Paper Mario Sticker Star: Difference between revisions

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* [[The Bus Came Back]]: [[Super Mario Bros. 2|Ninjis]] and [[Super Mario World|Bony Beetles]] make their first appearances in decades.
* [[The Bus Came Back]]: [[Super Mario Bros. 2|Ninjis]] and [[Super Mario World|Bony Beetles]] make their first appearances in decades.
* [[The Cameo]]: Despite original ''Paper Mario'' characters being [[Exiled From Continuity]] by order of an executive mandate, Goombella and Parakarry were snuck in via letters written by them that can be found in a pile of trash.
* [[The Cameo]]: Despite original ''Paper Mario'' characters being [[Exiled From Continuity]] by order of an executive mandate, Goombella and Parakarry were snuck in via letters written by them that can be found in a pile of trash.
* [[Catchphrase]]: "Stay perky" for Decalburg's Sling-a-Thing Toad.
* [[Cool Shades]]: The Cooligans rock a pair, much like they did in ''[[New Super Mario Bros. Wii]]''.
* [[Cool Shades]]: The Cooligans rock a pair, much like they did in ''[[New Super Mario Bros. Wii]]''.
* [[Cute Giant]]: Wiggler is a lot bigger than most members of his species, and completely dwarfs Mario and Kersti. It doesn't stop him from being lovable and adorable, though!
* [[Cute Giant]]: Wiggler is a lot bigger than most members of his species, and completely dwarfs Mario and Kersti. It doesn't stop him from being lovable and adorable, though!
* [[Death of a Thousand Cuts]]: The Infinijump Stickers. They each deal a paltry 1 damage... but that 1 damage can stack ''a hundred times''. With patience and proper timing, you can kill any miniboss and shave off a huge chunk of a boss's health with just one Infinijump.
* [[Enemy Mine]] / [[My Species Doth Protest Too Much]]: Some stickers give Mario the ability to summon friendly mooks, like a Koopa to kick into enemies.
* [[Enemy Mine]] / [[My Species Doth Protest Too Much]]: Some stickers give Mario the ability to summon friendly mooks, like a Koopa to kick into enemies.
* [[Escort Mission]]: One level in World 1 forces you to walk a Green Toad back to Decalburg, and if you two get separated or he gets attacked by an enemy, he'll book it back to where you found him.
* [[Escort Mission]]: One level in World 1 forces you to walk a Green Toad back to Decalburg, and if you two get separated or he gets attacked by an enemy, he'll book it back to where you found him. You also have to escort Wiggler's missing segments back to his tree house in World 3, but thankfully they'll stick with you no matter if you're attacked or separated from them... though it comes at the cost of them booking it for another level once you beat the one you found them in.
* [[Gotta Catch Em All]]: To beat the Enigmansion, you'll have to hunt down all 100 Boos that escaped from the steward's special book. Thankfully a huge chunk of them will be captured all at once, but you still have to look through every nook and cranny in pursuit of the escaped Boos.
* [[Green Hill Zone]]: World 1, [[Sarcasm Mode|shockingly enough]].
* [[Green Hill Zone]]: World 1, [[Sarcasm Mode|shockingly enough]].
* [[Guide Dang It]]: Oh ''yeah''. There are so many frustrating and obtuse mechanics that this could easily be called "[[Guide Dang It]]: The Game". Not helping matters is Kersti doing dick-all to help if you consult her for advice.
** In general, Things are this. Certain puzzles and pretty much every boss requires you to use a specific Thing against them. You'll have to figure out what that Thing even ''is'', where you can find it, and in the case of bosses, ''when'' to use it. Use the wrong Thing or even use it at the wrong time? Too bad! You've wasted it, so you'll need to track it down/buy it back, and paperize it all over again!
** If you're trying to find everything in World 1, your progress will come to a screeching halt when you find yourself unable to get into 1-5. That is, however, unless you think to jump into a certain waterfall... ''when every body of water you've found so far won't let you jump in''.
** To unlock Drybake Stadium, the boss level of World 2, you'll need to find three treasure chest envelopes that contain a tablet piece serving as a key to the stadium. Said chests are scattered through the world, and hidden fairly well at that. Are you given any hints as to where they might be? Nope! Happy hunting!
*** Special mention to the one hidden in level 2-1: to find it, [[Violation of Common Sense|you have to go against everything the game teaches you about quicksand]], and allow yourself to sink in a ''very'' specific patch of the stuff. Most of the time, it'll ''kill'' you. Here, you get dropped into a cavern where the treasure chest is waiting for you.
** In Bowser's Snow Fort, you'll find yourself trapped in an infinite loop during the trolley section if you don't realize that you can place a sticker on the Shy Guy's side of the tracks, which will force his trolley to stop and make him drop the Scrap you'll need to proceed. Problem is even if you think to try it, you'll have to activate Paperization on a ''very'' specific part of the track, or else you won't see the cut-out spot you can place a sticker at, which can mislead you into thinking that you're pursuing the wrong train of thought.
* [[Hate Sink]]: Kamek's ''supposed'' to be this, since he regularly meddles in your attempts to get the Royal Stickers and causes all kinds of trouble, up to and including breaking the friendly, child-like Wiggler into pieces and scattering his segments around the world. He's also a smug jerk, and Kersti makes no bones about how much she hates him. But it's very unlikely that the player will feel the same, because his effective villainy and humorous personality make him a godsend in a game with mostly [[Just for Pun|paper-thin]] characterization.
* [[Heart Container]]: Because you can't level up like in traditional RPG's, you get more health by finding HP-Up Hearts through the game.
* [[Heart Container]]: Because you can't level up like in traditional RPG's, you get more health by finding HP-Up Hearts through the game.
* [[The Heavy]]: Bowser is the main villain, but Kamek is the one running around and causing trouble on his behalf.
* [[The Heavy]]: Bowser is the main villain, but Kamek is the one running around and causing trouble on his behalf.
* [[Jerkass]]: Kersti's first scene is her unfairly blaming Mario for the destruction of the Sticker Comet, and when he explains that it was Bowser's doing, [[Insane Troll Logic|she accuses him of ducking responsibility and passing the blame onto others]]. She gets ''a little'' better later on, but is still very snarky and snippy for the most part.
* [[Jerkass]]: Kersti's first scene is her unfairly blaming Mario for the destruction of the Sticker Comet, and when he explains that it was Bowser's doing, [[Insane Troll Logic|she accuses him of ducking responsibility and passing the blame onto others]]. She gets ''a little'' better later on, but is still very snarky and snippy for the most part.
* [[Last Lousy Point]]: As fun as the Enigmansion is, it can be frustrating to find the last Boo or two you're missing, because you ''will'' overlook one. The question is, which will it be?
* [[Lethal Lava Land]]: Late into world 5, it goes from a tropical jungle to more of a volcanic setting.
* [[Lethal Lava Land]]: Late into world 5, it goes from a tropical jungle to more of a volcanic setting.
* [[Lighter and Softer]]: The second and third ''Paper Mario'' games had darker stories that culminated in {{spoiler|a demon possessing Peach}} and {{spoiler|the attempted destruction of reality itself}}. This game's a lot more light-hearted and has more of a typical "save Peach from Bowser" kind of plot.
* [[Lighter and Softer]]: The second and third ''Paper Mario'' games had darker stories that culminated in {{spoiler|a demon possessing Peach}} and {{spoiler|the attempted destruction of reality itself}}. This game's a lot more light-hearted and has more of a typical "save Peach from Bowser" kind of plot.
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* [[Marathon Boss]]: If you don't want to use a boss's weakness [[Guide Dang It|(or don't even know what it ''is'')]], you're in for a slog. Save for Megasparkle Goomba's respectable 90 HP, they've got ''ridiculous'' triple digit health pools to eat through, and will half or even quarter all damage dealt to them. They're just as much an exercise in patience as they are in skill.
* [[Marathon Boss]]: If you don't want to use a boss's weakness [[Guide Dang It|(or don't even know what it ''is'')]], you're in for a slog. Save for Megasparkle Goomba's respectable 90 HP, they've got ''ridiculous'' triple digit health pools to eat through, and will half or even quarter all damage dealt to them. They're just as much an exercise in patience as they are in skill.
* [[The Monolith]]: One [http://www.youtube.com/watch?v=rs3Z01IAmqE gameplay segment] shows a giant paper electric fan slowly rise up and blow away a large stack of goombas as a [[Suspiciously Similar Song]] version of [[Also Sprach Zarathustra]] plays.
* [[The Monolith]]: One [http://www.youtube.com/watch?v=rs3Z01IAmqE gameplay segment] shows a giant paper electric fan slowly rise up and blow away a large stack of goombas as a [[Suspiciously Similar Song]] version of [[Also Sprach Zarathustra]] plays.
* [[Mythology Gag]]: Gooper Blooper's gotten a bit of a makeover in this game, with darker purple-colored skin and yellow eyes. It's a subtle nod to how he appeared in the beta version of ''[[Super Mario Sunshine]]'', where he was a dark navy color with yellow eyes instead of a more traditional Blooper color scheme.
* [[Puzzle Boss]]: Boss fights are ultimately this. To defeat them quickly and cleanly, you need to figure out what sticker they're weak to, which is usually one of the weird and powerful Thing stickers.
* [[Ruins for Ruins' Sake]]: The desert world has a few, most prominently Drybake Stadium.
* [[Ruins for Ruins' Sake]]: The desert world has a few, most prominently Drybake Stadium.
* [[Scenery Porn]]: It's [[Paper Mario]] in 3D. This is inevitable.
* [[Scenery Porn]]: It's [[Paper Mario]] in 3D. This is inevitable.
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* [[Silent Antagonist]]: Bowser. What's really weird about this treatment is that he was chatty as all hell in previous games and responsible for a lot of their funniest dialogue.
* [[Silent Antagonist]]: Bowser. What's really weird about this treatment is that he was chatty as all hell in previous games and responsible for a lot of their funniest dialogue.
* [[Slippy-Slidey Ice World]]: World 4's about as standard as it gets when it comes to ice levels in a Mario game.
* [[Slippy-Slidey Ice World]]: World 4's about as standard as it gets when it comes to ice levels in a Mario game.
* [[Smarmy Host]]: The host of Snifit or Whiffit, a very sleazy Snifit who's happy to have Mario fight for his life by choking on poison gas while answering trivia questions and bashing his unpaid interns on the head. He is, however, a [[Graceful Loser]] and takes it surprisingly well when Mario survives his grueling game show.
* [[Smug Snake]]: World 1 has several encounters with Goombas that are empowered by stickers, and they can't resist trash-talking Mario before trying to overwhelm him with their superior power. Too bad they get their asses kicked with little effort on his part.
* [[Smug Snake]]: World 1 has several encounters with Goombas that are empowered by stickers, and they can't resist trash-talking Mario before trying to overwhelm him with their newfound power. Too bad they get their asses kicked with little effort on his part.
* [[Spiders Are Scary]]: The Scuttlebugs are played up for mild horror when Mario and Kersti are trapped in their den: they strip you of your gear, and Kersti is tangled up in one of their webs, freaking out and mildly traumatized by it. However, they're every bit as goofy-looking and cartoonish as other Mario enemies, so you're not going to be afraid of them.
* [[Support Party Member]]: Mariachi Shy Guys, which will play music to empower or heal enemies. If they're the last guys standing, they'll forfeit and make a break for it.
* [[Support Party Member]]: Mariachi Shy Guys, which will play music to empower or heal enemies. If they're the last guys standing, they'll forfeit and make a break for it.
* [[Third Is 3D]]: Depending on whether you consider [[Super Paper Mario]] part of the main series or a [[Spin-Off]].
* [[Third Is 3D]]: Depending on whether you consider [[Super Paper Mario]] part of the main series or a [[Spin-Off]].
* [[Tragic Villain]]: {{spoiler|Mizzter Blizzard. The poor guy just wanted a body that wouldn't melt, but the Royal Sticker drove him insane and made him attack Mario when he met him.}}
* [[Unique Enemy]]: The Accordion Guy and Maraca Guy variants of the Mariachi Shy Guys appear exactly once, and that's in a skippable group encounter atop the Yoshi Sphynx. There are also the Mural Koopas and Mural Goombas, which are unique-looking Heiroglyphic enemies that you only fight in a single floor of Drybake Stadium, and in a single trio for either enemy. Finally there are the Broozers: you only fight two of them, and it's in one of the last levels of the game.
* [[Unique Enemy]]:
** The Accordion Guy and Maraca Guy variants of the Mariachi Shy Guys appear exactly once, and that's in a skippable group encounter atop the Yoshi Sphynx.
** Mural Koopas and Mural Goombas, which are unique-looking Heiroglyphic enemies that you only fight in a single floor of Drybake Stadium, and in a single trio for either enemy.
** The Enigmansion is home to a single sparkling golden Boo, found hiding in the mansion's safe. His stats are exactly the same as other Boos, but his appearance makes him stand out from the rest.
** Finally there are the Broozers: you only fight two of them, and it's in one of the last levels of the game.
* [[Video Game Cruelty Potential]]: Unlike in past ''Paper Mario'' games, friendly NPC's will crumple up when you smack them with your hammer. One of the missing Toads at the beginning of the game is also hiding under a mat, and will scream in pain if you hammer him.
* [[Video Game Cruelty Potential]]: Unlike in past ''Paper Mario'' games, friendly NPC's will crumple up when you smack them with your hammer. One of the missing Toads at the beginning of the game is also hiding under a mat, and will scream in pain if you hammer him.
* [[Wake Up Call Boss]]: Megasparkle Goomba. The first bosses in the first two ''Paper Mario'' games had 20 HP. This guy? '''''90''''', and your attacks do half their total damage against him. If you don't want to burn through most of your stickers fighting him, you'll need his weakness {{spoiler|(the Fan or Scissors)}} to cut through most of his health. This is the ideal strategy for ''every'' boss, and they only get harder from here.
* [[Wake Up Call Boss]]: Megasparkle Goomba. The first bosses in the first two ''Paper Mario'' games had 20 HP. This guy? '''''90''''', and your attacks do half their total damage against him. If you don't want to burn through most of your stickers fighting him, you'll need his weakness {{spoiler|(the Fan or Scissors)}} to cut through most of his health. This is the ideal strategy for ''every'' boss, and they only get harder from here.
* [[You Dirty Rat]]: Scaredy Rats, red-eyed skull-like rats that roam the Enigmansion. They're quick on their feet and like to appear in cramped hallways that make them hard to avoid, and they're more than happy to try and steal your stickers in battle.


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