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* Blizzard's strategy games starting from ''[[StarCraft]]'' are notably different from most RTS's in that instead of mutually exclusive campaigns they incorporate the advances of all sides of conflict into a single story line often allowing a different look at the same events.
* Blizzard's strategy games starting from ''[[StarCraft]]'' are notably different from most RTS's in that instead of mutually exclusive campaigns they incorporate the advances of all sides of conflict into a single story line often allowing a different look at the same events.
* A number of entries in the ''[[Command and Conquer]]'' series feature campaigns covering the same plot told from different perspectives:
* A number of entries in the ''[[Command and Conquer]]'' series feature campaigns covering the same plot told from different perspectives:
** ''Tiberian Sun: Firestorm'' and ''Tiberium Wars'' for the [[Command and Conquer Tiberian Series]] follow the same storyline from both GDI and NOD's side {{spoiler|as well as the Scrin's}}.
** ''Tiberian Sun: Firestorm'' and ''Tiberium Wars'' for the ''[[Command & Conquer: Tiberium]]'' series follow the same storyline from both GDI and NOD's side {{spoiler|as well as the Scrin's}}.
** The campaigns in the [[Command and Conquer Red Alert Series]] aren't ''entirely'' mutually exclusive, as there are certain overlaps in some missions. Such as invading Washington D.C. as the Soviets and liberating it as the Allies in ''Red Alert 2.''
** The campaigns in the [[Command and Conquer Red Alert Series]] aren't ''entirely'' mutually exclusive, as there are certain overlaps in some missions. Such as invading Washington D.C. as the Soviets and liberating it as the Allies in ''Red Alert 2.''
** ''[[Command & Conquer: Generals]]'' and its expansion ''Zero Hour'' have campaigns that follow chronologically from one another.
** ''[[Command & Conquer: Generals]]'' and its expansion ''Zero Hour'' have campaigns that follow chronologically from one another.