Ratchet & Clank/YMMV: Difference between revisions

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These things about ''[[{{TOPLEVELPAGE}}]]'' are subjective - not everyone will agree with all of them.
* [[Non Sequitur Scene]]: The space battle at the Wupash Nebula near the beginning of ''Going Commando'' fits every criteria a BLAM can have. Completely outta nowhere? Check. Has little to no relevance to the plot? Check (unless you count it as a [[Justified Tutorial]], and even then, it's nothing they don't do again at the Thug Rendezvous). Never spoken of again afterward? Check. Thus we can only ask: why the hell is it even there?
 
** Even worse, just before the battle at the Thug Rendezvous, Ratchet says "I hope these weapons work.", implying he's never used the ship in combat before, completely contradicting Wupash Nebula. I'd say the nebula was added at the last minute.
* [[Complete Monster]]: Chairman Drek (you may consider this arguable, until you discover that {{spoiler|he's the one who poisoned the Blargs' home planet and got them into this situation, and he plans on doing it again}})
** Gleeman Vox from Deadlocked is arguably one the most despicable villain in the whole series. Not content with kidnapping superheroes and forcing them to fight each other to the death, he keeps them safely imprisoned with collars that shock them or explode if they try to escape and demonstrates the collars on sentient robots. He also isn't above putting the entire planet of Stygia in danger by sabotaging the force fields that protect it from meteor storms, or attempt to murder everyone aboard his space station - including thousands of innocent audiences, some of which are children - all for the simple purpose of improving his ratings.
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** The Heavy Bouncer in ''Going Commando'' does massive damage when it hits an enemy, splits into a bajillion smaller parts on contact, all of which do ''equally'' massive damage, and has an absurdly large ammo clip for a weapon that powerful (25) that's replenished by 4 per ammo crate (not to mention that buying the ammo is dirt cheap). It's so bad that the final boss can be downed easily with just a few shots from this gun, and its [[Brutal Bonus Level]], the Impossible Challenge, becomes a cakewalk with it. The ammo issue was nerfed in its return in ''Up Your Arsenal'', but the weapon itself is just as powerful, if not even more so. Watch in awe as one shot clears an entire room of mooks in a matter of seconds!
* [[Goddamn Bats]]: The Screamers, who love alerting [[Demonic Spiders|land lobsters]] to your presence.
* [[Harsher in Hindsight]]: After you've seen {{spoiler|Azimuth go nuts and kill Ratchet in his quest to rewind time}}, his unceasing ranting throughout [[Ratchet and& Clank Future: A Crack Inin Time|the game]] suddenly sounds much more unhinged than it did on your first playthrough.
* [[Hilarious in Hindsight]]: The following exchange (which is already very funny) becomes even funnier if you have played the ''Secret Agent Clank'' game:
{{quote|'''Clank''': I believe there has been a misunderstanding. Secret Agent Clank is merely a fictional character I play on the holo...
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'''Qwark''': Oh, you think so? I've always fancied myself a winter. }}
** All 4 One brings us some spectacular Qwark/Nefarious moments as well.
* [[ItsIt's the Same, SoNow It Sucks]]: The sequels are often accused of not having enough new gameplay elements.
* [[Joke Item]]: Though unintentionally so, most of the recurring ''Ratchet & Clank'' weapons in ''Going Commando'' certainly qualify, if only for the fact that they're ''so freaking useless''. It seems that Insomniac forgot to scale their power with the new weapons', so what you've basically got is a Visibomb Gun, a weapon that could take out almost any non-boss in a single hit in the first game, that takes at least two shots to down a medium-powered [[Mook]] in the second game. As a result, the only returning weapon that has any use at all is the Decoy Glove, since it's the only one that was never intended to be used offensively in the first place. ''Up Your Arsenal'' takes it in the opposite direction by making the recurring weapons from ''Going Commando'' extremely ''[[Game Breaker|over]]''[[Game Breaker|powered]] and also allowing them to upgrade the same way as the others.
* [[Memetic Badass]]: Mr. Zurkon all the way.
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*** ''Size Matters'' has the Technomites - a vast, microscopic race that is responsible for the development and operation of ''almost all technology in the known universe'' turning against the galaxy. The fact that the enemy is invisible to the naked eye and yet potentially controls every piece of machinery in existence would've allowed the Technomites to be a far more dangerous threat, if that'd been their plan.
*** ''A Crack in Time'' has {{spoiler|General Azimuth, whose mad determination to undo his past mistakes and risk ''shattering the fabric of time and space'' can be quite horrific after seeing him as a hero for most of the game up until that point}}.
* [[Non Sequitur Scene]]: The space battle at the Wupash Nebula near the beginning of ''Going Commando'' fits every criteria a BLAM can have. Completely outta nowhere? Check. Has little to no relevance to the plot? Check (unless you count it as a [[Justified Tutorial]], and even then, it's nothing they don't do again at the Thug Rendezvous). Never spoken of again afterward? Check. Thus we can only ask: why the hell is it even there?
** Even worse, just before the battle at the Thug Rendezvous, Ratchet says "I hope these weapons work.", implying he's never used the ship in combat before, completely contradicting Wupash Nebula. I'd say the nebula was added at the last minute.
* [[Rescued from the Scrappy Heap]]: Surprisingly, [[The Hero|Ratchet]] was disliked by many critics in the first game due to his [[Wangst]] and [[Jerkass]]iness. However, from the second game onward, he [[Took a Level In Kindness]] and [[Deadpan Snarker|snarkiness]]. The [[The Other Darrin|switch]] from Mikey Kelley to [[James Arnold Taylor]] certainly helped.
* [[Scenery Porn]]: Each planet from ''Going Commando'' onwards begins with the camera positioned to make a striking tableau of the starting area.
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** In All 4 One, Qwark modified his pocket crotchetizer with "a special vibrating function"... [[You Do NOT Want to Know|Yeah, I'm not even going to think about that.]]
 
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[[Category:Ratchet And Clank]]
[[Category:YMMV]]
[[Category:{{TOPLEVELPAGE}}]]