Press X to Not Die: Difference between revisions

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** Apart from it being the triangle button, [[Bonus Boss]] Sephiroth applies this horrifyingly literally - his reaction event requires you to press triangle to not end up hit multiple times with [[BFS|seventeen feet of sword]], and he frequently does this ''right after'' [[Oh Crap|Descend, Heartless Angel]], a move that puts Sora on one life with no mana. Miss the triangle? You have to start again.
** Apart from it being the triangle button, [[Bonus Boss]] Sephiroth applies this horrifyingly literally - his reaction event requires you to press triangle to not end up hit multiple times with [[BFS|seventeen feet of sword]], and he frequently does this ''right after'' [[Oh Crap|Descend, Heartless Angel]], a move that puts Sora on one life with no mana. Miss the triangle? You have to start again.
* ''Mario And Luigi, Bowser's Inside Story'' has two QTEs as well. First is when you fight {{spoiler|the Dark Star}} in Bowser's body, defeating it causes it to do a [[Taking You with Me]] in which you have to Mash A and B so Mario and Luigi escape, {{spoiler|the aforementioned trope is averted because the Dark Star survives as well}}. Second, as your chasing {{spoiler|Dark Bowser up Peach's Castle}}, he pauses to get into a psudeo Beam War with Bowser, using their fire breath. The player has to Mash X to (assumingly) Not Die. Also happens again at the very end just before the final boss fight proper, although that one doesn't require the player's input as it is a stylized entrance to the battle.
* ''Mario And Luigi, Bowser's Inside Story'' has two QTEs as well. First is when you fight {{spoiler|the Dark Star}} in Bowser's body, defeating it causes it to do a [[Taking You with Me]] in which you have to Mash A and B so Mario and Luigi escape, {{spoiler|the aforementioned trope is averted because the Dark Star survives as well}}. Second, as your chasing {{spoiler|Dark Bowser up Peach's Castle}}, he pauses to get into a psudeo Beam War with Bowser, using their fire breath. The player has to Mash X to (assumingly) Not Die. Also happens again at the very end just before the final boss fight proper, although that one doesn't require the player's input as it is a stylized entrance to the battle.
* Considering that dungeon crawling in ''[[Riviera the Promised Land|Riviera: The Promised Land]]'' is composed almost entirely of [[Quick Time Event|Quick Time Events]], it's not too surprising when a trap throws one of these at you.
* Considering that dungeon crawling in ''[[Riviera: The Promised Land]]'' is composed almost entirely of [[Quick Time Event|Quick Time Events]], it's not too surprising when a trap throws one of these at you.