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''Red Dead Revolver'' is a third-person shooter from 2004, developed by Rockstar Games after sitting in Capcom's [[Development Hell]] for a while.
''Red Dead Revolver'' is a third-person shooter from 2004, developed by Rockstar Games after sitting in Capcom's [[Development Hell]] for a while.


You play as Red Harlow, who after being violently orphaned at a young age becomes a bounty hunter in classic [[Man With No Name]] tradition, hunting down [[World of Ham|colourful outlaws]] for whatever money he can get for them. A chance encounter puts him on the trail of the man behind the death of his parents, and the game climaxes in a huge battle to finally bring him to justice.
You play as Red Harlow, who after being violently orphaned at a young age becomes a bounty hunter in classic [[Man With No Name]] tradition, hunting down [[World of Ham|colorful outlaws]] for whatever money he can get for them. A chance encounter puts him on the trail of the man behind the death of his parents, and the game climaxes in a huge battle to finally bring him to justice.


Sound vaguely familiar? That's because the game's an extended homage to the classic [[Spaghetti Western]], as least as much as its predecessor ''[[Max Payne (series)|Max Payne]]'' was to film noir. A lot of effort went into the atmosphere, including giving an oversaturated and 'grainy' cinematic quality to the visuals and building a [[Crowning Music of Awesome|fantastic score]] heavily influenced by (and almost indistiguishable from) Ennio Morricone's best.
Sound vaguely familiar? That's because the game's an extended homage to the classic [[Spaghetti Western]], as least as much as its predecessor ''[[Max Payne (series)|Max Payne]]'' was to film noir. A lot of effort went into the atmosphere, including giving an oversaturated and 'grainy' cinematic quality to the visuals and building a [[Crowning Music of Awesome|fantastic score]] heavily influenced by (and almost indistinguishable from) Ennio Morricone's best.


Despite having very little hype and a disjointed production poking into the gameplay here and there, with its superb atmoshpere, [[Loads and Loads of Characters|large and memorable cast]] and extremely fun multiplayer on its side Red Dead Revolver got good reviews and became something of a [[Cult Classic]]. In 2010, it was followed by the huge hit and critical darling ''[[Red Dead Redemption]]'', which borrowed the game's Western setting but gave it a sandbox framework.
Despite having very little hype and a disjointed production poking into the gameplay here and there, with its superb atmosphere, [[Loads and Loads of Characters|large and memorable cast]] and extremely fun multi-player on its side Red Dead Revolver got good reviews and became something of a [[Cult Classic]]. In 2010, it was followed by the huge hit and critical darling ''[[Red Dead Redemption]]'', which borrowed the game's Western setting but gave it a sandbox framework.


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* [[Arm Cannon]]: Colonel Daren has one after certain events in the beginning of the game.
* [[Arm Cannon]]: Colonel Daren has one after certain events in the beginning of the game.
* [[Arrows on Fire]]: Shadow Wolf's special move.
* [[Arrows on Fire]]: Shadow Wolf's special move.
* [[Artificial Stupidity]]: The AI is quite buggy in places. Most notably, Annie Stoakes (when you have her as an ally in single player) has an annoying habit of shooting you in the back with her explosive special ability - usually while shouting "Keep going, Red!" - and there are several multiplayer maps where AI opponents will just stand around where they spawn or time-consumingly climb to high places.
* [[Artificial Stupidity]]: The AI is quite buggy in places. Most notably, Annie Stoakes (when you have her as an ally in single player) has an annoying habit of shooting you in the back with her explosive special ability - usually while shouting "Keep going, Red!" - and there are several multi-player maps where AI opponents will just stand around where they spawn or time-consumingly climb to high places.
* [[Awesome but Impractical]]: Molotov cocktails, poison bottles and dynamite. Although they're very dangerous, they're lofted with a lazy underarm action that makes hitting a moving target almost impossible. The latter also has an extremely long fuse.
* [[Awesome but Impractical]]: Molotov cocktails, poison bottles and dynamite. Although they're very dangerous, they're lofted with a lazy underarm action that makes hitting a moving target almost impossible. The latter also has an extremely long fuse.
** Several character-specific special abilities in multiplayer also cross into this.
** Several character-specific special abilities in multi-player also cross into this.
* [[Awesome Yet Practical]]: The exquisite pair of Scorpion pistols that Nate Harlow and Griff have custom-made are also the most powerful in the game. One bullet was enough to sever Colonel Daren's left arm from its socket.
* [[Awesome Yet Practical]]: The exquisite pair of Scorpion pistols that Nate Harlow and Griff have custom-made are also the most powerful in the game. One bullet was enough to sever Colonel Daren's left arm from its socket.
* [[Badass Beard]] [[Beard of Evil|Of Evil]]: Diego, who's also a [[Badass Grandpa]].
* [[Badass Beard]] [[Beard of Evil|Of Evil]]: Diego, who's also a [[Badass Grandpa]].
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* [[Knife Nut]]: Clyde [[Exactly What It Says on the Tin|"The Blade"]] Slade, a member of the [[Circus of Fear]].
* [[Knife Nut]]: Clyde [[Exactly What It Says on the Tin|"The Blade"]] Slade, a member of the [[Circus of Fear]].
** Also Fawkes whom you encounter in the [[Train Job]] -level.
** Also Fawkes whom you encounter in the [[Train Job]] -level.
* [[Let's Get Dangerous]]: In multiplayer mode, it's often the most poorly-armed characters who have the most devastating special moves.
* [[Let's Get Dangerous]]: In multi-player mode, it's often the most poorly-armed characters who have the most devastating special moves.
** Inverted rather amusingly in the case of Sheriff O'Grady - his special move is the almost-useless 'Hot Coffee', (you throw a bottle at your enemy, doing minimal damage, and they dance around for a second while their clothes steam) but he starts out armed with a stack of [[Kill It with Fire|Fire Bottles]].
** Inverted rather amusingly in the case of Sheriff O'Grady - his special move is the almost-useless 'Hot Coffee', (you throw a bottle at your enemy, doing minimal damage, and they dance around for a second while their clothes steam) but he starts out armed with a stack of [[Kill It with Fire|Fire Bottles]].
* [[Lightning Bruiser]]: [[Acrofatic|Pig Josh]].
* [[Lightning Bruiser]]: [[Acrofatic|Pig Josh]].
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* [[Showdown At High Noon]]: A pretty well-executed game play mechanic. It's also {{spoiler|how you finish off the [[Big Bad]]}}.
* [[Showdown At High Noon]]: A pretty well-executed game play mechanic. It's also {{spoiler|how you finish off the [[Big Bad]]}}.
* [[Soundtrack Dissonance]]: The saloon's player piano keeps going during the bar fight level so you get glassed and thrown through tables to the perky sounds of 'Oh, Susannah' and a ragtime version of 'Flight of the Bumblebee'.
* [[Soundtrack Dissonance]]: The saloon's player piano keeps going during the bar fight level so you get glassed and thrown through tables to the perky sounds of 'Oh, Susannah' and a ragtime version of 'Flight of the Bumblebee'.
* [[Take That]]: One opponent in the duelling contest seems quite closely based on [[Leonardo DiCaprio|Leonardo Di Caprio's]] cocky young gunfighter from ''The Quick And The Dead''. Red guns him down and don't even give him a respectful tip of the hat.
* [[Take That]]: One opponent in the dueling contest seems quite closely based on [[Leonardo DiCaprio|Leonardo Di Caprio's]] cocky young gunfighter from ''The Quick And The Dead''. Red guns him down and don't even give him a respectful tip of the hat.
* [[Train Job]]: Red stops one in the first [[Locomotive Level]].
* [[Train Job]]: Red stops one in the first [[Locomotive Level]].
* [[The Trope Kid]]: Kid Cougar.
* [[The Trope Kid]]: Kid Cougar.