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Players' reactions to these usually depend on whether the events in question are beneficial or not.
Players' reactions to these usually depend on whether the events in question are beneficial or not.

Random content that refers to existing entities may end up nonsensical and/or ridiculous if not [[The Dev Team Thinks of Everything|checked]]; it's most often found in relatively rare random events, since those are most likely to keep an intermittent glitch unseen in testing (famous examples of such bugs are "[[Droste Image|Planepacked]]" in ''[[Dwarf Fortress]]'' and "[[The Killer in Me|Roger a Muirebe]]" in ''[[Crusader Kings]] II'').


See [[Random Encounters]] for an RPG subtype. If the event ''appears'' random, but is actually triggered by an action that might not be immediately obvious, see [[Guide Dang It]].
See [[Random Encounters]] for an RPG subtype. If the event ''appears'' random, but is actually triggered by an action that might not be immediately obvious, see [[Guide Dang It]].