Overly-Long Fighting Animation: Difference between revisions

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[[I Thought It Meant|Unrelated to]] [[Long Runner|long-running]] [[Shounen]] anime.
[[I Thought It Meant|Unrelated to]] [[Long Runner|long-running]] [[Shounen]] anime.
{{examples}}


{{examples}}
== Fighting Game ==
== Video game examples ==
=== Fighting Game ===


* Though most hyper combos in ''[[Marvel vs. Capcom 3]]'' are fairly short and to-the-point, normal combos can be absurdly long thanks to ground bounces, wall bounces, assist pickups, aerial crossovers, delayed hyper combos, and the infamous "DHC glitch", which completely resets hitstun and damage falloff, effectively doubling the possible length of the combo. These sorts of combos tend to be called "Cutscene Combos" and a skilled player can make them last as long as 30 seconds.
* Though most hyper combos in ''[[Marvel vs. Capcom 3]]'' are fairly short and to-the-point, normal combos can be absurdly long thanks to ground bounces, wall bounces, assist pickups, aerial crossovers, delayed hyper combos, and the infamous "DHC glitch", which completely resets hitstun and damage falloff, effectively doubling the possible length of the combo. These sorts of combos tend to be called "Cutscene Combos" and a skilled player can make them last as long as 30 seconds.
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** Bang's Fu-Rin-Ku-Zan [[Super Mode]] suspends gameplay for several seconds while Bang powers up and the BGM announces how awesome he is. Bang players in ''Calamity Trigger'' would frequently perform Fu-Rin-Ku-Zan after the match was over, simply to waste their opponents' time.
** Bang's Fu-Rin-Ku-Zan [[Super Mode]] suspends gameplay for several seconds while Bang powers up and the BGM announces how awesome he is. Bang players in ''Calamity Trigger'' would frequently perform Fu-Rin-Ku-Zan after the match was over, simply to waste their opponents' time.


== God Sim ==
=== God Sim ===


* Most of the time in the ''[[Black and White]]'' series, you really don't have to worry about uncontrollable cutscenes until you start or finish a quest scroll. This carries over into the sequel nicely. And then the Wonders start getting built... Although skipable after the first go-round, the first time one of these wonder-miracles goes off - or you get hit with a bug - prepare to sit there and watch every, last, frame of the siren rising up, speaking in creepily-lovey-dovey ways to your soldiers, sending out a swarm of MINI sirens who... seem quite fond of them, and your soldiers converting to enemy citizens. This also applies to the volcano miracle at the start and later in the game, fortunately not the earthquake or hurricane.
* Most of the time in the ''[[Black and White]]'' series, you really don't have to worry about uncontrollable cutscenes until you start or finish a quest scroll. This carries over into the sequel nicely. And then the Wonders start getting built... Although skipable after the first go-round, the first time one of these wonder-miracles goes off - or you get hit with a bug - prepare to sit there and watch every, last, frame of the siren rising up, speaking in creepily-lovey-dovey ways to your soldiers, sending out a swarm of MINI sirens who... seem quite fond of them, and your soldiers converting to enemy citizens. This also applies to the volcano miracle at the start and later in the game, fortunately not the earthquake or hurricane.


== Hack And Slash ==
=== Hack And Slash ===


* While it doesn't sound like much compared to other examples on this page, the Amazon's "Impale" attack in ''[[Diablo II]]'' can take as much as 6 seconds to complete. Problem is, this is a game in which most other melee characters are attacking at speeds of 2-5 attacks per second, and the game is balanced accordingly. Any Impale-based build requires a mercenary or summon to tank so her attacks don't get interrupted before she can land a hit.
* While it doesn't sound like much compared to other examples on this page, the Amazon's "Impale" attack in ''[[Diablo II]]'' can take as much as 6 seconds to complete. Problem is, this is a game in which most other melee characters are attacking at speeds of 2-5 attacks per second, and the game is balanced accordingly. Any Impale-based build requires a mercenary or summon to tank so her attacks don't get interrupted before she can land a hit.


== Mecha Game ==
=== Mecha Game ===


* The ''[[Super Robot Wars]]'' series is another serious offender. Generally, the more powerful a mecha's attack is, the longer the animation takes. Most of them are pretty awesome, though, so it's not that annoying.
* The ''[[Super Robot Wars]]'' series is another serious offender. Generally, the more powerful a mecha's attack is, the longer the animation takes. Most of them are pretty awesome, though, so it's not that annoying.
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** [http://www.youtube.com/watch?v=UHkSmu91PRc One of Uther's attacks.]
** [http://www.youtube.com/watch?v=UHkSmu91PRc One of Uther's attacks.]


=== MMORPGs ===

== MMORP Gs ==


* Pretty irritating in the MMORPG ''[[Wizard 101]]'', aside from the few spells that you actually ''enjoy'' watching endlessly. Each round of battle has up to four players and four baddies, and each of these can cast a spell which requires several seconds of animation.
* Pretty irritating in the MMORPG ''[[Wizard 101]]'', aside from the few spells that you actually ''enjoy'' watching endlessly. Each round of battle has up to four players and four baddies, and each of these can cast a spell which requires several seconds of animation.
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* The "snipe"-class attacks in ''[[City of Heroes]]'' have a reputation of taking so long to animate that most players either skip them entirely or use them strictly as battle-opening moves. Most of them clock in at around 4.5 seconds to animate—not long in an objective sense, but more than enough time for someone else to defeat your target.
* The "snipe"-class attacks in ''[[City of Heroes]]'' have a reputation of taking so long to animate that most players either skip them entirely or use them strictly as battle-opening moves. Most of them clock in at around 4.5 seconds to animate—not long in an objective sense, but more than enough time for someone else to defeat your target.


== Platform Game ==
=== Platform Game ===


* Lampshaded in ''[[Psychonauts]]'' in Lungfishopolis, where the boss battle parodies various aspects of Godzilla- and Ultraman-style Japanese monster fights. The enemy [[Calling Your Attacks|announces the titles]] of each of his attacks as he prepares them, such as 'Overlyyy Intricaaate... COMBINATION!'
* Lampshaded in ''[[Psychonauts]]'' in Lungfishopolis, where the boss battle parodies various aspects of Godzilla- and Ultraman-style Japanese monster fights. The enemy [[Calling Your Attacks|announces the titles]] of each of his attacks as he prepares them, such as 'Overlyyy Intricaaate... COMBINATION!'
** And "Hard to avooooiiiiiidddddd... AREA ATTACK!"
** And "Hard to avooooiiiiiidddddd... AREA ATTACK!"


== Role Playing Game ==
=== Role Playing Game ===


* The ''[[Final Fantasy]]'' games tend to be serious offenders:
* The ''[[Final Fantasy]]'' games tend to be serious offenders:
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== Shoot Em Up ==
=== Shoot Em Up ===


* In ''[[Touhou]] Soccer Moushuuden'', several characters possess cinematic shots. While most of those have a reasonable length, some are pretty long. Mima's Twilight Spark in particular, has a cinematic that lasts about fifty seconds, and that's not counting the actual shot that comes after the cinematic.
* In ''[[Touhou]] Soccer Moushuuden'', several characters possess cinematic shots. While most of those have a reasonable length, some are pretty long. Mima's Twilight Spark in particular, has a cinematic that lasts about fifty seconds, and that's not counting the actual shot that comes after the cinematic.


== First Person Shooter ==
* Assassinations in [[Halo: Reach]] just take too damn long. Smart players (except sometimes when they're winning by absurd amounts) just go for the beatdown. The only reward you get for sticking your neck out and potentially losing your kill? A few extra credits. Also, their humiliation, but that's already pretty implicit in getting beatdown anyway.


=== First Person Shooter ===
* Assassinations in ''[[Halo: Reach]]'' just take too damn long. Smart players (except sometimes when they're winning by absurd amounts) just go for the beatdown. The only reward you get for sticking your neck out and potentially losing your kill? A few extra credits. Also, their humiliation, but that's already pretty implicit in getting beatdown anyway.



== Sports Game ==
=== Sports Game ===


* The Power Shots in ''[[Super Mario Bros.|Mario Power Tennis]]''. Whenever they happen, all action freezes except the player who executed the shot. Gameplay only returns to normal just as the animation is about to end. You can't skip any of the animations, and what's worse, there are actually '''two''' types of Power Shots (offensive and defensive).
* The Power Shots in ''[[Super Mario Bros.|Mario Power Tennis]]''. Whenever they happen, all action freezes except the player who executed the shot. Gameplay only returns to normal just as the animation is about to end. You can't skip any of the animations, and what's worse, there are actually '''two''' types of Power Shots (offensive and defensive).
** Waluigi's defensive move is a ridiculous time-drain. He somehow fills his entire side of the court with a shallow layer of water, so the tennis ball doesn't hit the ground, and then hits back. Also, the power shots are needless at least 90% of the time; usually if you have one, so does your opponent. If you do a defensive power shot, they'll follow up with an offensive one. If you do an offensive power shot, they'll follow up with either offensive or defensive depending on whether they can reach it.
** Waluigi's defensive move is a ridiculous time-drain. He somehow fills his entire side of the court with a shallow layer of water, so the tennis ball doesn't hit the ground, and then hits back. Also, the power shots are needless at least 90% of the time; usually if you have one, so does your opponent. If you do a defensive power shot, they'll follow up with an offensive one. If you do an offensive power shot, they'll follow up with either offensive or defensive depending on whether they can reach it.


== Turn Based Strategy ==
=== Turn Based Strategy ===


* Naturally, in a [[Shout-Out]] to ''[[Super Robot Wars]]'', ''[[Battle Moon Wars]]'' also has its more powerful attacks running a bit too long
* Naturally, in a [[Shout-Out]] to ''[[Super Robot Wars]]'', ''[[Battle Moon Wars]]'' also has its more powerful attacks running a bit too long
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* Most attacks in ''[[Fire Emblem]]'' games are fairly quick, but some spells, especially dark spells, legendary tomes and anything used by a final or semi-final boss, take forever and involve vortexes, background changes and other nonsense, and can be used twice in a row if the defender has low speed and survives the first. Luckily, they can be turned off.
* Most attacks in ''[[Fire Emblem]]'' games are fairly quick, but some spells, especially dark spells, legendary tomes and anything used by a final or semi-final boss, take forever and involve vortexes, background changes and other nonsense, and can be used twice in a row if the defender has low speed and survives the first. Luckily, they can be turned off.


== Wide Open Sandbox ==
=== Wide Open Sandbox ===


* Subverted in ''[[No More Heroes]]'', when Letz Shake's "Disaster Blaster" Earthquake Generator goes through the long, fancy charging-up cinematic, and then just as it's about to fire, {{spoiler|Henry appears out of nowhere and cuts Letz Shake and the Disaster Blaster to pieces.}}
* Subverted in ''[[No More Heroes]]'', when Letz Shake's "Disaster Blaster" Earthquake Generator goes through the long, fancy charging-up cinematic, and then just as it's about to fire, {{spoiler|Henry appears out of nowhere and cuts Letz Shake and the Disaster Blaster to pieces.}}
** Played straight with {{spoiler|Henry's instant-kill move, thought it's pretty awesome to see anyway.}}
** Played straight with {{spoiler|Henry's instant-kill move, thought it's pretty awesome to see anyway.}}


=== Non-video game examples ===
== Non-video game examples ==
=== Anime and Manga ===

== Anime and Manga ==


* Parodied in episode one of ''[[The Tower of Druaga (anime)|The Tower of Druaga]] - The Aegis of Uruk''. "Soniiiiiiiiiiiiiii([[Overly Long Gag|30 seconds]])iiiiiiiiiiiiiiiiiic BLADE!"
* Parodied in episode one of ''[[The Tower of Druaga (anime)|The Tower of Druaga]] - The Aegis of Uruk''. "Soniiiiiiiiiiiiiii([[Overly Long Gag|30 seconds]])iiiiiiiiiiiiiiiiiic BLADE!"
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* In ''[[One Piece]]'' Jinbe's [[Blow You Away|Karakusagawara]] [[Megaton Punch|Seiken]]. In the manga the shock wave took four pannels to take effect after throwing the punch, in the anime it almost a full minute.
* In ''[[One Piece]]'' Jinbe's [[Blow You Away|Karakusagawara]] [[Megaton Punch|Seiken]]. In the manga the shock wave took four pannels to take effect after throwing the punch, in the anime it almost a full minute.


== Live Action TV ==
=== Live Action TV ===


* ''[[Super Sentai]]'' animations tend to do this.
* ''[[Super Sentai]]'' animations tend to do this.


== Webcomics ==
=== Webcomics ===


* Parodied in ''[[8-Bit Theater]]'' near the beginning, where Cloud takes a few hours to summon a chocobo.
* Parodied in ''[[8-Bit Theater]]'' near the beginning, where Cloud takes a few hours to summon a chocobo.
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** That comic isn't funny to people who've played ''[[Final Fantasy V]]'' and have memories of that ''actually happening'' in the battle with Odin. Well, and weren't using the [[Game Breaker|Break Sword spell]].
** That comic isn't funny to people who've played ''[[Final Fantasy V]]'' and have memories of that ''actually happening'' in the battle with Odin. Well, and weren't using the [[Game Breaker|Break Sword spell]].


== Western Animation ==
=== Western Animation ===


* On ''[[Aqua Teen Hunger Force]]'', the Mooninites (who look sort of like pixelated video-game people) have their ultimate attack, the Quad Laser. The Quad Laser (and its larger cousin, the Quad Glacier) creates [[Painfully-Slow Projectile|a single giant pixel that moves at a snail's pace]]. This isn't really a cutscene, but it is a finishing move that takes a ridiculously long time.
* On ''[[Aqua Teen Hunger Force]]'', the Mooninites (who look sort of like pixelated video-game people) have their ultimate attack, the Quad Laser. The Quad Laser (and its larger cousin, the Quad Glacier) creates [[Painfully-Slow Projectile|a single giant pixel that moves at a snail's pace]]. This isn't really a cutscene, but it is a finishing move that takes a ridiculously long time.