Real Money Trade: Difference between revisions

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* Valve preempted this by including the Mann Co. store in ''[[Team Fortress 2]]'' alongside trading. The in game store has just about every item in the game, all of which can be obtained through the random drop system. There is still a small market in Unusual hats, something of a status symbol amongst players.
* Valve preempted this by including the Mann Co. store in ''[[Team Fortress 2]]'' alongside trading. The in game store has just about every item in the game, all of which can be obtained through the random drop system. There is still a small market in Unusual hats, something of a status symbol amongst players.
** The Unusual Hats created an inverse of RMT, specifically in that several in-game items were given pricings similar to real world dollars. A Mann.Co Key is worth 2.50 dollars in real life, and could be traded for 2.5 refined metal in-game. Therefore many players considered 1 refined metal to be the same as a dollar, resulting in wild prices based around the refined metal and it's lesser forms. Entire spreadsheets, auctions and guides are made on "how to trade" in-game, which has leaked into other Steam-related games after the advent of the gift system and Steam Trading (you can even buy other games with Team Fortress 2 Metals).
** The Unusual Hats created an inverse of RMT, specifically in that several in-game items were given pricings similar to real world dollars. A Mann.Co Key is worth 2.50 dollars in real life, and could be traded for 2.5 refined metal in-game. Therefore many players considered 1 refined metal to be the same as a dollar, resulting in wild prices based around the refined metal and it's lesser forms. Entire spreadsheets, auctions and guides are made on "how to trade" in-game, which has leaked into other Steam-related games after the advent of the gift system and Steam Trading (you can even buy other games with Team Fortress 2 Metals).
* In a decision which has proved quite... divisive so far, Blizzard, the makers of the above-mentioned ''[[World of Warcraft]]'', have announced that the in-game auction house in [[Diablo|Diablo III]] will allow players to buy and sell items in real-world money as well as in in-game gold. How this will play out is yet to be seen.
* In a decision which has proved quite... divisive so far, Blizzard, the makers of the above-mentioned ''[[World of Warcraft]]'', have announced that the in-game auction house in [[Diablo|Diablo III]] will allow players to buy and sell items in real-world money as well as in in-game gold. ''Eventually'' it was removed from the game, and was never in the console ports, but the PC version never got the rebalancing of item rarity that the console versions did.
** This could have been an attempt to gain control of the black market [[RMT]] that was somewhat prevalent in the online communities of the first two games, especially in Asia.
** This could have been an attempt to gain control of the black market RMT that was somewhat prevalent in the online communities of the first two games, especially in Asia.
* Amazon Game's handling of the western release of ''[[Lost Ark]]'' provides an odd example where RMT bots, while officially banned, were allowed to exist to inflate apparent player count. This means the game is consistently in Steam's top 3 highest player counts at ~300,000 players average (as of the end of 2022), but over 250,000 of these "players" are thought to be bots


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