Persona 4: Difference between revisions

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* [[Creepy Monotone]]: In contrast to [[Large Ham|all the other Shadows]], {{spoiler|Shadow Teddie}} barely has any fluctuations in his voice at all. Depending on your perspective, it's either absolutely bone chilling or completely awesome.
** While not as much as the former, {{spoiler|Shadow Mitsuo is somewhat of a [[Dull Surprise]], due to the fact he represents Mitsuo's inner emptiness}}.
* [[Critical Annoyance]]: Much like the previous game, you have Teddie for an announcer during the battle who gives you information about damage taken or status effects. Unfortunately, much like [[Mission Control]] the previous game, he. [[ThisPunctuated! IsFor! SpartaEmphasis!|Just. Won't. Shut. Up.]] It is made slightly better by the fact that Teddie is replaced midway through for Rise, but she also never shuts up and neither she nor Teddie will ever tells you anything you couldn't already see on the screen. This also becomes [[Stop Helping Me!|irritating because they never stop talking about the number of enemies, who defeated what enemy and what a cool move the character made]].
* [[Critical Hit]]: The animations that show it are quite satisfying to see. Also grants extra turns. Unlike in some other games, this doesn't have to be entirely random. There are spells that influence the probability of getting one.
* [[Cross Counter]]: You and [[Fan Nickname|Brosuke]] get into one of these at the end of his Social Link Max.