Display title | Red Faction |
Default sort key | Red Faction |
Page length (in bytes) | 50,009 |
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Page ID | 145941 |
Page content language | en - English |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | SelfCloak (talk | contribs) |
Date of latest edit | 04:08, 17 July 2018 |
Total number of edits | 19 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Red Faction is a video game series developed by Volition, Inc, set in the future of the same universe as their Saints Row series (and possibly the past of their Descent series,) where Earth has exhausted its supply of natural resources, and depends on mining operations on Mars for the survival of its economy. The main gameplay draw of the Red Faction series is the Geo-Mod engine, a Stuff Blowing Up simulator par excellence. Geo-Mod 1, used in Red Faction 1 and Red Faction 2, was based primarily around terrain deformation: Rock could be torn away with your weapons, but metal surfaces were usually safe. Geo-Mod 2, used in Red Faction: Guerrilla, reverses this, enabling the player to destroy buildings using a physics system so realistic the game developers actually had to study architecture to get the buildings to stand up. |