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The first storyline is that of a Bachelor of Medicine, Daniel Dankovski, who has been asked to come to the town to scientifically establish that one of the residents is over two hundred years old. However, the man dies as soon as you arrive.
The first storyline is that of a Bachelor of Medicine, Daniel Dankovski, who has been asked to come to the town to scientifically establish that one of the residents is over two hundred years old. However, the man dies as soon as you arrive.


The second storyline is that of a Haruspex, Artemii Burakh, (pronounced 'Artemiy Boorahk'). He is the son of a resident who has just died, and he wants to take his father's place. However, the people's opinion is that he killed his father, so you always have to be on the run from angry mobs.
The second storyline is that of a Haruspex, Artemii Burakh (pronounced 'Artemiy Boorahk'). He is the son of a resident who has just died, and he wants to take his father's place. However, the people's opinion is that he killed his father, so you always have to be on the run from angry mobs.


The third storyline is that of Klara, the Devotress, the young woman who many believe is either a messiah, or a demon. She is able to either heal a person or utterly kill them with a gesture of her hands.
The third storyline is that of Klara, the Devotress, the young woman who many believe is either a messiah, or a demon. She is able to either heal a person or utterly kill them with a gesture of her hands.
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There are three main families in the game, all in some way fighting against each other for the control of the town. Other than them, there are [[Loads and Loads of Characters|loads and loads of other characters]], all somehow related to the story.
There are three main families in the game, all in some way fighting against each other for the control of the town. Other than them, there are [[Loads and Loads of Characters|loads and loads of other characters]], all somehow related to the story.


The game received many good reviews praising its atmosphere. Sadly, the English translation was [[Blind Idiot Translation|absolutely incomprehensible]] at times, which, coupled with the developer being practically unknown outside Russia, resulted in rather bad sales. (Though retranslation projects have been planned, none were ever finished.) Also note that this is not a game for everyone. As with many [[Survival Horror]] games, ''Pathologic'' has no parts that can really be considered conventionally "fun". From a technical standpoint, it didn't age well, and there's a lot to take in. It is, however, a very powerful, emotionally draining experience, and not to be missed.
The game received many good reviews praising its atmosphere. Sadly, the English translation was [[Blind Idiot Translation|absolutely incomprehensible]] at times, which, coupled with the developer being practically unknown outside Russia, resulted in rather bad sales (though retranslation projects have been planned, none were ever finished). Also note that this is not a game for everyone. As with many [[Survival Horror]] games, ''Pathologic'' has no parts that can really be considered conventionally "fun". From a technical standpoint, it didn't age well, and there's a lot to take in. It is, however, a very powerful, emotionally draining experience, and not to be missed.


{{tropelist}}
{{tropelist}}
* [[Acceptable Breaks From Reality]]: The game notably averts most of these. Many of the gameplay mechanics are surprisingly realistic - the [[In-Universe Game Clock]] is a [[Timed Mission|major constriction]] and is constantly ticking, enemies take few hits to kill but ammunition is scarce, using weapons or wearing clothes decreases their (very limited) durability, being [[Stupid Evil]] and reducing your [[Karma Meter]] will get you killed, etc. This may be one of the many reasons why the game is [[Nintendo Hard|maddeningly difficult]] and no part of it is described as "fun", even by fans.
* [[Acceptable Breaks From Reality]]: The game notably averts most of these. Many of the gameplay mechanics are surprisingly realistic: the [[In-Universe Game Clock]] is a [[Timed Mission|major constriction]] and is constantly ticking, enemies take few hits to kill but ammunition is scarce, using weapons or wearing clothes decreases their (very limited) durability, being [[Stupid Evil]] and reducing your [[Karma Meter]] will get you killed, etc. This may be one of the many reasons why the game is [[Nintendo Hard|maddeningly difficult]] and no part of it is described as "fun", even by fans.
* [[Adam Smith Hates Your Guts]]: Justified by the epidemic and supplies not coming into the isolated town anymore. Fortunately, the value of your items and the quest rewards scale as well.
* [[Adam Smith Hates Your Guts]]: Justified by the epidemic and supplies not coming into the isolated town anymore. Fortunately, the value of your items and the quest rewards scale as well.
** Also inverted on occasion, where prices will sometimes ''decrease'' on the next day. Increases are far more common, though.
** Also inverted on occasion, where prices will sometimes ''decrease'' on the next day. Increases are far more common though.
** [[Karl Marx Hates Your Guts]]: All shopkeepers except Gryph and the barkeep for Stamatin's pub have the exact same prices for their wares, and ''your'' items will always sell for half the price it takes to buy them.
** [[Karl Marx Hates Your Guts]]: All shopkeepers except Gryph and the barkeep for Stamatin's pub have the exact same prices for their wares, and ''your'' items will always sell for half the price it takes to buy them.
* [[Alien Geometries]]: The bizarre Polyhedron at the edge of the city.
* [[Alien Geometries]]: The bizarre Polyhedron at the edge of the city.
* [[Anachronism Stew]] / [[Culture Chop Suey]]: The world of the game bears resemblance to a typical Siberian outpost city of [[Tsarist Russia]], circa the [[World War I]] period. But there are several much more modern elements present, especially in terms of clothing and medicine. Not to mention the many [[Low Fantasy]] elements, the [[Magic Realism|strange]], [[Purely Aesthetic Era|timeless atmosphere]] and the fact that [[Aerith and Bob|about a third of the characters have decidedly non-Russian names]]. Essentialy, the setting itself is as enigmatic as the cause of the disease and the [[Backstory|backstories]] of the various characters.
* [[Anachronism Stew]]/[[Culture Chop Suey]]: The world of the game bears resemblance to a typical Siberian outpost city of [[Tsarist Russia]], circa the [[World War I]] period. But there are several much more modern elements present, especially in terms of clothing and medicine. Not to mention the many [[Low Fantasy]] elements, the [[Magic Realism|strange]], [[Purely Aesthetic Era|timeless atmosphere]] and the fact that [[Aerith and Bob|about a third of the characters have decidedly non-Russian names]]. Essentialy, the setting itself is as enigmatic as the cause of the disease and the [[Backstory|backstories]] of the various characters.
* [[Another Side, Another Story]]: All three main characters have their own agenda.
* [[Another Side, Another Story]]: All three main characters have their own agenda.
* [[Anti-Hero]]: Most characters, including the playable ones. Particularly the Haruspex, though, who even starts out with [[Hero with Bad Publicity|critically low Reputation]].
* [[Anti-Hero]]: Most characters, including the playable ones. Particularly the Haruspex though, who even starts out with [[Hero with Bad Publicity|critically low Reputation]].
* [[Anyone Can Die]]: In this case, Anyone Could Die based on your actions.
* [[Anyone Can Die]]: In this case, Anyone Could Die based on your actions.
** Though, more specifically, only the characters who would "give their life to you" will "die because of you".
** Though, more specifically, only the characters who would "give their life to you" will "die because of you".
* [[Back Stab]]: Doing this with any melee weapon (any ''actual'' weapon, that is, not your fists) will result in a [[One-Hit Kill]]. Just hitting the person's back isn't good enough, though; you need to hit a ''very'' tiny area located around the base of the neck.
* [[Back Stab]]: Doing this with any melee weapon (any ''actual'' weapon, that is, not your fists) will result in a [[One-Hit Kill]]. Just hitting the person's back isn't good enough though: you need to hit a ''very'' tiny area located around the base of the neck.
* [[Badass Longcoat]]: Dankovski. Also, damn near everybody who wears a longcoat.
* [[Badass Longcoat]]: Dankovski. Also, damn near everybody who wears a longcoat.
* {{spoiler|[[Beautiful Void]]}}: {{spoiler|Day 12.}}
* {{spoiler|[[Beautiful Void]]}}: {{spoiler|Day 12}}.
* [[Betty and Veronica]]: Eve and Maria in Dankovski's scenario. Subverted, because Maria is only possibly in love with Dankovski. Also, {{spoiler|Eve commits suicide midway through the game}}.
* [[Betty and Veronica]]: Eve and Maria in Dankovski's scenario. Subverted because Maria is only possibly in love with Dankovski. Also, {{spoiler|Eve commits suicide midway through the game}}.
* [[Big Freaking Gun]]: {{spoiler|The army's cannons used in the ending scenes are ''fucking giant''. And they're mounted on railroad tracks!}}
* [[Big Freaking Gun]]: {{spoiler|The army's cannons used in the ending scenes are ''fucking giant''. And they're mounted on railroad tracks}}!
* [[Blind Idiot Translation]]: [[Zig Zagged]]—the English language translation is very spotty. At times, it's a train wreck, at other times it's decent, and every now and then the incomprehensibility will actually add to the atmosphere. However, it can make it hard to know what to do. (The worst errors are in Day 3 and Day 6 in the Bachelor's scenario, as well as a letter on Day 12.)
* [[Blind Idiot Translation]]: [[Zig Zagged]]: the English language translation is very spotty. At times, it's a train wreck, at other times, it's decent, and every now and then, the incomprehensibility will actually add to the atmosphere. However, it can make it hard to know what to do (the worst errors are in Day 3 and Day 6 in the Bachelor's scenario, as well as a letter on Day 12).
* [[Boom! Headshot!]]: It's usually a [[One-Hit Kill]]. Try to get the hang of it, since anything that conserves ammo (see below) is a very useful technique.
* [[Boom! Headshot!]]: It's usually a [[One-Hit Kill]]. Try to get the hang of it, since anything that conserves ammo (see below) is a very useful technique.
* [[Boss Battle]]: Exactly one, and it isn't even necessary to progress the plot -- {{spoiler|Oyun}} in the Haruspicius' scenario, if you discover that {{spoiler|he killed Artemiy's father}}.
* [[Boss Battle]]: Exactly one, and it isn't even necessary to progress the plot: {{spoiler|Oyun}} in the Haruspicius' scenario, if you discover that {{spoiler|he killed Artemiy's father}}.
** Arguably, there's also {{spoiler|the hunchback and [[Flunky Boss|his squad of arsonists]]}} in the Bachelor's scenario, though he isn't much tougher than a regular enemy. And again, it's [[Bonus Boss|optional]].
** Arguably, there's also {{spoiler|the hunchback and [[Flunky Boss|his squad of arsonists]]}} in the Bachelor's scenario, though he isn't much tougher than a regular enemy. And again, it's [[Bonus Boss|optional]].
* [[Bottomless Magazines]]: [[Averted Trope|Forget it]]. Ammo is scarce.
* [[Bottomless Magazines]]: [[Averted Trope|Forget it]]. Ammo is scarce.
* [[Breakable Weapons]]: All weapons have 'durability' scores that go down when you use them. Though weapons can still be used even at 0% durability, the game averts [[Critical Existence Failure]]; melee weapons will dull and deal less damage, and ranged weapons will become less accurate. Fortunately, you can repair weapons for a modest sum by talking to a certain type of [[NPC]].
* [[Breakable Weapons]]: All weapons have 'durability' scores that go down when you use them. Though weapons can still be used even at 0% durability, the game averts [[Critical Existence Failure]]: melee weapons will dull and deal less damage, and ranged weapons will become less accurate. Fortunately, you can repair weapons for a modest sum by talking to a certain type of [[NPC]].
** Equipment also has a durability score that goes down the longer it's worn, though it seems to play [[Critical Existence Failure]] straight.
** Equipment also has a durability score that goes down the longer it's worn, though it seems to play [[Critical Existence Failure]] straight.
* [[Breaking the Fourth Wall]]/[[No Fourth Wall]]: Depends on how you look at the theater themes.
* [[Breaking the Fourth Wall]]/[[No Fourth Wall]]: Depends on how you look at the theater themes.
* [[The Caligula]]: Nina Kain, deceased mother of Maria, often acted this way, though she still was beloved and respected by the Town's people.
* [[The Caligula]]: Nina Kain, deceased mother of Maria, often acted this way, though she still was beloved and respected by the Town's people.
* [[Central Theme]]: Sickness and decay—both in the physical and metaphysical sense—are the most obvious ones, though the theme of sacrifice—that everything comes at a price—is also important.
* [[Central Theme]]: Sickness and decay—both in the physical and metaphysical sense—are the most obvious ones, though the theme of sacrifice—that everything comes at a price—is also important.
** The former is present throughout much of the gameplay: Despite being healers, the three playable characters have to cause a lot of death, and their morals (and general well-being) decay along with those of the towns' inhabitants.
** The former is present throughout much of the gameplay: despite being healers, the three playable characters have to cause a lot of death, and their morals (and general well-being) decay along with those of the towns' inhabitants.
** The latter is especially prevalent in {{spoiler|the [[Multiple Endings]] -- there is no truly "perfect" or "good" ending. All three of them are a tradeoff that require the sacrifice of one thing to save another.}}
** The latter is especially prevalent in {{spoiler|the [[Multiple Endings]]: there is no truly "perfect" or "good" ending. All three of them are a tradeoff that require the sacrifice of one thing to save another}}.
* [[Changing Clothes Is a Free Action]]: Although the inventory menu is the only one to avert [[Menu Time Lockout]], your character still puts on/removes clothing instantaneously. Yes, even a ''plague mask''.
* [[Changing Clothes Is a Free Action]]: Although the inventory menu is the only one to avert [[Menu Time Lockout]], your character still puts on/removes clothing instantaneously. Yes, even a ''plague mask''.
* [[Children Are Innocent]]: [[Playing with a Trope|Played with]] [[Deconstruction|to hell and back...]]
* [[Children Are Innocent]]: [[Playing with a Trope|Played with]] [[Deconstruction|to hell and back...]]
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* [[City with No Name]]: Sometimes it is just called "The Town" or, in Russian, "Город" (Gorod). It's also often referred to as "Town-On-Gorkhon" ("Город-на-Горхоне" Gorod-Na-Gorkhonye) (the Gorkhon being the main river that runs through the town).
* [[City with No Name]]: Sometimes it is just called "The Town" or, in Russian, "Город" (Gorod). It's also often referred to as "Town-On-Gorkhon" ("Город-на-Горхоне" Gorod-Na-Gorkhonye) (the Gorkhon being the main river that runs through the town).
* [[The Clan]]: Three of them. The Kains, the Saburovs and the Olgimskys.
* [[The Clan]]: Three of them. The Kains, the Saburovs and the Olgimskys.
* [[Closer to Earth]]: Compared to [[Judge, Jury, and Executioner|what we]] [[Utopia Justifies the Means|hear of]] [[All Crimes Are Equal|the other Inquisitors]], {{spoiler|Aglaja}}, the only female Inquisitor we know of, is extremely fair, kind, and reasonable. (Only ''relatively'', though—she's still quite terrifying in her own right.)
* [[Closer to Earth]]: Compared to [[Judge, Jury, and Executioner|what we]] [[Utopia Justifies the Means|hear of]] [[All Crimes Are Equal|the other Inquisitors]], {{spoiler|Aglaja}}, the only female Inquisitor we know of, is extremely fair, kind and reasonable (only ''relatively'' though... she's still quite terrifying in her own right).
** The [[Rule of Three|trio]] of "aristocratic women" (Lara, Julia, and Anna) are also portrayed as much more level-headed and trustworthy than the actual ruling families, who are primarily male.
** The [[Rule of Three|trio]] of "aristocratic women" (Lara, Julia and Anna) are also portrayed as much more level-headed and trustworthy than the actual ruling families, who are primarily male.
* [[Cosmic Horror Story]]: Of a rather unusual kind, but it still shows.
* [[Cosmic Horror Story]]: Of a rather unusual kind, but it still shows.
* [[Cosmic Plaything]]: [[Fridge Horror|Everyone]], including the player character.
* [[Cosmic Plaything]]: [[Fridge Horror|Everyone]], including the player character.
* [[Creepy Child]]: Laska.
* [[Creepy Child]]: Laska.
** Ospina, too.
** Ospina too.
* [[Critical Existence Failure]]: Limping around and heavily bleeding from innumerable bruises and cuts? No problem—you'll still be able to walk, aim, and fight exactly as well as when you're at 100% health. This wouldn't normally be that notable if it wasn't for the game's otherwise [[Acceptable Breaks From Reality|strict adherence]] [[Averted Trope|to realism]].
* [[Critical Existence Failure]]: Limping around and heavily bleeding from innumerable bruises and cuts? No problem: you'll still be able to walk, aim and fight exactly as well as when you're at 100% health. This wouldn't normally be that notable if it wasn't for the game's otherwise [[Acceptable Breaks From Reality|strict adherence]] [[Averted Trope|to realism]].
** Somewhat averted with the exhaustion and hunger meters: though you won't feel any adverse effects from them until they reach 100%, once they do, your health will begin to drop instead.
** Somewhat averted with the exhaustion and hunger meters: though you won't feel any adverse effects from them until they reach 100%, once they do, your health will begin to drop instead.
** Completely averted with the infection meter, though: the higher it gets, the faster it'll rise, the quicker you'll lose health, and the more disorienting the [[Interface Screw]] will be every subsequent time you're infected.
** Completely averted with the infection meter though: the higher it gets, the faster it'll rise, the quicker you'll lose health, and the more disorienting the [[Interface Screw]] will be every subsequent time you're infected.
** Averted with [[Breakable Weapons|weapon durability]]. Melee weapons will get weaker with less durability, and ranged weapons will become less accurate.
** Averted with [[Breakable Weapons|weapon durability]]. Melee weapons will get weaker with less durability, and ranged weapons will become less accurate.
* [[Cutscene Incompetence]]: At one point, you enter a dungeon reasonably well-armed and with a killing score comprising of dozens of thugs. Then a handful of unarmed mooks approach you and beat the [[Player Character]] into a pulp while you watch helplessly.
* [[Cutscene Incompetence]]: At one point, you enter a dungeon reasonably well-armed and with a killing score comprising of dozens of thugs. Then a handful of unarmed mooks approach you and beat the [[Player Character]] into a pulp while you watch helplessly.
* [[Cutscene Power to the Max]]: Subverted. The opening cutscene of Artemiy's scenario shows him beating a group of armed muggers to death with his bare hands...however, once gameplay starts, it becomes apparent that the battle took its toll on him, as his [[Life Meter]] is at critical levels.
* [[Cutscene Power to the Max]]: Subverted. The opening cutscene of Artemiy's scenario shows him beating a group of armed muggers to death with his bare hands... however, once gameplay starts, it becomes apparent that the battle took its toll on him, as his [[Life Meter]] is at critical levels.
* [[Darker and Edgier]]: One review called Pathologic "''[[The Elder Scrolls|Oblivion]] with cancer, in a good way.''"
* [[Darker and Edgier]]: One review called Pathologic "''[[The Elder Scrolls|Oblivion]] with cancer, in a good way.''"
* [[Dark World]] / [[Genius Loci]] / [[World Gone Mad]]: The entire game...
* [[Dark World]]/[[Genius Loci]]/[[World Gone Mad]]: The entire game...
* [[Daylight Horror]]: Absolutely. Could very well be the best example of this trope when it comes to video games.
* [[Daylight Horror]]: Absolutely. Could very well be the best example of this trope when it comes to video games.
* [[Dialogue Tree]]
* [[Dialogue Tree]]
* [[Dieselpunk]]: The town's architecture, aesthetics and level of technology evoke this, [[Used Future|in a very dreary fashion]].
* [[Dieselpunk]]: The town's architecture, aesthetics and level of technology evoke this, [[Used Future|in a very dreary fashion]].
* [[Disc One Nuke]]: It's possible to get a revolver and a decent amount of bullets on the first day in both the Bachelor's and Haruspicius' scenarios. Though the revolver isn't the greatest weapon, it'll allow you to survive encounters with relative ease, and you won't get any more guns until day 3 or 4.
* [[Disc One Nuke]]: It's possible to get a revolver and a decent amount of bullets on the first day in both the Bachelor's and Haruspicius' scenarios. Though the revolver isn't the greatest weapon, it'll allow you to survive encounters with relative ease, and you won't get any more guns until Day 3 or 4.
** In the Bachelor's scenario, one reward for a sidequest on day 4 is a repellent cape, one of the best pieces of equipment in the game. Normally, the cape doesn't appear in shops for ''three more days''.
** In the Bachelor's scenario, one reward for a sidequest on Day 4 is a repellent cape, one of the best pieces of equipment in the game. Normally, the cape doesn't appear in shops for ''three more days''.
* [[Downer Ending]]: If you refuse to make a decision on the final day, or fail to complete the game properly, you get treated to {{spoiler|a horrific montage of the town overcome by the plague, right before the army comes and destroys everything}}.
* [[Downer Ending]]: If you refuse to make a decision on the final day, or fail to complete the game properly, you get treated to {{spoiler|a horrific montage of the town overcome by the plague, right before the army comes and destroys everything}}.
* [[Eldritch Location]]: ''A lot of them.'' But the "[[Bedlam House|Apiary]]", the [[Alien Geometries|Polyhedron]], and the town's gigantic Abbatoir take the cake...
* [[Eldritch Location]]: ''A lot of them''. But the "[[Bedlam House|Apiary]]", the [[Alien Geometries|Polyhedron]], and the town's gigantic Abbatoir take the cake...
* [[Empathic Healer]]: How the Devotress' [[Healing Hands]] work.
* [[Empathic Healer]]: How the Devotress' [[Healing Hands]] work.
* [[Femme Fatale]]: Maria Kain.
* [[Femme Fatale]]: Maria Kain.
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* [[Firing One-Handed]]: Every weapon except the rifle. Yes, even the [[Sawed-Off Shotgun]].
* [[Firing One-Handed]]: Every weapon except the rifle. Yes, even the [[Sawed-Off Shotgun]].
* [[Fragile Speedster]]: The marauder enemies. They're extremely agile and skilled in melee combat (traits bolstered by the fact that you fight them in small, cramped rooms), but can be killed with a single rifle shot anywhere on their body.
* [[Fragile Speedster]]: The marauder enemies. They're extremely agile and skilled in melee combat (traits bolstered by the fact that you fight them in small, cramped rooms), but can be killed with a single rifle shot anywhere on their body.
** A weapon example is the revolver. It's relatively weak and pretty inaccurate, but its large magazine size allows you to fire multiple bullets in quick succession—useful for dealing with large mobs before you get the shotgun.
** A weapon example is the revolver. It's relatively weak and pretty inaccurate, but its large magazine size allows you to fire multiple bullets in quick succession: useful for dealing with large mobs before you get the shotgun.
* [[Freudian Trio]]: The three lead characters qualify, despite the fact that they don't work as a team at all.
* [[Freudian Trio]]: The three lead characters qualify despite the fact that they don't work as a team at all.
** [[The Spock]]: The Bachelor
** [[The Spock]]: The Bachelor.
** [[The McCoy]]: The Haruspex
** [[The McCoy]]: The Haruspex.
** [[The Kirk]]: The Devotress
** [[The Kirk]]: The Devotress.
* {{spoiler|[[Gaia's Vengeance]]}}: {{spoiler|The infection is spreading because the ''earth'' is sick.}}
* {{spoiler|[[Gaia's Vengeance]]}}: {{spoiler|The infection is spreading because the ''earth'' is sick}}.
* {{spoiler|[[Gainax Ending]]: No matter which one you get, it's going to make your brain blow a circuit}}.
* {{spoiler|[[Gainax Ending]]: No matter which one you get, it's going to make your brain blow a circuit}}.
* [[Gateless Ghetto]]: Avoided. Most of the houses can be broken into. All you need is a lockpick...
* [[Gateless Ghetto]]: Avoided. Most of the houses can be broken into. All you need is a lockpick...
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* [[Getting Crap Past the Radar]]: "But I need the dead tissues not [[I Love the Dead|for entertainment]], but for struggle against the illness!"
* [[Getting Crap Past the Radar]]: "But I need the dead tissues not [[I Love the Dead|for entertainment]], but for struggle against the illness!"
* [[Glass Cannon]]: The arsonist enemies. Their firebombs can deal high amounts of continuous damage, and have long range, but they have just as much health as regular townspeople, meaning they can be killed with a single rifle shot.
* [[Glass Cannon]]: The arsonist enemies. Their firebombs can deal high amounts of continuous damage, and have long range, but they have just as much health as regular townspeople, meaning they can be killed with a single rifle shot.
* [[Golden Ending]]: {{spoiler|Sort of. If you manage to save everybody's adherents during a playthrough, at the end sequence you get to choose between the three endings listed below. ''[[Nintendo Hard|Doing this is very hard]]''. Also, you get some extra Fourth Wall Breaking scenes from the theater too.}}
* [[Golden Ending]]: {{spoiler|Sort of. If you manage to save everybody's adherents during a playthrough, at the end sequence, you get to choose between the three endings listed below. ''[[Nintendo Hard|Doing this is very hard]]''. Also, you get some extra [[Fourth Wall Breaking]] scenes from the theater too}}.
* [[Good Old Fisticuffs]]: Your basic weapon. Nothing special though. More of an [[Emergency Weapon]] at best...
* [[Good Old Fisticuffs]]: Your basic weapon. Nothing special though. More of an [[Emergency Weapon]] at best...
* [[Grey and Gray Morality]]: The line between good and evil can get chillingly thin in this game.
* [[Grey and Gray Morality]]: The line between good and evil can get chillingly thin in this game.
* [[Guide Dang It]]: A lot of sections, especially the effects of items—only a few actually have helpful descriptions, and there's little way to tell which foods are most efficient (bread and smoked meat, by the way). Fortunately, there ''is'' an [https://web.archive.org/web/20130903170718/http://www.pathologic-game.com/path_walkthrough_eng.pdf official guide] that is very helpful.
* [[Guide Dang It]]: A lot of sections, especially the effects of items: only a few actually have helpful descriptions, and there's little way to tell which foods are most efficient (bread and smoked meat, by the way). Fortunately, there ''is'' an [https://web.archive.org/web/20130903170718/http://www.pathologic-game.com/path_walkthrough_eng.pdf official guide] that is very helpful.
** There is a specific example that the walkthrough doesn't help with due to a wonky translation—in day 7 of the Bachelor's scenario, there's a sidequest that involves {{spoiler|collecting the mask and overall of an Executioner}}. However, there's a very narrow window of time for it to actually trigger—you need to talk to Mark Immortal after performing the penultimate step of the day quest, but before actually completing it. Semi-justified, since the sidequest relates to the day quest, but it's still bothersome that the game doesn't tell you this anywhere.
** There is a specific example that the walkthrough doesn't help with due to a wonky translation: in Day 7 of the Bachelor's scenario, there's a sidequest that involves {{spoiler|collecting the mask and overall of an Executioner}}. However, there's a very narrow window of time for it to actually trigger: you need to talk to Mark Immortal after performing the penultimate step of the day quest, but before actually completing it. Semi-justified, since the sidequest relates to the day quest, but it's still bothersome that the game doesn't tell you this anywhere.
*** Even more specifically (also due to translation weirdness), there's one that's a [[Guide Dang It]] within ''the official guide itself''! In the section describing the aforementioned quest, the guide mentions that {{spoiler|the overall}} is in {{spoiler|a "pit" that's "opposite of the cemetery"}}. These are pretty confusing directions—what it's actually referring to is {{spoiler|a small, rectangular morgue that's on the other side of the train tracks, across from the cemetery}}.
*** Even more specifically (also due to translation weirdness), there's one that's a [[Guide Dang It]] within ''the official guide itself''! In the section describing the aforementioned quest, the guide mentions that {{spoiler|the overall}} is in {{spoiler|a "pit" that's "opposite of the cemetery"}}. These are pretty confusing directions: what it's actually referring to is {{spoiler|a small, rectangular morgue that's on the other side of the train tracks, across from the cemetery}}.
* [[Harmful Healing]]: The childrens' powder is one of the very few ways to {{spoiler|reduce your infection level}}, but it takes ''a lot'' of health (around 90%). Considering what it's made of, it's a miracle it can even heal.
* [[Harmful Healing]]: The childrens' powder is one of the very few ways to {{spoiler|reduce your infection level}}, but it takes ''a lot'' of health (around 90%). Considering what it's made of, it's a miracle it can even heal.
** There's "harmful buffing" as well, of sorts - many medicines that boost your immunity have an adverse effect on your health and exhaustion as well, though not nearly to the extent of the powder.
** There's "harmful buffing" as well, of sorts: many medicines that boost your immunity have an adverse effect on your health and exhaustion as well, though not nearly to the extent of the powder.
** Though the powder is perhaps the most prominent example, due to the game's multiple survival meters, this happens for most healing items. Usually, something that restores one bar will reduce the other—for example, eating lemons will decrease exhaustion and increase immunity, but it'll also increase your hunger. Painkillers will allow you to gradually regenerate health, but greatly increase exhaustion. And so on...
** Though the powder is perhaps the most prominent example, due to the game's multiple survival meters, this happens for most healing items. Usually, something that restores one bar will reduce the other. For example, eating lemons will decrease exhaustion and increase immunity, but it'll also increase your hunger. Painkillers will allow you to gradually regenerate health, but greatly increase exhaustion. And so on...
* [[Have a Nice Death]]: When you die, you get a short cutscene with the Executioner and Tragedian symbolically playing out your death scene on the stage of the theater.
* [[Have a Nice Death]]: When you die, you get a short cutscene with the Executioner and Tragedian symbolically playing out your death scene on the stage of the theater.
* [[Healing Factor]]: Taking painkillers will cause you to regenerate health over time. It's very slow though; don't rely on it. They're best used right before sleeping, especially since [[Harmful Healing|they shoot your exhaustion through the roof as well]].
* [[Healing Factor]]: Taking painkillers will cause you to regenerate health over time. It's very slow though, don't rely on it. They're best used right before sleeping, especially since [[Harmful Healing|they shoot your exhaustion through the roof as well]].
* [[Healing Hands]]: The [[Squishy Wizard|Devotress']] hands, apparently. Also a subversion, since she can [[Little Miss Badass|incapacitate or even kill]] with them via her [[Psychic Powers]].
* [[Healing Hands]]: The [[Squishy Wizard|Devotress']] hands, apparently. Also a subversion, since she can [[Little Miss Badass|incapacitate or even kill]] with them via her [[Psychic Powers]].
* [[Heal Thyself]]: You'll be doing that a lot. The only means of restoring your health, though (the actual health, not the infection level), are rest and ''bandages''. That's right, you can even remove the symptoms with a couple of bandages.
* [[Heal Thyself]]: You'll be doing that a lot. The only means of restoring your health, though (the actual health, not the infection level), are rest and ''bandages''. That's right, you can even remove the symptoms with a couple of bandages.