Press Your Luck/YMMV: Difference between revisions

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** In the first five months of the show, the buzzers that the contestants used to ring-in, when answering a question, or stopping the board, were supported by spring coils. They would break apart if they were slammed too hard, which happened on occasion (resulting in some editing to omit the scenes where the buzzers were being put back together). About 4 months in, they tried to fix this problem by changing the sticks that supported the buzzers. That, too, didn't work either, so it was decided to completely redesign them in February 1984.
** In the first five months of the show, the buzzers that the contestants used to ring-in, when answering a question, or stopping the board, were supported by spring coils. They would break apart if they were slammed too hard, which happened on occasion (resulting in some editing to omit the scenes where the buzzers were being put back together). About 4 months in, they tried to fix this problem by changing the sticks that supported the buzzers. That, too, didn't work either, so it was decided to completely redesign them in February 1984.
{{quote|'''Peter Tomarken''' ( To Troy Garrison in a January 1984 episode during Round 2, after Troy broke his buzzer, and putting it back together): '''"DON'T BREAK ANYTHING!"'''}}
{{quote|'''Peter Tomarken''' ( To Troy Garrison in a January 1984 episode during Round 2, after Troy broke his buzzer, and putting it back together): '''"DON'T BREAK ANYTHING!"'''}}
* [[Suspiciously Similar Song]]: The main theme was kind of similar to the stock music used on the 1983 pilot.
** The 2009 game used the pilot theme as, according to Ludia, Fremantle didn't have the master copy of the series' theme and forbade them from using the various full-length clean copies circulating on the Internet. To add further insult, the board sound used is the original one (used in September/October 1983) and only plays for ''one second''. Oddly, the [[PlayStation 3]] version uses the series theme and a looping board sound.
** The 2007 DVD game uses a rather bizarre Jimmy Hart Version of the actual theme music.
* [[They Changed It, Now It Sucks]]: By early August 1985, the Big Board had settled into a respectable configuration for both rounds. During the final season, however, the Round 2 layout had various slides needlessly moved around while nearly the entire board was in flux, with values going up and down so often that the ultimate victim ended up being [http://users.btes.tv/syoder/pylboard/articles/pac.html Pick-A-Corner] — the day the slides went neon was when the once-"fixed" directional square began breaking, as the values in the other three corners never remained static for very long and consistently conflicted with each other (including three layouts where players chose between ''identical values''); instead of correcting the problem, Pick-A-Corner was simply replaced on July 25, 1986 by a $1,000 + One Spin slide. <ref>(The space returned for ''Game Show Marathon'' in 2006, but remained broken.)</ref>
* [[They Changed It, Now It Sucks]]: By early August 1985, the Big Board had settled into a respectable configuration for both rounds. During the final season, however, the Round 2 layout had various slides needlessly moved around while nearly the entire board was in flux, with values going up and down so often that the ultimate victim ended up being [http://users.btes.tv/syoder/pylboard/articles/pac.html Pick-A-Corner] — the day the slides went neon was when the once-"fixed" directional square began breaking, as the values in the other three corners never remained static for very long and consistently conflicted with each other (including three layouts where players chose between ''identical values''); instead of correcting the problem, Pick-A-Corner was simply replaced on July 25, 1986 by a $1,000 + One Spin slide. <ref>(The space returned for ''Game Show Marathon'' in 2006, but remained broken.)</ref>
* [[What an Idiot!]]:
* [[What an Idiot!]]: