RPG Maker: Difference between revisions

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* [[Downloadable Content|DLC]]: Available via the Steam release of RPG VX Ace, which includes new game tiles, music, and other resources. VX had a Samurai DLC, and RPG Maker MV has it's own DLC.
** It's possible to add DLC to a created game via the game engine (in XP and higher), though this more a form of patching than DLC, though it has have the same intended effect.
* [[Game Breaking Bug]]: Can be self -induced by bad event or scripting work.
* [[Exactly What It Says on the Tin]]: It was designed as game creation engine for RPGs, though a talented programmer could possibly make other types of game depending on their programming skill.
* [[Fanon]]: The "default" characters of the game engines (as in, the stock characters and names they are assigned in the game database) are often given added characterization and meta details even in some official creator works, with "Ralph" (the default Vx Ace Hero character) being a semi-official [[mascot]].
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* [[Obvious Beta]]: RPG Maker MV shipped like this.
* [[Super-Deformed]]: The default art style of most of the engines save for XP is in this style, with RPG Maker DS taking this trope as far as it can within the limits of the game art style. This can be averted in VX and later engines by using XP sized sprites, commonly referred to as "Mack Style" sprites, after the original creator of character sprite edits of VX/VX Ace art that was given an XP like appearance.
* [[Video Game Geography]]: Depending on the design choice of the creator, maps can be torodial (loop around) or flat and rectangular. Certain scripting allows mapping to defy physics, such as going to the extreme east end of the map dropping you at the north end if scripted to do so.