Porting Disaster: Difference between revisions

replace disambiguation link with correct link
(replace disambiguation link with correct link)
Line 550:
** Pacing and level design fitted to meet hardware requirements of consoles as well as functionality of the controllers.
* After being delayed for well over an ''entire month'', the PC version of ''[[Batman: Arkham City]]'' has ridiculously unoptimized graphical settings, forces Direct X 11 despite its infamous bugginess, contains crippling DRM and sometimes has problems with connecting to GFWL for absolutely no reason.
* The PC release of ''[[Tangled: The Video Game]]'' was left with a half-assed co-op mode where for some strange reason, ''only the second player'' can use a controller while player one is forced to make do with a keyboard. Pity the poor little girl whose dexterity is not that refined enough to play as Rapunzel using the WASD keyboard control scheme (you can, however, adjust the default keyboard mapping, though), as what Steam reviews from disgruntled parents can attest. Apparently, the porting house responsible for the Windows conversion forgot to note that the game's target audience is ''small children'', not ''first-person shooter players.'' And to add insult to injury, the Windows release was left unpatched at 1.0, effectively abandoning it soon after release. Sure, it is a movie tie-in game for kids, but they shouldn't have released it on Steam at all if they left it at such a sorry state. Though if there is any consolation, a rudimentary online co-op mode is available on the Steam release of the game via Steam Remote Play Together, and best of all, it doesn't require the second player to own a copy of the game, either.
* ''[[Cars 2]]'' and ''[[Toy Story 3]]'' for Windows were based on the cut-down ports of their respective Wii versions, as opposed to the similar but arguably superior Xbox 360 and PlayStation 3 releases. A number of levels and cutscenes were omitted, and that's even when a low-end family computer could shrug off those removed levels at low settings anyway.
* ''[[Redout: Space Assault]]'' ran fine as a mobile Apple game. When ported to PC, they neglected to scale it to match the different hardware available on PC. As a result, due to poor to non-existent FPS limiting, it can overstress even computers it's more than optimal for because it lacks a governor on how much FPS it can feasibly render, so it tries to burn your GPU alive pushing it out the ceiling. Unless you set your GPU to give it a hard limit of 60 FPS to override this, you can fry your PC this way.