Perpetual Beta: Difference between revisions

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** Minecraft left Beta and went into its first "finished" version on November 18, 2011, and it is ''still'' getting updates. Since the full release we have gotten Jungles, ocelots and cats, a new AI system with loads of new behaviors,[[Why Did It Have to Be Snakes?|creepers being afraid of cats]], a new type of golem, new blocks and items, upside down stairs and slabs and even a doubled build height and the ability to have ''thousands'' of different block and item types from mods. Mojang is gearing up to make life easier for modders and players who use mods.
** And the game is even buggier than before.
* Not only do nearly all [[Massively Multiplayer Online Role Playing Game|MMORPG]] titles release patches, but also new areas and quests.
** For example, powerhouse ''[[World of Warcraft]]'' still receives periodic patches that can, in some cases, dramatically alter the entire game. Every single class has been renovated multiple times, entire concepts have been introduced, tinkered with and in some cases finally abandoned if they didn't work right. ''[[World of Warcraft]]'' right now, pre-Cataclysm (which will completely renovate the ''entire game''... ''again'') is practically unrecognizable from its original launch, even ignoring two expansion packs' worth of new content.
** And [[Multi User Dungeon|MUDs]] before them; since they're free to play, they could openly admit they're a perpetual work in progress.