Real Time Weapon Change: Difference between revisions
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Contrast [[Real Time with Pause]]. |
Contrast [[Real Time with Pause]]. |
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{{examples}} |
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'''First Person Shooter and MMORPG examples should be limited to notable forms and aversions.''' |
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* When they came on the [[SNES]] and [[PlayStation]], both ''[[Mega Man (video game)|Mega Man]]'' and ''[[Mega Man X|X]]'' added a function for the shoulder buttons to switch weapons (with the pause menu still there of course). |
* When they came on the [[SNES]] and [[PlayStation]], both ''[[Mega Man (video game)|Mega Man]]'' and ''[[Mega Man X|X]]'' added a function for the shoulder buttons to switch weapons (with the pause menu still there of course). |
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** ''[[Mega Man ZX]] Advent'' uses the touchscreen to switch forms without pausing. The original forced you to use a ring menu which paused the game. |
** ''[[Mega Man ZX]] Advent'' uses the touchscreen to switch forms without pausing. The original forced you to use a ring menu which paused the game. |