Information for "Outcast (video game)"

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Display titleOutcast (video game)
Default sort keyOutcast (video game)
Page length (in bytes)7,497
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Page ID109804
Page content languageen - English
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Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorHLIAA14YOG (talk | contribs)
Date of latest edit12:36, 22 March 2024
Total number of edits9
Recent number of edits (within past 180 days)1
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A surprisingly, amazingly good third-person adventure, Outcast was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use voxel rendering to generate a wide-open, go-anywhere play world... just when 3D accelerators based on polygons got really popular. (In their defense, had they gone with polygon rendering on the GPUs available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with Excuse Plots became popular. It had a full orchestral -- and we mean orchestral, as in "a big bunch of real musicians" -- score, in a time when techno was almost required on the soundtrack.
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