Quicksand Box: Difference between revisions

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{{trope}}
[[File:pennyarcademeffect 8295.png|link=Penny Arcade|rightframe]]
{{quote|''I have a hard time with [[Grand Theft Auto|GTA]]. I find the total freedom paralyzing. When given the opportunity to do anything, I tend to do nothing.''|'''Tycho''', ''[[Penny Arcade]]''}}
 
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Efforts to avoid this in sequels may be seen as overly-pampering and produce an [[Unpleasable Fanbase]]. [[Tropes Are Not Bad|Openness is not bad]], some players prefer the risk of getting lost to be being railroaded. Compare [[Alt-Itis]], which largely focuses on differing character abilities and options, and [[Sidetracked by the Gold Saucer]], which may overlap. Contrast [[No Sidepaths, No Exploration, No Freedom]].
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{{examples}}
== [[Action Adventure]] ==
* ''[[La-Mulana]]'' can be like this, even though the whole ruins aren't initially open to you. You do, however, have very little in the way of objectives when you first enter the ruins. Being that Lemeza is an archaeologist, exploration is one of the main themes of the game—puzzles and hints are everywhere. It's often not obvious what solving a particular puzzle does for you, and it's difficult at times to figure out just which puzzle will help you to conquer which obstacle. If you miss a certain early item, you might not even know when you've solved a puzzle, which could lead to a lot of frustrated wandering as you try to figure out what, if anything, you just accomplished.