Plunder: Difference between revisions

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* A game play mechanic in ''[[Fire Emblem]]: Thracia 776''. Since you get very little money on your own, the best way to get items and weapons are to Capture enemy units, strip them of their possessions and then release them.
* A game play mechanic in ''[[Fire Emblem]]: Thracia 776''. Since you get very little money on your own, the best way to get items and weapons are to Capture enemy units, strip them of their possessions and then release them.
* The average [[RPG]] has the gameplay mechanic of "When it's dead, loot it.". [[Moral Dissonance|The moral implications of]] [[Grave Robbing|robbing the dead]] [[Moral Dissonance|rarely come up,]] [[Rule of Fun|because getting cool new stuff is always fun.]]
* The average [[RPG]] has the gameplay mechanic of "When it's dead, loot it.". [[Moral Dissonance|The moral implications of]] [[Grave Robbing|robbing the dead]] [[Moral Dissonance|rarely come up,]] [[Rule of Fun|because getting cool new stuff is always fun.]]
** Partially subverted in [[Elona]]. Looting the bodies of monsters you kill yourself is OK, but looting dead adventurers' bodies (most have been dead for long) aren't-- there is a karma penalty for the latter.
** [[Downplayed]] in [[Elona]]. Looting the bodies of monsters you kill yourself is OK, but looting dead adventurers' bodies (most have been dead for long) aren't-- there is a karma penalty for the latter.



== [[Web Comics]] ==
== [[Web Comics]] ==