Information for "Red Faction"

Basic information

Display titleRed Faction
Default sort keyRed Faction
Page length (in bytes)50,009
Namespace ID0
Page ID145941
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page6 (0 redirects; 6 non-redirects)
Page imageRed faction guerrilla logo.png

Page protection

EditAllow all users (infinite)
MoveAllow all users (infinite)
DeleteAllow all users (infinite)
View the protection log for this page.

Edit history

Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorSelfCloak (talk | contribs)
Date of latest edit04:08, 17 July 2018
Total number of edits19
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

Page properties

Transcluded templates (6)

Templates used on this page:

Lint errors

Missing end tag1
View detailed information on the lint errors.

SEO properties

Description

Content

Article description: (description)
This attribute controls the content of the description and og:description elements.
Red Faction is a video game series developed by Volition, Inc, set in the future of the same universe as their Saints Row series (and possibly the past of their Descent series,) where Earth has exhausted its supply of natural resources, and depends on mining operations on Mars for the survival of its economy. The main gameplay draw of the Red Faction series is the Geo-Mod engine, a Stuff Blowing Up simulator par excellence. Geo-Mod 1, used in Red Faction 1 and Red Faction 2, was based primarily around terrain deformation: Rock could be torn away with your weapons, but metal surfaces were usually safe. Geo-Mod 2, used in Red Faction: Guerrilla, reverses this, enabling the player to destroy buildings using a physics system so realistic the game developers actually had to study architecture to get the buildings to stand up.
Information from Extension:WikiSEO