Raising Sim: Difference between revisions
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{{trope}} |
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Raising |
[[Raising Sim]] games consists of applying schedules for a game to process, which in turn affects characters in the game, who then develop "on their own" without constant user interference. In this case the character can be a city or population, where it's often referred to as a "[[God Game]]". ''[[Populous]]'' is remembered fondly by this term. |
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Other times the target being raised is a single character such as a pet or monster. The player determines what actions are relevant for building what stats, with multiple potential end products, often to be pitted against players. |
Other times the target being raised is a single character such as a pet or monster. The player determines what actions are relevant for building what stats, with multiple potential end products, often to be pitted against players. |
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{{examples}} |
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=== People === |
=== People === |
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Games where you hold the fate of a real live person in your hands! Figuratively. |
Games where you hold the fate of a real live person in your hands! Figuratively. |
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* [[Seaman]] |
* [[Seaman]] |
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* ''[[Spore]] Creature Keeper''. |
* ''[[Spore]] Creature Keeper''. |
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* [[Tamagotchi]] |
* ''[[Tamagotchi]]'', a low-tech version of this. |
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{{reflist}} |
{{reflist}} |
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[[Category:index]] |
[[Category:index]] |
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[[Category:Pages needing more categories]] |
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[[Category:{{PAGENAME}}]] |
[[Category:{{PAGENAME}}]] |
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[[Category:Video Game Genres]] |
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[[Category:Video Game Tropes]] |