They live in a [[Hidden Elf Village]] in the woods where they hunt. They seem to have some Celtic influences.
* The Drule from the ''[[Voltron]]'' universe are [[Dungeons and& Dragons|Drow]] [[Recycled in Space|in space]]. Dark skin (purple in ''Voltron'', grey in ''[[Voltron Force]]''), white hair, militaristic, [[Exclusively Evil]], dark coloured outfits, and in ''[[Voltron Force]]'', Lotor has a spider mech. Drule may even be a portmanteau of Drow and Rule. All that's needed is for the Drule to be a matriarchal society where males are slaves or the military, and copious pacts with dark and evil forces beyond mortal reckoning.
* ''[[Is It Wrong to Try to Pick Up Girls in a Dungeon?]]'' has at least one high elf, at least one wood elf, and a half-elf as named characters. The half-elf wirks for the Guild that controls access to the Dungeon. The high elf and the wood elf are adventurers, the high elf gets along with humans better than the wood elf does, and they're both good at combat magic.
 
 
== Comic Books ==
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* Suitably enough, ''[[Poison Elves]]'' subverts most of the prevailing Elf tropes. Sure, the elves are haughty and self important, but [[Justified Trope]] in that they did avert [[The End of the World as We Know It]]...back in [[What Have You Done for Me Lately?|pre-history]]. By the time of the events of the comics, the Elves have become just as urbanized, lazy, indolent, and outright bastards as the [[Humans Are the Real Monsters]]. [[Sociopathic Hero|The protagonist]] doesn't much help anyone's opinion of the elves, but the author never presents any serious evidence to the contrary. Even the elves who live in enclaves are a far cry from the "Wood Elves" above, and only seem to be [[Planet of Hats|humans with ''really'' pointy ears]].
* In ''[[Amulet]]'' elves are [[Complete Monster]]s and also [[The Empire]], and they're not particularly good-looking either, since they have [[More Teeth Than the Osmond Family]] and vertically-slitted eyes. They're still tall and skinny, with long hair, though.
* ''[[Arran Verse]]'' has white, blue, green and (extinct) red elves. Sort-of-elemental types (red ones used to live on volcanoes).
 
** And the dark elves who are born as other types, but with a curse. So they show excessive inclination to wrath and violence, and there's agreement (presumably "[[Nothing Personal]]" being considered a step up) that they all get taken into a citadel where older dark elves train them to be assassins. Also, eventually they tend to turn into clawed cannibalistic monsters — it can be staved off for centuries, but this doesn't work equally well for everyone, and most get killed either in training or within a few decades anyway. To non-elves, dark elves are commonly known only as travelling artists, since they usually excel in arts, between the whole "tragic fate" thing and need for good cover identities.
 
== Fan Works ==
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** Possibly a subversion, since the Elves in Dragonlance are widely regarded as dicks. [[Can't Argue with Elves|However, the gods of the Good Pantheon never called the elves on their shit.]]
** Are the Qualinesti really wood elves? From what I remember, Qualinesti civilization is rather urban and civilized. I think the Qualinesti are just supposed to be less stratified than the Silvanesti.
*** Dragonlance was introduced into the [[Dungeons and& Dragons|AD&D]] game late in it's first edition. The Silvanesti were actually equivalent to the more uptight and isolationist Grey Elves from the [[Greyhawk (Tabletop Game)|Greyhawk]] campaign setting or Gold Elves from the [[Forgotten Realms]]. The Qualinesti were meant to parallel the more common High Elves that were the "standard" PC character race at the time. Kagonesti elves seemed to combine the attributes of Wood and Wild Elves, and were regarded as "barbarians", even by the other two land-dwelling elven races.
** The Silvanesti are extremely stratified, isolationist High Elves. The Qualinesti are (slightly) more open in both senses but they are fully as civilized as the Silvanesti so they probably fall under High Elf too, just less extreme. Also for all their supposed 'betterness' the Elves sure seem to the collective [[Butt Monkey]] of the ''Dragonlance'' setting: Qualinesti was invaded twice inside thirty years, occupied for forty years and then destroyed by a green dragon. Silvanesti was turned into a nightmare realm by a (different) green dragon, was 'protected' by a magical shield that turned out to be sucking out the liveforces of all the Elves and was then invaded and colonised by the minotaurs. Currently both Elven kingdoms are in exile led (in a satisfying bit of irony) by the part human son of the despised Tanis.
*** Don't forget the Sea Elves who lived in the ruins of Istar—they combine all the sueness of normal elves with merfolk!
**** And they can [[Animorphism|turn into dolphins]], too. Sueness all around.
* Played with in the ''[[Tomb of Horrors]]'' adventure novelization (an old [[Dungeons and& Dragons|D&D]] adventure known for frequent fatalities), where a former paladin and his partner, an elf swordsman, are contracted to help plunder the tomb. A magically-sealed door requires the sacrifice of a magic ring to open the door, and the elf passes over one that keeps the wearer comfortable in all temperatures, in lieu of someone sacrificing something more useful. The ex-paladin goes into a hilarious rant about how he'd thought all along that the elf would never sweat in the heat nor shiver in the cold because it was just another way elves are "so much better" than humans, and couldn't believe his misconception was all due to a simple trinket like that.
* Pointed out as it would be on this wiki in ''[[The Tough Guide to Fantasyland]]''.
* The Elves of James Clemens' ''[[The Banned and the Banished]]'' fit most closely into the High Elf motif. But they live in a flying city supported by the Air based magic of all the people. They fly to war in similarly supported flying ships. The captains of which must be strongly magically talented to provide the lift.
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*** In whole, the Minbari seem something of a [[Deconstruction]] of the trope at times, showing themselves capable of extreme hypocrisy, and willingness to endanger the future of the galactic civilizations for their skewed sense of honour. The benign and sensible Minbari protagonists actually appear to be atypical members of their species. Moreover, the Minbari obsession with tradition and ceremony is regularly played for laughs during Sheridan and Delenn's courtship.
* Vulcans in ''[[Star Trek]]'' are also rather elf-y. Pointy ears, long-lived, super strong, spiritual, and mildly telepathic, with names that make liberal use of the [[Decorative Apostrophe]]. The whole [[The Stoic|stoic]] persona is a bit unelfy, but their vegetarianism does make them pretty green. (Or perhaps that's just the [[Bizarre Alien Biology|copper-based blood]]. Which might be [[Blue Blood|symbolic color-wise]].)
** In ''[[Star Trek: Enterprise|Star Trek Enterprise]]'', Vulcan stoicism is leavened with enough Arrogant Superiority to deposit them firmly in this trope.
** In the [[Star Trek (film)|2009 film]] {{spoiler|the Vulcans are on the edge of extinction}}. And many of them are plenty disdainful of humans.
** In ''[[Star Trek: The Original Series|The Original Series]]'', Vulcans have plenty of posturing and arrogance to go around; enough that Spock, while rationalizing it quite a bit, seems to very much ''not'' like that aspect of it. Also, Spock knows how to construct a bow.
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== Tabletop Games ==
* The standard modern version of elves may not come directly from ''Lord of the Rings,'' but rather descend indirectly from it via ''[[Dungeons and& Dragons]]''. ''D&D'' unabashedly copied Tolkien's elves and their cultures: it has high elves, wood elves, dark elves, and half-elves, and inspired decades of fantasy writing. There is a slight subversion in that D&D's elves are a foot shorter than humans, except in the Forgotten Realms setting which loves this trope too much for its own good.
** If elves are arrogant, then drow (evil elves banished underground) are elves squared: They regard ''every'' other race with contempt, and use arranged breeding, eugenics and infanticide to weed out any drow that is "defective" or plain not handsome enough.
*** Interestingly, at one point this was not true. The elite Drow leaders were usually cruel and barbaric, but most Drow were semi-slaves tending towards Neutral. They could be quite helpful to the party who at that time was largely assumed to be good.
** The number of elven subraces (including aquatic elves, winged elves, and star elves, to name a few—eleven different races at least) has grown to the point where the 4th Edition of ''Dungeons and& Dragons'' prunes it down to Elves (wood elves), Eladrin (high elves fairy folk), and Drow (dark elves). Oh, and the [[Half-Human Hybrid|half-elves]], too. Right back where it started. Now taking bets on how long before the subraces start to proliferate again...
** Pre-4th Edition ''D&D'' splits the high elf archetype into two separate subraces: The noble but friendly high elves, who have a bit of wood elf flavor as well, and the regal yet arrogant gray elves, who fit the trope to a T. Both names are taken from Tolkien, though their descriptions were switched around a bit. The wood elf archetype was also split into the wood elves proper (civilized but rustic, and stronger than the average human) and the wild elves (perilous savages).
** Pleasantly, the Elves in [[Eberron]] come in three cultures: the corporate ones, who are generally considered to be [[Corrupt Corporate Executive|all-around backstabbing scum]] with a minor trade war going on between two of the houses; the arcane ones, who play this pretty much straight but are shoved aside onto their own island so it's easy to exclude them, and the [[Badass]] [[Proud Warrior Race Guy]] elves, who may not be ethically better than you, but will gladly split you in half with a [[Impossibly Cool Weapon|double-bladed scimitar]] [[Can't Argue with Elves|if you point this out]].
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** Elves in ''[[Mystara]]'' mostly fall under the Wood Elf variant, although they make a lot more use of magic, owing to the Basic/Expert/etc system having given ''all'' elves spellcasting ability. The dark elf trope is partially averted, in that the subterranean shadow elves aren't black-skinned or [[Exclusively Evil]], and are actually pretty naive if you get to know them. Too bad they're pissed at the surface elves for not telling them that the planet had recovered from a nuclear war thousands of years ago, never mind how the surface elves had no idea the shadow elves were still down there. Several elven populations on Mystara are actually well-integrated with their non-elven neighbors, particularly in Graakhalia (elves and ''gnolls'' as buds!) and on the Savage Coast.
*** At least under the Basic/Expert/etc system, half-elves don't exist on Mystara. Human/elf pairs aren't very fertile, and their descendents are either humans or elves, depending on which parent is male and which is female. Oddly, Mystaran elves and ''ogres'' have proven genetically compatible, giving rise to a hybrid race of Giant Ugly Half-Elves.
*** Under the original ''[[Dungeons and& Dragons]]'' rules, "Elf" was a class, as was "Dwarf" and "Hobbit". Elves could choose once a day whether to be a fighter or a magic user, and were subject to the weapon and armor restrictions of whatever class they chose—elves who were in fighter mode could use any weapon, wear any armor and use any shield, but if they were in magic-user mode, they couldn't use any armor (unless it was magical armor, which human magic-users could not use) and were limited to the weapons of a magic user.
** The ''[[Ravenloft]]'' setting has High Elves in Darkon and Sithicus. The latter are more snobbish than the former, having a country of their own; the fact that the Land of Mists has only existed for ~400 years, and Sithicus for a fraction of that, means that their claims of "ancient heritage" tend to fall flat for the [[Genre Savvy]].
** Elven lifespan seems to have been shrinking monotonically with edition, from 900–1500 years (depending on variety) in the old days to 200-300 in 4e.
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** Elves of the plane ''Lorwyn'' [[Deconstructed Trope]] this. They have ram-like horns, though they can't really be compared to humanity, as Lorwyn has no humans. However, they do [[Incredibly Lame Pun|look down on]] the kithkin (i.e., [[hobbits]]). In addition, their entire society is [[The Beautiful Elite|based on physical beauty]], with the [[Bishonen|most beautiful]] among them being worshiped as gods. In contrast to the typical nature-loving elf, they take it upon themselves to "improve" upon nature to make it more beautiful. [[Master Race|Beings that are not beautiful -- mostly other races and disfigured elves -- are labeled "Eyeblights" and routinely exterminated.]]
** But in Lorwyn's [[Evil Twin]] plane, Shadowmoor, the elves are pretty much the only race that isn't [[Exclusively Evil]]. In Lorwyn, the elves believed themselves to be the stewards of beauty and perfection... and in the [[Crapsack World]] of Shadowmoor, they ''are''.
* The Eldar of ''[[Warhammer 4000040,000]]'' are <s>akin to Space Elves</s> [[Elves in Space]]! to the 'T', as the term Eldar was used by [[J. R. R. Tolkien|JRR Tolkien]] to describe a subset of elves. Much like other denizens of the Warhammer 40K universe ([[Our Orcs Are Different|Orks]], the now-defunct Squats, Necron), they are based on counterparts from the Warhammer Fantasy universe. Heirs to one of the oldest civilizations in existence, their hedonism and magical power created a Chaos God that [[Apocalypse How|almost destroyed their civilization]] and has terrorized the galaxy since. They even have two cousin factions: the Dark Eldar (who are dark elves [[Recycled in Space]] with the dark aspect turned [[Up to Eleven]]) and the Exodites (who are more or less planetary wood elves who prefer [[Hidden Elf Village|isolation]] and [[Medieval Stasis|pastoral environments]]).
** The "better" part of the trope is, however, up for debate as the Eldar are pretty much genocidal pricks willing to instigate wars (from behind the scenes, of course) in which billions of humans can die to save a few thousand Eldar. The Second and Third Armageddon Wars are a perfect example of this, an Eldar farseer engineered the rise of an Ork Warboss who went on to start the two wars which claimed billions of human and ork lives because he had foreseen that if he did not then ten thousand Eldar would die. He later looked back on the act and stated that it was completely worth it. The "up for debate" part, however, is because this isn't particularly out of the ordinary for ''any'' of the factions in 40k. Doubtless the Imperium of Man would do the exact same thing if the roles were reversed, to say nothing for the unquestionably more evil sides.
*** To be fair, all of the above is mostly Ulthwe's doing. Other Craftworlds have been rather more cooperative when confronting a greater threat, although they will not hesitate to act if they feel threatened in any way.
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* The elves of Yrth in ''[[GURPS]]: Banestorm'' were evidently better than humans at some point but their civilization seems to have fallen to the point that most of them live in tiny villages far from major cities. The oldest elves are all brilliant but seem to have no real ambition.
** It's worth nothing that the titular [[Negative Space Wedgie|Banestorm]] was the fault of a group of elf mages trying to [[Nice Job Breaking It, Hero|banish all the orcs]].
* Very deliberately subverted in [http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=649 this article]{{Dead link}} dealing with the elves of ''[[Greyhawk (Tabletop Game)|Greyhawk]]''. The author, given that he hated both the [[Mary Sue]] depiction of elves '''and''' the vicious backlash against them which often depicts elves as the [[Butt Monkey]] of any given setting, instead depicts the elves of Greyhawk as being truly gifted and exceptional in a variety of areas... but they've never managed to parlay these talents into widespread power or even unity. When it comes to magic and nature, elves are rightly known for their amazing skills... but they've always been extremely fractured and divided, due largely to infighting among the elven gods when they were first created, which prompted the newly born elven race to split into several factions.
* The elves in ''[[Burning Wheel]]'' go back to their [[The Lord of the Rings|Tolkien]] roots, with the split wood elves—high elves being primarily reflected in the Wilderlands—Citadel/Etharch settings (it is not that difficult to move between the settings, though—an elf born in the Wilderlands could easily grow up in the Citadel setting). On the whole, however, they are simply better than the other stocks (Men, Dwarves, Orcs); they can't use Sorcery, though, and instead have a system of spell (and skill) songs that represent their closeness to nature and the world as a whole.
** The game does avert most of the tropes associated with dark elves, who are described in the ''Paths of Spite'' supplement and are just like normal elves except the mystical Grief the normal elves suffer from has been transmuted to Spite.
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* The Fair Folk of ''[[Exalted]]'' are closer to [[Eldritch Abomination|Cthulhu]] than anything else. They want to [[Omnicidal Maniac|destroy Creation]], [[Emotion Eater|feed on dreams and emotions]], and [[Blue and Orange Morality|don't really understand why everyone hates them so much]]. Otherwise, pointy ears, called [[The Fair Folk]], and enjoy flighty natures makes them a perfect fit for this trope.
** This trope's name is literally true of the Fair Folk, at least as compared to [[Muggles]]. It's enforced by actual game mechanics: every other character (including [[Physical God|Exalted]]) start with a minimum of one dot in each Attribute, before character creation begins. Fair Folk nobles, however, start with a minimum of three dots in each Attribute, so even in their worst area of physical, mental, or social ability, they will be better than is average for humans. Plus, they receive enough dots during character creation that they will begin play with multiple Attribute ratings of six dots or more, which is both superhuman and better than even Exalted can start with. And just to rub it in, they have a special Charm, "Imposition of Law," which allows them to become so expert at any one skill that they receive an automatic success on every roll with it (which only fails to apply when they go up against another being with Charms or attempt to do something that is actually physically impossible). The Fair Folk are better than you. It's the rules.
* [[Rune QuestRuneQuest]] Elves aren't that much better than anyone else, but they're ''plants''.
* In the german p&p ''[[The Dark Eye]]'' the four main elf races are "Auelf", "Woodelf", "Steppenelf" and "Firnelf". They all share a very nature bound behaviour and are naturally talented with magic, their warrior class is actually a mageknight, and even if you choose other classes they get the trait "quarter mage" allowing them to cast a few spells intuitive, for example as mercenary fighter.
** Both Auelf and Woodelf are basically the classic woodelves, the main difference is the Woodelves acutally live in a mountainous area, the auelves in riparian forests. Though the woodelves are somewhat xenophobic and but still stay true to the archetype, while the Auelves are more open toward humans. Some of those elves are happen to behave like highelves, they are called "badoc" by their brethren (somewhat the ingame elven term for "crazy"). They appear quite often in the mage guilds or rarely even in clergy (though elves in general think the gods should not be prayed too, as they are just some superhuman beings and not gods... actually the elves think they are better than the gods).
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**** If you compare Night Elf males with their human counterparts, you'll notice they're actually ''relatively'' slender. It's just that the men in practically every species in the game appear to be built out of barrels. Still, the overall effect does leave Night Elves rather resembling the local trolls in shape.
* The ''[[Warlords]]'' strategy game series literally have [[Enforced Trope|three factions of Elves named]]: High Elves, Wood Elves and Dark Elves. The [[Backstory]] of the setting explains that they all used to be High Elves, before a Prince named [[Names to Run Away From Really Fast|Mordaine]] dabbled in <s>Demon</s> [[Spell My Name with an "S"|Daemon]] Magic. When he brought his discoveries to his people, they were promptly rejected, despite him honestly just trying to help his people. As you probably can imagine, the whole thing escalated in a rather nasty civil war, ending with the Year of the Seven Fleets, a time when they simply built seven fleets and split up, forming new colonies around the world. Most of them still exist, but one of the Dark Elf ones blew up when the [[Horsemen of the Apocalypse]] entered the world. I guess dabbling in <s>Demon</s> [[Spell My Name with an "S"|Daemon]] summoning really was a dumb idea. And if you read through that entire [[Info Dump]], then go get yourself a [[wikipedia:Muffin|Muffin]], you've earned it.
* The Protoss of ''[[StarcraftStarCraft]]'' are an excellent example of [[Space Elves|Elves]] {{smallcaps|[[In Space|In Space!]]}}, with their height, slenderness, long lives, advanced technology, beautiful architecture, endless arrogance, dogmatic split (between High and Dark Templar, no less), declining society, and the fact that they (and Jim Raynor) are <s>pretty much</s> the only good guys.
** Although the really arrogant ones tend to be [[Knight Templar]] types who give a lot of grief to the extremely humble <s>Jesus</s> [[Messianic Archetype|Tassadar]].
* ''[[The Elder Scrolls]]'' features variations on the Tolkienian Elf archetypes. Starting with a Precursor race called the Aldmer, they broke of into groups known as the Falmer (snow Elves), the Chimer ("changed ones"), the Altmer (High Elves), the Orsimer ("pariah folk"), the Dwemer (Dwarves), the Bosmer (Wood Elves), and the Ayleid ("Heartland Wild Elves"). The Falmer were supposedly killed by the Nords; all but one Dwemer was killed off by mass absorbicide (yeah...it's never really explained) and the Chimer changed into the Dunmer (Dark Elves); and, the Ayleid either slaughtered by humans or assimilated into other elf cultures. Exiles from Altmer society are the Maormer (tropical Elves); the Orsimer were changed into Orcs by the Daedric Prince Boethiah; some breeds of Khajiit are difficult to distinguish from Bosmer; last but not least are the Bretons, who are Man and Mer hybrids.
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** Feir'Dal: Wood Elves: Descendants of the original elven race created by the God of Nature, Tunare. They live in the treetop city of Kelethin in the Greater Faydark forest. Naturally (no pun intended), they are more in tune with nature, with a society consisting mainly of Druids, Rangers, Rogues (who work for the city itself,) Bards, and Warriors. They have a very friendly position towards outsiders, and get along well with Humans. They stand 5 feet tall and have a tan complexion and hair colors running the normal human gambit between black, brown, blond, and red. They typically live to be about 650–700 years old.
** Koada'Dal: High Elves: Cousins to the Wood Elves, the High Elves live in the nearby city of Felwithe (anagram for White Elf) in the Greater Faydark forest. They stand a foot taller than the Wood Elves, have incredibly pale skin, a fair complexion, and usually have white hair, but can have shades of red or blonde as well. They are especially skilled in the magical arts, but also are devout clerics and paladins to their goddess, Tunare. They are generally good natured towards others, but are usually very arrogant towards others and think highly of themselves because of their intelligence. Only the [[Human Aliens|Erudites]] surpass them in intellect (and even look down on the High Elves in terms of arrogance because of this fact.) They typically live to be about 800 years old.
*** In ''[[Ever QuestEverQuest II]]'' (which takes place 500 years in the future and in an alternate timeline,) the city of Felwithe had undergone significant changes as a result of their own king being assassinated during a war with the Dark Elves. This lead the ruling council to declare that the High Elves must revert back to the original elven race they once used to be. Through the use of magic and [[Royally Screwed-Up|inbreeding]], the High Elves turned themselves into the Renda'Dal, or "New Elf". They grew slightly shorter and have more prominent elvish features such as longer ears and thinner faces, and shortened their lifespan to about 150 years (in order to ensure their racial survival by enforcing the need to procreate more often). They have also shunned all outside contact with other races. Even other High Elves who lived outside of the city were no longer welcome. Everyone who entered "New Tunaria" were treated as hostile.
**** Going even further, the immortal vampire Mayong Mistmoore has taken an interest in the Renda'Dal. Using some of them as subjects for experimentation in the catacombs under his own castle, another race was created. Most of the experiments resulted in the hideous disfigurement of the test subject, turning them into troglodyte creatures akin to the [[The Time Machine|Morlocks]]. These rejected test subjects were thrown out and forced to live in the lower caves of the catacombs. Enough of them have gathered together to form their own primitive society of sorts. They wish to only be left alone and attack anyone who comes near. They have been branded as the "Myr'Dal", or "Cave Elf."
** Teir'Dal: Dark Elves: Innoruuk, the God of Hate, was jealous of Tunare's creations, so he stole away the first king and queen of the original good natured elven race and warped and twisted them into the Dark Elves. Standing 5 feet tall, have dark blue skin, white hair, and share the same aesthetic qualities as the Wood Elves [[Green-Skinned Space Babe|(Blue is sexy)]]. They live in the underground city of Neriak and are faithfully devoted to Innoruuk. They are adept in the practice of magic, which also includes Necromancy. Other professions include warriors, assassins, and shadowknights. Despite being evil for the most part, there are some Dark Elves who have proven that they are not inherently evil by nature and work for the forces of good. Dark Elves typically live about 600 years old.
** Ayr'Dal: Half Elves: Always the offspring of a human and one of the three elven races, the Half Elves can be good or evil, depending on who raised them. Standing 5 feet tall, Half Elves have more human features, including slightly rounded earss, facial hair, and a skin complexion ranging from any of the three parent elven races (except they're never nearly as blue as Dark Elves naturally are.) The Half Elves call themselves "Ayr'Dal", literally meaning "Outcast Elf", brought on by the fact that they have no racial culture or heritage to call their own. They've actually taken this lack of culture and used it as their own. They usually have a appearance to reflect their nonconformity towards society, including Mohawks, facial piercings, and a general rebellious teenager attitude towards others.
** Although not a playable race, ''[[Ever QuestEverQuest II]]'' introduces the Sul'Dal. A long forgotten race of Elves who shied away from worshipping Tunare, and turned to Anashti Sul, the (now former) Goddess of Health. Anashti wished to give the gift of Eternal Life to Norrath in order to "Cure Death", and unintentionally released the undead on the planet (which the other gods did not take kindly to, and banished her to the Void as a punishment.) The Sul'Dal were granted eternal life by becoming undead. Some among the community believe that "Sul'Dal" translates into "Sand Elf", but given the connection to Anashti Sul, it is more widely believed that "Sul'Dal" translates into "Eternal Elf".
*** Living within the Sul'Dal's city of Akhet Aken are also the Rin'Dal and Ara'Dal, who are believed to be social classes in their society rather than individual races.
* Lampshaded in ''[[Global Agenda]]'', where they have an entire forum based on this trope. [http://www.youtube.com/watch?v=zxFKDzW0qdg There's also a trailer.]
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* In ''[[Dragon Quest VIII]]'' Elves are mentioned as one of the races (along with humans and monsters) inhabiting Trian Gully. However, only one elf, Rajah is shown: she has green skin, red hair, big boobs and pointy ears.
* ''[[Touhou|Touhou Project]]'' has Elven [[Expy|expies]] in the ''Tengu'', down to their [[Fanon Discontinuity|pointy ears]], their long lifespans, (though all ''youkai'' share that trait), reputation for being condescending braggarts, and their highly secluded insular society (they have troops on 24-hour watch defending Youkai Mountain, but from whom?). The only Tengu we know are reporters and a member of the aforementioned mountain defense.
* Elves of ''[[The King of Dragon Pass|Dragon Pass]]'' are somewhat far from the average elf, what with being [[Plant Person|plants]], but they are long lived, attuned to nature and good with a projectile weapon.
* ''[[Monster Girl Quest]]'' has elves as a race of monsters. They're [[Fragile Speedster|physically weak but agile]] in comparison to other monsters, and specialize in magic involving wind, water and earth. If a normal elf becomes consumed by lust, they turn into a dark elf.
 
 
== [[Web Comics]] ==
* ''[[Garnet and Gure]]'' mocks this dynamic in [https://web.archive.org/web/20140909205002/http://www.bonedragoncomics.com/html/garnet_and_gure_40.html this strip].
* The Elves in ''[[8-Bit Theater|Eight Bit Theater]]'' are a parody of this trope. They like to think of themselves as superior, but are just as moronic, gullible, xenophobic and destructive as every other race. Possibly worse. In fact, they were responsible for oppressing the world for thousands of years with the help of evil dragons, caused at least one civilization to be incomprehensible because they had cooler stuff (namely Airships), have been exchanging atrocities with the dwarves for a long time for control of the Earth Orb, and have conquered the Giants to pillage their lands and use them as weapons. Hell, even the Dark Elves aren't as bad as the main elves (the one we see is something of an [[Only Sane Man]] among the Dark Warriors), though exchanges between Thief and Drizz'l reveal that that's simply because the Dark Elves were out-bastarded.
** Lampshaded in [http://www.nuklearpower.com/2006/04/04/episode-681-of-civilizations/ this strip]
* ''[[Dreamcatcher (webcomic)|Dreamcatcher]]'' actually doesn't have this. The only thing Elves are better at is hearing because of their pointy ears. No large lifespan, height or anything. As far as we know.
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* ''[[Tales of the Questor]]'' have elves with a ''very'' serious problem. In their past, the race had lifespans that were marginally longer than humans and one Elf monarch wanted to stop his people from aging. So, he made a deal with a magic giant salamander for a spell that would ensure Elves never got old, which unfortunately was done by limiting Elf lifespans to 20 years (Half-Elves live a bit longer). The King tried to fix this catastrophic problem by getting a magic goblet that could give immortality to any elf drinking, which worked until it was stolen/destroyed/? (nobody remembers). As a result, Elf society totally collapsed with a population unable to get enough maturity and the race degenerated to a bunch of petty thieves and vagrants with nothing to live for. Naturally, when Quentyn the Questor learns of this from his new elf companion, Samantha, you can bet he'll keep an eye out for that goblet in his quest.
* The elves of ''[[Inverloch]]'' play the haughty aloof part of this trope straight. When some of their kind are born without magic or immortality, they are banished.
* Parodied in [https://web.archive.org/web/20141125031238/http://www.sluggy.com/daily.php?date=080728 this] ''[[Sluggy Freelance]]'' strip where elves are described as "mythological hotties who wouldn't give humanity the time of day." Mostly averted in the rest of the series, where elves are short, not particularly attractive laborers at cookie companies and Santa's workshop (though they ''do'' get some cool black ops equipment).
* ''[[Drowtales]]'': simultaneously played straight and deconstructed, since the various elven races are similar in power and demeanor to [[Jerkass Gods|Greek and Norse gods]] in comparison to the goblin species who can't manipulate mana. And towards each other.
** For clarification, the elves are pretty much [[Jerkass Gods|immortal humans]] with magic powers and a culture vaguely reminiscent of a matriarchal version of the ancient Rome. They ''are'' arrogant enough to consider humans as dumb animals, enslave them, and [[I'm a Humanitarian|use them for food.]]
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* ''[[Haru-Sari]]'' has an interesting twist on elves: They are born from human mothers or genetically engineered, and have the power of magic. They are stuck in prepubescent bodies for their entire life, and they are treated as dangerous second class citizens by the society around them. And they only live for about 30 years before their affinity for magic kills them off.
* ''[http://www.well-of-souls.com/outsider/ Outsider]'' features a [[Fish Out of Water|lone human's]] contact with the Loroi, who are [[Green-Skinned Space Babe|Blue-Skinned]] [[Space Elves|Space Elf]] [[Fan Service|Hotties]], who happen to be locked in a genocidal war with [[Big Creepy-Crawlies|Bugs]], and have no problems with [[There Is No Kill Like Overkill|glassing planets]] that get in the way.
* Averted in ''[[The Order of the Stick]]''. Vaarsuvius spends a fair amount of time being arrogant and lecturing people in as polysyllabic a way as s/heV can think of, but genuinely seems to care for people, clearly isn't always right, and {{spoiler|recently gotwas suckered in a big way by a trio of fiends}}. Furthermore, V's arrogance is incidental to hir elvenhood, stemming far more from hir wizardry. (The androgyny, however, appears to be a racial trait; only one elf seen in the strip has a publicly-known gender.) The only thing that comes close to this trope was V's mention about how [[Ambiguous Gender|hir]] noble elven metabolism is so efficient that V only has so concern hirself with such base needs as going to the bathroom every few weeks. Which frustrated anyone who wanted to know what sex V was when they arrived at a bathroom.
** The drow (dark elves) are apparently played straight, although the abundance of [[Wangst]]y no-I'm-the-non-Evil-exception drow in games and game-books is poked fun at.
* It had to happen ... we now have confirmed in ''[[El Goonish Shive]]'' how elves work. Apparently, if you're the child of a human and an immortal, you're an elf. And, to some, an abomination. Still, since immortals seem to have rigid 'hands off' rules, the elf that does show up laments about his limited career choices with regards to fighting. And then, once negotiations break down, attacks with a sword and exploding magic crows.
** And promptly gets his ass pounded by a human wizard (who is by reputation a complete dumbfuck).
* In ''[[Fetch Quest: Saga of the Twelve Artifacts]]'', the elves are in danger of becoming [[One-Gender Race|exclusively female]], thanks in part to a low birth rate ''and'' the fact that many male elves died in a great war long ago.
* ''[[Linburger]]'' the Cyll. They were once powerful and long lived, but once Gotterdamerung hit, they became short lived as humans, and live in slums. They kept their pointed ears though.
* ''[[Guilded Age]]'' has Sky elves, Winter elves, Shit elves (which may just be a colloquial name), and Wood elves, so far.
** Wood Elves are apparently [[Plant Aliens|part plant]].
* Mocked in [https://web.archive.org/web/20150428205514/http://www.airshipentertainment.com/growfcomic.php?date=20091101 this strip] of ''[[What's New with Phil and Dixie]]''. Phil stands by describing an elf's wonderful traits ("...though for some reason they're not well liked") while an elf stands by berating him for being fat, insecure, ill-mannered and incapable of getting a girlfriend. Dixie gets the last laugh, however.
* Parodied in ''WIGU'' when Wigu and Hugo encounter retarded Hillbilly Elves in the woods, who still believe themselves [http://wigucomics.com/adventures/index.php?comic=547 superior to humans] in every way except [[Weaksauce Weakness|one.]]
* ''[[The Dreamland Chronicles]]'' has pleasant enough elves, except when Nastajia is being [[The Woman Wearing the Queenly Mask]] (and that trope would explain her attitude).
* Tolkienesque elves and Santa's elves mix in [[Balderduck]]'s single panel strip [https://web.archive.org/web/20130526182330/http://www.balderduck.com/2010/12/23/single-panel-9/ #9]
* A number of types of elves exist, naturally, in ''[[Elf Blood]]'':
** The High Elves, or just plain ol' Elves, are not nature loving technophobes but more along the lines of the Holy Roman Empire with Magic. Makes sense when their ancestral home, Alfheim, is supposedly hidden somewhere in central Europe. Though the modern elves lack it, historically they retained the 'aloof' aspect of ordinary elves.
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* ''[[My Roommate Is an Elf]]'' features an elf named Griswold interested in human culture, and living with a human in an apartment. Griswold is capable of magic and has a [[Healing Factor]], and apparently a long life as his roommate, Harold, will likely be long dead by the time Griswold develops his first wrinkle.
* In ''Doodle Diaries'', Elves are apparently [http://doodlediaries.comicgenesis.com/d/20110711.html drunken frat bros]
 
 
== Web Original ==
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{{quote|'''Professor Hart:''' Good? Good? Ms. La Belle, elves aren't 'good'... they are better. These people can run twice as fast as you can without making a sound. They can see to the farthest horizon on a starless night and they can hear the heart beat of a mouse. They don't sweat. If they fart, you'll never hear about it. They can go into a human town and ''fuck'' everybody's wives, sons, and daughters for fifteen hours straight, they are going to live ''forever''... and can you imagine what would happen if the brand-new emperor had stood before his people and said, 'Hey, these are the people who are going to be in charge of you.' Do you think the people who had just thrown off one tyrant would have just rolled over and accepted that?}}
** Verging on a [[Deconstruction]] at this point, with the revelation that Elves don't even need to '''breathe''', but if they don't engage in mortal behavior, they start losing their connection to the world and become [[The Fair Folk|something else entirely]].
* The trope is parodied in [https://web.archive.org/web/20131007001759/http://www.llbbl.com/data/RPG-motivational/target46.html this piece] of RPG Motivational art: "Elves. Anything you can do, they can do better."
* [[Limyaael's Fantasy Rants|Limyaaels Fantasy Rants]] suggests any potential writers [http://limyaael.livejournal.com/136885.html think up reasons] for the clichés.
* Plain avoided in ''[[Warlock Games]]''. The elf is ''useless''.
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* In [[The Dragon Wars Saga]], the Haltia (it's Finnish for Elves) are grouped by affinity powers and this affects their appearance. It's also been implied that while they are very long lived they aren't immortal.
* ''[[The Questport Chronicles]]'' has elven heroes [[Master Swordsman|Gawain]] and [[Career Killers|Ato]] among the members of [[Ragtag Bunch of Misfits|The Fellowship]].
 
 
== Real Life ==
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{{reflist}}
[[Category:Elven Tropes{{PAGENAME}}]]
[[Category:Fantastic Sapient SpeciesElven Tropes]]
[[Category:Fantastic Sapient Species Tropes]]
[[Category:Our Monsters Are Different]]
[[Category:Our Tropes Are Different]]
[[Category:Fantastic Sapient Species Tropes]]
[[Category:Elven Tropes]]
[[Category:Our Elves Are Better]]