Psychonauts/Nightmare Fuel: Difference between revisions
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** The sobbing of the Emotional Baggage can be disturbing, especially if said baggage is off-screen, and it takes a while to reach it, with the sobbing in the background all the while...
** The strange pieces of meat in the Brain Tumbler Experiment level that start to quiver and give off green "gas" when you punch them can be deeply unsettling.
*** Listen to the background music in Milla's "Dance Rave" mindscape. Eventually, you'll realize that what sounds like laughing... is ''crying.'' The music is trying to drone it out.
*** Then you find the secret room and find out why this is. That was just horrible.
* While it's one of the funniest levels in the game, The Milkman Conspiracy has its dark underbelly. It's not just the falsely bright and physics-defying overworld wearing on the nerves, the hinge-jawed watchers, sword-swallowing hedge trimmers, and getting pulled not once, but twice into a nightmare world to fight with dark, gas-masked figures that vomit chunks of their former victims, then turn to glass and shatter. While silly at first, the paranoia permeating the level eventually warps the player's thoughts just a little bit towards Boyd's mindset. When you start looking over your shoulder for walking mailboxes, it's a good idea to turn off the console and have a little lie-down.
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*** Oh yeah, and they're some of the few human NPCs that your Pyrokinesis will actually ignite.
**** Which gets even better/worse when you realize that Boyd's particular 'last straw' was ''burning down the mall that fired him with makeshift Molotov cocktails''. He later burns down the asylum as part of his mental programming.
** The Lungfish boss fight combines gamer-based fear with psychological terrors. It takes place at the bottom of a dark lake, in a bubble of air that the boss can contract from "almost comfortable" to "unbearably claustrophobic" in a matter of seconds. Since the main character and his family have all been cursed to die in water, a pair of glowing green hands hover at the edge of the bubble, following the player's movements and grabbing them the second they stumble across the barrier. At three or four intervals, the boss swims off, dragging the bubble with it and forcing the player to run through a series of harrowing obstacle courses before the water closes in. The Lungfish itself is a hulking mutant, but the truly troubling part regarding it comes after the fight, when it's revealed
* The final boss. Even if you ignore that getting there involves such gems as [[Mix-and-Match Critters]] coming out of meat grinders, freaky ghost-things appearing on the walls and wailing Raz's name, a race against rising water which, if you get anywhere near it, ''drags you in'', and all the rest of the sadistic-platforming horror that is [[Scrappy Level|the Meat Circus]], it's a giant, evil, Frankensteinian abomination that comes out of a meat grinder after the already-upsetting shades of two people's [[Parental Issues]] get thrown in.
* The Butcher is ''scary enough'', but when he hits the ground with his axe, look at the ground, ''it's bleeding''. It doesn't help that he sees you as a slab of meat if you use Clairvoyance.
* Fairly subtle, compared to levels like the Meat Circus, but if you think too hard about two of Raz’s throwaway lines from Black Velvetopia, a moment of "I wish I hadn't thought of that" can ensue. At one point, he remarks
* {{spoiler|The Brain Tanks are disturbing because either the child's brain they use for a weapon is [[Mind Raped]] into trying to kill its friends, or it's constantly given shocks and prods to produce psychic power. It's implied you're only half-conscious inside it, but still}}...
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