Post-Processing Video Effects: Difference between revisions

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m (Looney Toons moved page Post Processing Video Effects to Post-Processing Video Effects: adding proper punctuation)
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* ''[[Garry's Mod]]'' has a menu for post-processing effects.
* ''[[Breath of Fire: Dragon Quarter]]'' uses an ever-so-subtile static filter during most of the gameplay to give the appearance of being viewed through an aged CRT monitor, as is fitting for the game's setting.
* ''[[Nie RNieR]]''. Oh GOD [[Nie RNieR]]. I dare you to leave a dark area into a bright area without squinting/covering your eyes because of the bloom.
* ''[[Gears of War]]'' has various post processing filters available in the options menu.
* ''[[Just Cause|Just Cause 2]]'' subtly changes the postprocessing depending on the environment. Red is emphasized in deserts and decreased in snowy areas, and in the former distant objects are more blurry.