Press Start to Game Over: Difference between revisions

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* The dark colors of ''[[Another World (video game)|Another World]]'s'' first screen, in which the protagonist suddenly appears in a body of water inhabited by an unseen, tentacled monster, does not make it at all clear that the best choice of action is to immediately swim upward to safety. (In fact, it doesn't make it clear that ''the opening cutscene has ended''.) If you don't move quickly enough, you'll be killed within the first five seconds of game play.
* The dark colors of ''[[Another World (video game)|Another World]]'s'' first screen, in which the protagonist suddenly appears in a body of water inhabited by an unseen, tentacled monster, does not make it at all clear that the best choice of action is to immediately swim upward to safety. (In fact, it doesn't make it clear that ''the opening cutscene has ended''.) If you don't move quickly enough, you'll be killed within the first five seconds of game play.
** Succeeding in that, if you don't leave the ''second'' screen immediately, the monster will reach up and snatch you back down, killing you anyway.
** Succeeding in that, if you don't leave the ''second'' screen immediately, the monster will reach up and snatch you back down, killing you anyway.
* In ''[[Dragon's Lair]]'', every room is basically [[Press X to Not Die]], so one's demise can occur in a hurry--even if you DO start out with three lives.
* In ''[[Dragon's Lair]]'', every room is basically [[Press X to Not Die]], so one's demise can occur in a hurry—even if you DO start out with three lives.
* In ''[[Sonic Heroes]]'', certain stages start with your team falling onto the first platform. If you try moving in a direction before the team hits the ground, you can [[Epic Fail|miss the platform, keep falling and die]].
* In ''[[Sonic Heroes]]'', certain stages start with your team falling onto the first platform. If you try moving in a direction before the team hits the ground, you can [[Epic Fail|miss the platform, keep falling and die]].
* [[Kings Field]] The Ancient City: Walk forward for about five seconds from the start.
* [[Kings Field]] The Ancient City: Walk forward for about five seconds from the start.
* ''[[Action 52]]'' had one--in StarEvil (a vertically-scrolling shoot-em-up), there's an obstacle at the very start of the game. Not dodging it might seem like [[People Sit on Chairs]]--except it's ''so'' close to the start that you literally have less than one second from ''exiting the title screen'' to dodge it.
* ''[[Action 52]]'' had one—in StarEvil (a vertically-scrolling shoot-em-up), there's an obstacle at the very start of the game. Not dodging it might seem like [[People Sit on Chairs]]—except it's ''so'' close to the start that you literally have less than one second from ''exiting the title screen'' to dodge it.
* The first ''[[Leisure Suit Larry]]'' game: Walk south on the road. You become an instant pancake. Game over. Walk into the alleyway to the west, get beaten to death by a mugger. Game over.
* The first ''[[Leisure Suit Larry]]'' game: Walk south on the road. You become an instant pancake. Game over. Walk into the alleyway to the west, get beaten to death by a mugger. Game over.
* The first ''[[Space Quest]]'' (original) game on a modern computer: Set speed to "Fastest". A few seconds later, the Arcada explodes and it's game over.
* The first ''[[Space Quest]]'' (original) game on a modern computer: Set speed to "Fastest". A few seconds later, the Arcada explodes and it's game over.