Ratchet & Clank/YMMV: Difference between revisions

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These things about ''[[{{TOPLEVELPAGE}}]]'' are subjective - not everyone will agree with all of them.
* [[Big Lipped Alligator Moment]]: The space battle at the Wupash Nebula near the beginning of ''Going Commando'' fits every criteria a BLAM can have. Completely outta nowhere? Check. Has little to no relevance to the plot? Check (unless you count it as a [[Justified Tutorial]], and even then, it's nothing they don't do again at the Thug Rendezvous). Never spoken of again afterward? Check. Thus we can only ask: why the hell is it even there?
 
** Even worse, just before the battle at the Thug Rendezvous, Ratchet says "I hope these weapons work.", implying he's never used the ship in combat before, completely contradicting Wupash Nebula. I'd say the nebula was added at the last minute.
* [[Complete Monster]]: Chairman Drek (you may consider this arguable, until you discover that {{spoiler|he's the one who poisoned the Blargs' home planet and got them into this situation, and he plans on doing it again}})
** Gleeman Vox from Deadlocked is arguably one the most despicable villain in the whole series. Not content with kidnapping superheroes and forcing them to fight each other to the death, he keeps them safely imprisoned with collars that shock them or explode if they try to escape and demonstrates the collars on sentient robots. He also isn't above putting the entire planet of Stygia in danger by sabotaging the force fields that protect it from meteor storms, or attempt to murder everyone aboard his space station - including thousands of innocent audiences, some of which are children - all for the simple purpose of improving his ratings.
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* [[Darker and Edgier]]: The move from the first to the second game. Quite apart from the darker level lighting in several levels, Ratchet becomes a commando, he works for a [[Mega Corp]] of dubious moral authority, the thief goes after his friend, there are hired thugs and a psycho hitman out to get him, less cutesy enemies, {{spoiler|murderous children's pets that can reproduce within seconds}}, lots of unfriendly futuristic buildings to explore, and less whimsical musical scores.
* [[Demonic Spiders]]: The heavily armored, quick, and downright nasty Land Lobsters qualify, unless you throw the wrench.
** The Y.E.T.I.s from ''Going Commando'''s Planet Grelbin; they spawn from out of nowhere (and in large numbers, to boot), have no concept of [[Mook Chivalry]] (often ambushing you in groups of ''ten or more''), and are card-carrying members of the [[Lightning Bruiser]] club. You could try running from them, but they ''love'' spawning ''right in your path'' and often appear around Arctic Leviathans, which must be killed for [[That One Sidequest|Moonstones]]. That leaves killing them, but there are a few problems with that as well: first, very few of your weapons are effective against them, the ones that are either have low ammo clips or have ammo that ''must'' be bought at a vendor, and for the weapons that don't, you're thwarted again by the fact that there are very few ammo crates lying around the massive ice field you must traverse. As a result, you'll find yourself making frequent trips back to the vendor (because this game oh-so-conveniently forgot to include the P.D.A. gadget)... which, of course, means running headlong back into the Y.E.T.I. mobs you just fled from. Simply put, your only real choices are either to gather Moonstones in quick bursts broken up by Y.E.T.I. maulings or to [[Rage Quit]] from pure frustration.
*** This troper managed to get [[Crowning Moment of Awesome|all the Moonstones in one attempt]], [http://www.youtube.com/watch?v=pRlAETOIRbk without dying and only getting hit once.] [[Sanity Slippage|It nearly destroyed his sanity.]]
* [[Ear Worm]]: "This goes out to all you robots 'cross the galaxy..."
* [[Ensemble Darkhorse]]: Dr. Nefarious and Lawrence.
** Mr. Zurkon.
{{quote| "Mr. Zurkon does NOT come in peace."}}
* [[Fridge Brilliance]]: Lombax anatomy makes a whole lot of sense considering that they're desert creatures. Big ears act as heatsinks, big feet make it easier to walk on shifting sand, hair length also helps with heat management, and yellow/gray hair shades... must i explain this? Their only trait not suited for desert are big eyes.
** It makes sense if they're nocturnal (considering the developer is ''[[Stealth Pun|Insomniac]]'' Games) or crepuscular. What ''doesn't'' make sense is why those large eyes aren't protected by long eyelashes like a camel. Maybe that's what the caterpillar eyebrows are for?
** Remember in Going Commando when Angela kept tripping and falling? It makes sense when you consider that [[Secondary Sexual Characteristics|female Lombaxes don't have tails]] and therefore are probably much less balanced...
* [[Fridge Logic]]: If the Lombax alphabet does not contain the letter 'x', how are they supposed to write their own species name? [[Spell My Name with an "S"|(Unless it's spelt like "Lombaks", "Lombacs" or "Lombacks")]]
** There IS an "x". It can be seen in All 4 One. It's the same as a "P" but upside down.
* [[Game Breaker]]: [[Fun with Acronyms|The R.Y.N.O.]] and its ilk.
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** Clank's Time Bombs could be used as these if you knew how to use them the right way. However, if you're playing the hardest parts in hard mode, these become more game fixers than breakers.
** The Heavy Bouncer in ''Going Commando'' does massive damage when it hits an enemy, splits into a bajillion smaller parts on contact, all of which do ''equally'' massive damage, and has an absurdly large ammo clip for a weapon that powerful (25) that's replenished by 4 per ammo crate (not to mention that buying the ammo is dirt cheap). It's so bad that the final boss can be downed easily with just a few shots from this gun, and its [[Brutal Bonus Level]], the Impossible Challenge, becomes a cakewalk with it. The ammo issue was nerfed in its return in ''Up Your Arsenal'', but the weapon itself is just as powerful, if not even more so. Watch in awe as one shot clears an entire room of mooks in a matter of seconds!
* [[Goddamn Bats]]: The Screamers, who love alerting [[Demonic Spiders|land lobsters]] to your presence.
* [[Harsher in Hindsight]]: After you've seen {{spoiler|Azimuth go nuts and kill Ratchet in his quest to rewind time}}, his unceasing ranting throughout [[Ratchet and& Clank Future: A Crack Inin Time|the game]] suddenly sounds much more unhinged than it did on your first playthrough.
* [[Hilarious in Hindsight]]: The following exchange (which is already very funny) becomes even funnier if you have played the ''Secret Agent Clank'' game:
{{quote| '''Clank''': I believe there has been a misunderstanding. Secret Agent Clank is merely a fictional character I play on the holo...<br />
'''Nefarious''': LIES! SQUISHY LIIIIIIIEEEEE...*jams* }}
** Also, the vid-comic's narrator's utter disbelief at the concept of "robotic pirate ghosts" takes on a whole new meaning once you encounter some in ''Quest For Booty''.
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** In ''Up Your Arsenal'', the president has a daughter named Sasha. [[Barack Obama|Remind you of anyone?]]
* [[Ho Yay]]: Ratchet and Clank, and to a lesser extent Ratchet and Qwark.
{{quote| '''Ratchet''': Okay, I have to ask, what's with the nurse's outfit?<br />
'''Qwark''': All part of my ingenious plan to gain Dr. Nefarious' trust as the lovely nurse Shannon.<br />
'''Ratchet''': Well... White's certainly your color.<br />
'''Qwark''': Oh, you think so? I've always fancied myself a winter. }}
** All 4 One brings us some spectacular Qwark/Nefarious moments as well.
* [[ItsIt's the Same, SoNow It Sucks]]: The sequels are often accused of not having enough new gameplay elements.
* [[Joke Item]]: Though unintentionally so, most of the recurring ''Ratchet & Clank'' weapons in ''Going Commando'' certainly qualify, if only for the fact that they're ''so freaking useless''. It seems that Insomniac forgot to scale their power with the new weapons', so what you've basically got is a Visibomb Gun, a weapon that could take out almost any non-boss in a single hit in the first game, that takes at least two shots to down a medium-powered [[Mook]] in the second game. As a result, the only returning weapon that has any use at all is the Decoy Glove, since it's the only one that was never intended to be used offensively in the first place. ''Up Your Arsenal'' takes it in the opposite direction by making the recurring weapons from ''Going Commando'' extremely ''[[Game Breaker|over]]''[[Game Breaker|powered]] and also allowing them to upgrade the same way as the others.
* [[Memetic Badass]]: Mr. Zurkon all the way.
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*** ''Size Matters'' has the Technomites - a vast, microscopic race that is responsible for the development and operation of ''almost all technology in the known universe'' turning against the galaxy. The fact that the enemy is invisible to the naked eye and yet potentially controls every piece of machinery in existence would've allowed the Technomites to be a far more dangerous threat, if that'd been their plan.
*** ''A Crack in Time'' has {{spoiler|General Azimuth, whose mad determination to undo his past mistakes and risk ''shattering the fabric of time and space'' can be quite horrific after seeing him as a hero for most of the game up until that point}}.
* [[BigNon LippedSequitur Alligator MomentScene]]: The space battle at the Wupash Nebula near the beginning of ''Going Commando'' fits every criteria a BLAM can have. Completely outta nowhere? Check. Has little to no relevance to the plot? Check (unless you count it as a [[Justified Tutorial]], and even then, it's nothing they don't do again at the Thug Rendezvous). Never spoken of again afterward? Check. Thus we can only ask: why the hell is it even there?
* [[Rescued From the Scrappy Heap]]: Surprisingly, [[The Hero|Ratchet]] was disliked by many critics in the first game due to his [[Wangst]] and [[Jerkass|Jerkassiness]]. However, from the second game onward, he [[Took a Level In Kindness]] and [[Deadpan Snarker|snarkiness]]. The [[The Other Darrin|switch]] from Mikey Kelley to [[James Arnold Taylor]] certainly helped.
** Even worse, just before the battle at the Thug Rendezvous, Ratchet says "I hope these weapons work.", implying he's never used the ship in combat before, completely contradicting Wupash Nebula. I'd say the nebula was added at the last minute.
* [[Rescued Fromfrom the Scrappy Heap]]: Surprisingly, [[The Hero|Ratchet]] was disliked by many critics in the first game due to his [[Wangst]] and [[Jerkass|Jerkassiness]]iness. However, from the second game onward, he [[Took a Level In Kindness]] and [[Deadpan Snarker|snarkiness]]. The [[The Other Darrin|switch]] from Mikey Kelley to [[James Arnold Taylor]] certainly helped.
* [[Scenery Porn]]: Each planet from ''Going Commando'' onwards begins with the camera positioned to make a striking tableau of the starting area.
** The very first ''trailer'' for ''Tools of Destruction'' was nothing more than the camera showing off HD, [[PlayStationPlay Station 3]]-era Metropolis before panning to show the Ratchet & Clank logo on a blimp.
* [[Sequelitis]]: Surprisingly few claims of this given that, if spin-offs are counted, there have been 9 games in the past 7 years.
* [[That One Boss]]: The battle against the Thugs 4 Less Leader on Snivelak in ''Going Commando'' is this for many people - it's not so much that it's difficult, but it takes forever to go down. Your normal weapons aren't very effective, forcing you to run around the city looking for turrets with which to whittle down his health - all the while shooting down his bombs - before he comes and destroys your turret after a certain amount of time has elapsed. Which is why smart players hide around a corner and kill the Thug Leader with spider/tank bots.
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** In All 4 One, Qwark modified his pocket crotchetizer with "a special vibrating function"... [[You Do NOT Want to Know|Yeah, I'm not even going to think about that.]]
 
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[[Category:Ratchet And Clank]]
[[Category:YMMV]]
[[Category:Ratchet & Clank]]