Display title | Powers of Two Minus One |
Default sort key | Powers of Two Minus One |
Page length (in bytes) | 11,506 |
Namespace ID | 0 |
Page ID | 47698 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | MilkmanConspiracy (talk | contribs) |
Date of latest edit | 17:55, 15 March 2024 |
Total number of edits | 10 |
Recent number of edits (within past 180 days) | 1 |
Recent number of distinct authors | 1 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Video games are nothing more than computer programs, and they're limited by the systems they run on. One particularly strict limitation is the fact that computers can't handle numbers of arbitrary size with any kind of efficiency. Since efficiency is normally pretty important for video games, this places some hard limits on the range of values they can work with. Since computers work in binary, that size has to be a certain number of bits (binary digits - a zero or a one). Numbers stored in a computer's memory are called variables. |