Radiant Historia: Difference between revisions

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Enter our hero, Stocke, an Alistel spy. He is sent into Granorg territory alongside new teammates Raynie and Marco to rescue another spy who was captured. Unfortunately, the lot of them find themselves surrounded; the spy, Raynie, and Marco bite the dust; and Stocke is heavily wounded. He finds himself in Historia, a world between time and space. It is there that a pair of children give him the ability to travel through time, space, and the timelines, telling him that the world needs his new power. Going back and rescuing his team from their fate, Stocke must now cross between two timelines - one where he remains a spy, one where he joins his friend Rosch in the army - to guide history down the "[[Golden Path|razor-thin path]]" that leads to salvation.
 
A'''''Radiant Historia''''' ia a DS RPG by a dream team made up of members of the ''[[Persona 3]]'', ''[[Strange Journey]]'', ''[[Shin Megami Tensei Nocturne]]'', ''[[Radiata Stories]]'', and ''[[Etrian Odyssey]]'' development teams, with music by [[Yoko Shimomura]]. Released in North America on Feb 22nd, 2011. Not to be confused with ''[[Radiata Stories]]'', of course.
 
{{tropelist}}
* [[0% Approval Rating]]: Averted.
* [[Three Quarters View]]
* [[24-Hour Armor]] -: Rosch in particular.
* [[Abandoned Laboratory]] -: Par for the course in a game like this.
* [[Ability Required to Proceed]]:
* [[Absurdly Spacious Sewer]] - Also par for the course.
** Once you learn to blow up rocks, you will have to use it all the time.
* [[Acceptable Breaks From Reality]] - Stocke keeping his levels and items between timelines is justified by [[San Dimas Time|his personal timeline remaining unchanged]]. The same cannot be said of his party members, but they keep their levels and skills regardless. As [[Nintendo Power]] put it: "Just think about how much it would suck if they didn't."
** Who in their right mind would take a barrel of gunpowder and make it ''invisible''?
* [[Absurdly Spacious Sewer]] -: Also par for the course.
* [[Acceptable Breaks From Reality]] -: Stocke keeping his levels and items between timelines is justified by [[San Dimas Time|his personal timeline remaining unchanged]]. The same cannot be said of his party members, but they keep their levels and skills regardless. As [[Nintendo Power]] put it: "Just think about how much it would suck if they didn't."
* [[Action Initiative]]
* [[Actually Four Mooks]] -: Up to 7, actually.
* [[Aerith and Bob]]
* [[All Swords Are the Same]]: Both Stocke and Marco can wield swords, and despite the fact they are clearly two completely different types of swords (a longsword and a short one-handed blade), they both can equip any and all types of swords. This also applies to armor, since Stocke, Raynie, Marco, and Rosch can all equip the same types of armor. The first three are somewhat understandable, but [[The Big Guy|Rosch]] fitting into the same pieces of armor is tad ridiculous.
* [[Alternate History]] -: Stocke's decision at the beginning of the game to either stay in Specint or leave to join a brigade led by Rosch leads to two alternate histories.
* [[Always Check Behind the Chair]] -: Especially since some treasure chests are invisible.
* [[Ambidextrous Sprite]] -: Mostly played straight (especially with portraits) except for one aversion: Rosch's left-facing and right-facing map sprites both have his Gauntlet as his left arm.
* [[Anime Theme Song]]: Haruka Shimotsuki on [http://www.youtube.com/watch?v=-cL8FFzYIzE -HISTORIA-] during the end credits.
* [[Anticlimax Boss]] -: The fight against {{spoiler|Standard History Rosch}} is very easy. Later subverted with {{spoiler|Alternate History Rosch.}}
* [[Apathetic Citizens]] -: The people of Alistel are remarkably chill considering what's going on around them due to their blind faith in the Prophet Noah.
* [[Arbitrary Headcount Limit]] -: Three characters can fight at a time.
* [[Assassin Outclassin']]: In an unlockable ending scene, some unidentified assassin tries to kill {{spoiler|Eruca}}. However, the target uses {{spoiler|the Vanish technique}} they learned from {{spoiler|Stocke}} to take out the assassin.
* [[Authority Equals Asskicking]] -: King Garland, who united his country by beating up the other factions.
* [[Awesome Moment of Crowning]] -: Averted:; {{spoiler|Eruca becomes Queen with no fanfare at all}}.
* [[Aw, Look -- They Really Do Love Each Other]] - : {{spoiler|The bad ending to [[Romance Sidequest|"At Journey's End."]] A popular bad end because it's the only way to see Raynie give Stocke [[The Glomp]], and reveal their affection for each other, which not even the [[Golden Ending]] does.}}
* [[Antidote Effect]] -: Lots of it.{{context}}
* [[Back Tracking]] -: Loads and loads and loads of it. The whole point of the game, really.
* [[Babies Ever After]] -: {{spoiler|Sonja and Liese are pregnant in the ending if their respective sidequests are cleared.}}
* [[Battle Couple]] -: {{spoiler|Stocke and Raynie.}}
* [[Because Destiny Says So]] -: Stocke is only capable of changing certain decisions he makes. So, his inability to prevent {{spoiler|the destruction of the Rosch Brigade and the necessity of Kiel's sacrifice}} is understandably infuriating to both him and the player.
** {{spoiler|They get better in the [[Golden Ending]], having been rescued by a mysterious man in red whose name they can't quite remember, [[Foreshadowing]] the final reveal that Stocke ''didn't'' [[Heroic Sacrifice|give his life in the Ritual]] - [[Big Bad|Heiss]] had a [[Heel Face Turn|change of heart]] instead.}}
* [[Beware the Nice Ones]] - {{spoiler|Make the wrong choice during Marco's sidequest, and you'll get a bad ending where he snaps and kills the entire party (except Stocke, because Stocke's gotta learn from this experience somehow).}}
* [[Big Bad Ensemble]] - Queen Protea for the Standard History, {{spoiler|General Hugo}} in the Alternate History, and {{spoiler|Heiss}} for the overall plot.
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* [[You Can't Go Home Again]] - {{spoiler|You're a wanted man!}}
* [[You Have Outlived Your Usefulness]]
* [[You Must Be This Tall to Enter]]
** Once you learn to blow up rocks, you will have to use it all the time.
** Who in their right mind would take a barrel of gunpowder and make it ''invisible''?
* [[You Shall Not Pass]] - Done several times, by different characters:
** {{spoiler|Raynie and Marco do this for Stocke once. They succeed and reunite later.}}
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