Pacifist Run: Difference between revisions

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** ''[[Metal Gear Solid 4: Guns of the Patriots]]'' is the first game in the series to let you do a true no-kills run, not even story kills. [[What Measure Is a Non-Human?|Although you can (and once, you must) blow up as many Gekko and Dwarf Gekko as you like.]]
** ''[[Metal Gear Solid Peace Walker]]'' lets you do a pacifist run one step at a time. Each of its stages are mission-based, letting you do a perfect no-kills stealth run once you're properly prepared, even against a missile tank supported by thirty troops.
** ''[[Metal Gear Solid Rising]]'' has [https://web.archive.org/web/20100823045811/http://www.qj.net/qjnet/news/raiden-can-opt-not-to-kill-enemies-in-mgs-rising.html confirmed] it will have a Pacifist Run, and will award an Achievement for it.
*** Not anymore, it won't. ''[[Metal Gear Rising: Revengeance]]'' is making [[Genre Shift|a complete shift to the]] [[Hack and Slash]] genre, so this aspect's surely going to get dumped.
* In ''[[Splinter Cell]]'', it is possible to complete the game with only one overt kill, which is a required mission objective. This is usually accomplished with liberal use of the "sticky camera" pseudoweapon to knock enemies out.