Put Down Your Gun and Step Away: Difference between revisions

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The heroes will do ''exactly'' that, and it's usually only a stroke of luck that saves them from the villain just plugging them right then and there. It's implied that [[Karmic Death|karmically this is the right thing to do]], though, so that stroke of luck will happen nearly every time as a "reward."
The heroes will do ''exactly'' that, and it's usually only a stroke of luck that saves them from the villain just plugging them right then and there. It's implied that [[Karmic Death|karmically this is the right thing to do]], though, so that stroke of luck will happen nearly every time as a "reward."


Even trained police and military will do this, [[Did Not Do the Research|which goes against every rule]] and [[Idiot Ball|all logic]] [[Artistic License Military|in real life in regards to this situation]]. In fact, there was an episode of ''[[Cops (series)]]'' where we see the trainer emphatically tell the police officers to ''never'' take their gun off for a hostage taker.
Even trained police and military will do this, [[Did Not Do the Research|which goes against every rule]] and [[Idiot Ball|all logic]] [[Artistic License Military|in real life in regards to this situation]]. In fact, there was an episode of ''[[COPS (series)|COPS]]'' where we see the trainer emphatically tell the police officers to ''never'' take their gun off for a hostage taker.


A possible reason why this works in fiction is that [[Evil Is Cool]] in there. In [[Real Life]], criminals are far more cowardly and ''most definitely'' not cool. On the other hand, hitting an object as small as a person's head at more than a few paces with a handgun is ''really'' difficult, so it's more of a case of psychological pressure on a cowardly criminal that makes this trope far from [[Truth in Television]], but that could be said of most cases of defensive firearm use.
A possible reason why this works in fiction is that [[Evil Is Cool]] in there. In [[Real Life]], criminals are far more cowardly and ''most definitely'' not cool. On the other hand, hitting an object as small as a person's head at more than a few paces with a handgun is ''really'' difficult, so it's more of a case of psychological pressure on a cowardly criminal that makes this trope far from [[Truth in Television]], but that could be said of most cases of defensive firearm use.
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* In Blue Force, there is a scene where you and you partner are investigating a criminal on a house boat. Once you break in you are faced with the bad guy and asked to put down your weapons. After some hesitation your partner does, and if you follow suit you both get shot (duh).
* In Blue Force, there is a scene where you and you partner are investigating a criminal on a house boat. Once you break in you are faced with the bad guy and asked to put down your weapons. After some hesitation your partner does, and if you follow suit you both get shot (duh).
* Partially subverted, partially played straight in the GDI ending of ''[[Command & Conquer]]: Tiberian Sun''. Michael McNeil charges into the Temple of Nod to find Kane with a knife to Umagon's neck and a gun pointed at him. She says "Kill him! Forget about me!", which makes sense because Kane is soon to slip away (with the ICBM launchers destroyed, the world-altering tiberian missile could be intercepted by the space station Philidelphia by this point) and probably find another way to destroy the space station and launch his missile. McNeil keeps his pistol trained on Kane at all times, allowing a brief [[Hannibal Lecture]], when a luckly-timed bomb detonation nearby gives Umagon the distraction she needs to escape Kane's clutches.
* Partially subverted, partially played straight in the GDI ending of ''[[Command & Conquer]]: Tiberian Sun''. Michael McNeil charges into the Temple of Nod to find Kane with a knife to Umagon's neck and a gun pointed at him. She says "Kill him! Forget about me!", which makes sense because Kane is soon to slip away (with the ICBM launchers destroyed, the world-altering tiberian missile could be intercepted by the space station Philidelphia by this point) and probably find another way to destroy the space station and launch his missile. McNeil keeps his pistol trained on Kane at all times, allowing a brief [[Hannibal Lecture]], when a luckly-timed bomb detonation nearby gives Umagon the distraction she needs to escape Kane's clutches.
* Sometimes crooks in ''[[LA Noire]]'' take bystanders hostage. Rather than throw your gun away (which they might tell you to in a cutscene before the minigame begins) you're expected to shoot them before they decide to kill their hostage anyway (plus there's a few action sequances where a gang takes groups of hostages, where it's basically the same as any other firefight, except you have to avoid shooting the hostages).
* Sometimes crooks in ''[[L.A. Noire]]'' take bystanders hostage. Rather than throw your gun away (which they might tell you to in a cutscene before the minigame begins) you're expected to shoot them before they decide to kill their hostage anyway (plus there's a few action sequances where a gang takes groups of hostages, where it's basically the same as any other firefight, except you have to avoid shooting the hostages).
* A pair of Thalmor soldiers pull this in ''[[The Elder Scrolls V: Skyrim]]'' during the quest "Diplomatic Immunity", using {{spoiler|the guy who got you into the embassy}} as a hostage. Most players find this a great time to [[Why Don't You Just Shoot Him?|Just Shoot Them]].
* A pair of Thalmor soldiers pull this in ''[[The Elder Scrolls V: Skyrim]]'' during the quest "Diplomatic Immunity", using {{spoiler|the guy who got you into the embassy}} as a hostage. Most players find this a great time to [[Why Don't You Just Shoot Him?|Just Shoot Them]].


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[[Category:Guns and Gunplay Tropes]]
[[Category:Guns and Gunplay Tropes]]
[[Category:Television Is Trying to Kill Us]]
[[Category:Television Is Trying to Kill Us]]
[[Category:Put Down Your Gun and Step Away]]
[[Category:{{PAGENAME}}]]