Persona 3/YMMV: Difference between revisions

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These things about ''[[{{TOPLEVELPAGE}}]]'' are subjective - not everyone will agree with all of them.
 
* [[Alternative Character Interpretation]]:
** Fanon characterizes the Male Protagonist as a [[Sugar and Ice]] [[Emo Teen]] and the Female Protagonist as a [[Stepford Smiler]] [[Genki Girl]]. These characterizations are supported by the manga and drama CDs:
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** The Dreamfest combo skill (Succubus+Incubus) borders on this. It has a high-chance of charming (i.e. neutralizing) all enemies, and works on tough encounters and even some sub-bosses.
** In some instances, Thunder Reign. Anything that doesn't resist/block/absorb/reflect it is guaranteed to get the shocked status effect, and until their next turn, all physical attacks (that they don't block, absorb, or reflect) are guaranteed [[Critical Hit|Critical Hits]]. So, if you're facing a single opponent whose turn comes after your entire party, you get three successive All-Out Attacks. In which fight can you benefit the most from this? Against [[Bonus Boss|The Reaper]].
* [[Germans Love David Hasselhoff]]: In Japan the most popular female character is the female playable character on ''Portable'' or, for the console versions, Aigis. MyWaifuList however shows westerners prefer Mitsuru.
* [[Good Bad Bugs]]: There's a famous exploit in the original game and ''FES'' where pausing the game causes the on-field enemies to change which direction they're moving. Doing so makes it incredibly easy to manipulate the enemies into turning themselves away from you so you can attack them from behind and get an advantage. Unfortunately, it was fixed in ''Person 4'' and ''Persona 3 Portable''.
* [[Hell Is That Noise]]: Five words: "Be careful! I sense [[Bonus Boss|Death]]!" Or, worse still, the quiet jingling of chains that signals the Reaper's approach.
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** In combination to the above two, ''Persona 3 Portable'' adds the fact that when your allies get hit by these attacks, they will use one of your very rare Homunculi to survive it despite the fact you can simply revive them afterwards and if YOU die, then it's game over.
** Another big one is ''Arcana Reversal'' and ''Breaking''. In ''Persona 3'', it's possible to blow people off enough that they eventually get the idea that you don't want to hang out with them anymore; with some of the links (in particular romantic partners), it's possible to screw up social interactions so badly that you stop being friends entirely. Both require extra time to repair back into normal mode, and while in reversal, it's impossible to raise the link higher, and broken links ''no longer contribute bonus EXP''. The mechanic effecitvely disappears in ''Persona 4'' and ''Persona 5'': there are one or two reversal possibilities in dialogue in ''Persona 4'', but you more or less have to be willfully dense to stumble into them.
** Relatedly, the romance mechanics in the original campaign can annoy people, especially newer fans coming in from ''Persona 4'' and ''Persona 5'': in those games, a romance state is triggered toward the very end of a Social Link (usually around stage 9, often with an explicit choice involving asking someone out), but in ''Persona 3'', it actually triggers much earlier... typically stage 6 or so. This also means though, that the various romantic interests can get ''jealous'' of each other unless maxed out... which is another way to bumble right into a reverse. While it's a bit more accurate to the mercurial nature of teenagers, from a gameplay standpoint, it's unbelievably aggravating to deal with and adds yet another factor into 100% Social Link runs, even on NG+, and also means you have no choice ''but'' to be a [[Casanova]], even if you wanted to play your protag as being faithful to just one girl. Needless to say, one of ''Persona 4''{{'}}s big banner improvements was changing how this worked to give the player more control and to remove jealousy, the design of which even got backported into ''Persona 3 Portable''{{'}}s female route.
** In the original and ''FES'' update, you didn't have direct control over the party. This is thankfully fixed in the PSP remake.
** In order to lock down the very powerful skills in the PSP remake, they converted them to [[Fetch Quest|Fetch Quests]]... you now have to grind on shadows to get enough of a certain type of gem to drop.
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** In the [[Updated Rerelease]] ''Persona 3 Portable'', {{spoiler|Ken, the [[Jail Bait]] [[Adorably Precocious Child]], is a romance option with a "spend the night" event at Social Link level 10}}. [[Values Dissonance|This was heavily edited in the US version]].
 
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[[Category:YMMV]]
[[Category:Persona 3]]