Raising Sim: Difference between revisions

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Raising Sims consists of applying schedules for a game to process, which in turn affects characters in the game, who then develop 'on their own' without constant user interference. In this case the character can be a city or population, where it's often referred to as a "God Game". ''Populous'' is remembered fondly by this term.
[[Raising Sim]] games consists of applying schedules for a game to process, which in turn affects characters in the game, who then develop "on their own" without constant user interference. In this case the character can be a city or population, where it's often referred to as a "[[God Game]]". ''[[Populous]]'' is remembered fondly by this term.


Other times the target being raised is a single character such as a pet or monster. The player determines what actions are relevant for building what stats, with multiple potential end products, often to be pitted against players.
Other times the target being raised is a single character such as a pet or monster. The player determines what actions are relevant for building what stats, with multiple potential end products, often to be pitted against players.
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=== People ===
=== People ===
Games where you hold the fate of a real live person in your hands! Figuratively.
Games where you hold the fate of a real live person in your hands! Figuratively.
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* [[Seaman]]
* [[Seaman]]
* ''[[Spore]] Creature Keeper''.
* ''[[Spore]] Creature Keeper''.
* [[Tamagotchi]] , a low-tech version of this.
* ''[[Tamagotchi]]'', a low-tech version of this.


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