Rare Random Drop: Difference between revisions

no edit summary
No edit summary
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 12:
While it's called '''Rare Random Drop''', the trope also applies to objects found in chests, treasure and other random things where the chances are very low, but those cases aren't as prominent as the [[Random Drop]] implementation.
 
Related to [[Luck-Based Mission]]. In [[Massively Multiplayer Online Role Playing Game|MMORPG]]s, if players fight among themselves to get one of these it becomes [[Loot Drama]]. If you need lots of dedicated item-hunting to get anything remotely fun, see [[Earn Your Fun]].
 
{{examples}}
Line 47:
* ''[[Ninety-Nine Nights]]'' is a terrible offender in this category, with the final boss being almost unbeatable without an item which randomly drops (Or more likely does not drop) from one of the finite number of enemies within the last level, often forcing you to restart the mission hundreds of times over before it finally drops.
 
=== [[Massively Multiplayer Online Role Playing Game|MMORPGs]] ===
* ''[[Final Fantasy XI]]'' is such an offender that we won't bother to list any of these drops, there are just too many.
* ''[[World of Warcraft]]'' is another major offender. No need to add examples, the list would be nearly infinite.
* Played seriously straight in [[Massively Multiplayer Online Role Playing Game|MMORPG]] ''[[Maple Story]]''. Monsters have a very good chance (roughly 50~75%) of dropping some money (Mesos) and an "ETC" drop unique to the monster (or monster type). They have about a 1-in-10 chance of dropping potions or material ores, a ''very'' rare chance of dropping equippable items, and an ''extremely rare'' chance of dropping scrolls (which are used to upgrade equipment) or throwing stars. A coupon in the game's cash shop doubles the drop rate of monsters killed by the user. It doesn't help that sometimes only one particular enemy drops a particular item. Or that there's no indication that a miscellaneous drop is needed for a quest you don't have. Or quests that ask you to get an item, but don't say what enemy drops it. Then there's the major bosses Zakum and Horntail, who are guaranteed to drop at least one Zakum Helmet or Horntail Pendant each time they're killed, it's ''how many'' that drop that's random. All of their other drops are subject to Random Drops.
** The Malaysia exclusive map (guess what it's called) has somewhat broken drop rates- i.e. something around twice or thrice that of the original maps. ''This stacks with the event bonuses''.
** This aspect is where some quests become truly, stupidly hard. For instance, there's one quest where you have to find a little fairy's lost glass slipper. The slipper was stolen by the fire boar enemies in the mountains around Perion. No one is quite sure of the drop rate, but you can stand there and kill - quite literally - ''thousands upon thousands of fire boars'' and never see the item.
Line 122:
* ''[[Eternal Eyes]]'' has many different items available as drops, but one of the most valuable is Magical Puppets; they're the raw material for your [[Mons]], and each one you get equals a new unit. All monsters can drop them, but the chance is ''very'' low, and if you don't waste a turn opening the treasure chest it's in (no way to tell until you open it, of course), it stands a good chance of being destroyed by one of its former allies. A few chapter ends will simply give you a new puppet, so you ''will'' gain new units if you progress through the story normally, but if you want to expand your army further? Get to grindin'!
 
== Non-video[[Video gameGame]] examples ==
=== [[Web Comics]] ===
* Parodied in ''[[Sluggy Freelance]]'' when Torg plays an [[Massively Multiplayer Online Role Playing Game|MMORPG]] and is beyond frustrated with his first quest.
{{quote|'''Torg:''' "I've been putzing around for ''hours'' beating little salamanders to death with a stick in the hopes of [[Organ Drops|getting a tongue]] out of them. And it's annoying because apparently not too many of them actually ''have'' tongues."}}
* In ''[[Cheer]]'', Alex and Lita get trapped in an MMORPG world (thinking that they're dreaming) and are asked to get a Rat Tail that is "dropped" from rats. Lita, who has played the game on her computer, [https://web.archive.org/web/20140829144808/http://www.cheercomic.com/?date=2009-02-27 tries to get the item drop through the normal methods]. Alex, who has not, gets tired of waiting for the "drop" and [[Cutting the Knot|just uses her newfound magic powers to remove the tail from a dead rat]].