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Ratchet & Clank/YMMV: Difference between revisions

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'''Qwark''': Oh, you think so? I've always fancied myself a winter. }}
** All 4 One brings us some spectacular Qwark/Nefarious moments as well.
* [[ItsIt's the Same, SoNow It Sucks]]: The sequels are often accused of not having enough new gameplay elements.
* [[Joke Item]]: Though unintentionally so, most of the recurring ''Ratchet & Clank'' weapons in ''Going Commando'' certainly qualify, if only for the fact that they're ''so freaking useless''. It seems that Insomniac forgot to scale their power with the new weapons', so what you've basically got is a Visibomb Gun, a weapon that could take out almost any non-boss in a single hit in the first game, that takes at least two shots to down a medium-powered [[Mook]] in the second game. As a result, the only returning weapon that has any use at all is the Decoy Glove, since it's the only one that was never intended to be used offensively in the first place. ''Up Your Arsenal'' takes it in the opposite direction by making the recurring weapons from ''Going Commando'' extremely ''[[Game Breaker|over]]''[[Game Breaker|powered]] and also allowing them to upgrade the same way as the others.
* [[Memetic Badass]]: Mr. Zurkon all the way.
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