Randomly Generated Levels: Difference between revisions

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* ''COMPUTE!'s Third Book of [[Atari]]'' includes the Atari BASIC source code of a game called ''Castle Quest'', in which each room has random placement of walls and enemies.
* ''COMPUTE!'s Third Book of [[Atari]]'' includes the Atari BASIC source code of a game called ''Castle Quest'', in which each room has random placement of walls and enemies.
* ''[[Rise of the Triad]]'' bundles a program with the registered version called RANDROTT for generating random levels. Pick different parameters and a different seed value for a different set of levels. Quite a few user-made levels available online are actually modified RANDROTT levels.
* ''[[Rise of the Triad]]'' bundles a program with the registered version called RANDROTT for generating random levels. Pick different parameters and a different seed value for a different set of levels. Quite a few user-made levels available online are actually modified RANDROTT levels.
* Every level and world of [http://www.mojang.com/notch/mario/ Infinite Mario Bros].
* Every level and world of [https://web.archive.org/web/20130929014820/https://mojang.com/notch/mario/ Infinite Mario Bros].
* In ''[[Minecraft]]'', by the same developer as ''Infinite Mario Bros'', this trope is taken to ridiculous levels: the random level generator is used to produce levels larger than the ''entire surface area of Earth''.
* In ''[[Minecraft]]'', by the same developer as ''Infinite Mario Bros'', this trope is taken to ridiculous levels: the random level generator is used to produce levels larger than the ''entire surface area of Earth''.
* ''[[Water Warfare]]'' randomly generates all its maps, though in each of the four map themes (Playground, Beach, Plaza, and Nature Park), certain features will always be consistent. Certain templates will also show up with reasonable consistency based on map size (small or large), game type (Battle Royale, Deathmatch, Treasure Chest, Checkpoint, Point Rally, Defender), and number of players (2-8). For example, a 1-on-1 Battle Royale on the Playground will always have two hills and no underground tunnel, but adding just one more player allows a tunnel to appear. But no matter how many players are added to a Treasure Chest battle, if it's on the Playground, there will never be a tunnel. (In Mission Mode, however, the maps are always the same for each mission, and not random at all).
* ''[[Water Warfare]]'' randomly generates all its maps, though in each of the four map themes (Playground, Beach, Plaza, and Nature Park), certain features will always be consistent. Certain templates will also show up with reasonable consistency based on map size (small or large), game type (Battle Royale, Deathmatch, Treasure Chest, Checkpoint, Point Rally, Defender), and number of players (2-8). For example, a 1-on-1 Battle Royale on the Playground will always have two hills and no underground tunnel, but adding just one more player allows a tunnel to appear. But no matter how many players are added to a Treasure Chest battle, if it's on the Playground, there will never be a tunnel. (In Mission Mode, however, the maps are always the same for each mission, and not random at all).
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== Webcomics ==
== Webcomics ==
* In ''[[A Modest Destiny]]'', Fluffy built [http://www.squidi.net/comic/amd/view.php?series=amd&ep=2&id=12 such a dungeon].
* In ''[[A Modest Destiny]]'', Fluffy built [http://www.squidi.net/comic/amd/view.php?series=amd&ep=2&id=12 such a dungeon].
* ''[[Speak With Monsters]]'' illustrates a potential problem with this, as applied to [[Tabletop RPG]]s, [http://speakwithmonsters.badgods.com/comics/flightless-bird here].
* ''[[Speak With Monsters]]'' illustrates a potential problem with this, as applied to [[Tabletop RPG]]s, [https://web.archive.org/web/20101129075152/http://speakwithmonsters.badgods.com/comics/flightless-bird here].
== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
* Many table top rpgs include systems of randomly generating dungeons. Likewise, there are many third-party programs designed to generate random dungeons for tabletops. (One for D&D 3.5, for example: http://donjon.bin.sh/d20/dungeon/ )
* Many table top rpgs include systems of randomly generating dungeons. Likewise, there are many third-party programs designed to generate random dungeons for tabletops. (One for D&D 3.5, for example: http://donjon.bin.sh/d20/dungeon/ )