Regenerating Health: Difference between revisions

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(References in Other Media)
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* The ''[[Ys]]'' series which began in 1987 also use a similar Regenerating Health mechanic.
* The ''[[Ys]]'' series which began in 1987 also use a similar Regenerating Health mechanic.
* Continuing the [[Older Than They Think]] examples, ''[[wikipedia:Exile (arcade adventure)|Exile]]'' ([[Similarly Named Works|not that]] [[Exile|one]]) had it back in the 1980s. You still don't have a whole lot of it and many enemies will deplete it quickly, but at least you just get teleported back to your last teleporter marker (and lose a lot of points) instead of dying.
* Continuing the [[Older Than They Think]] examples, ''[[wikipedia:Exile (arcade adventure)|Exile]]'' ([[Similarly Named Works|not that]] [[Exile|one]]) had it back in the 1980s. You still don't have a whole lot of it and many enemies will deplete it quickly, but at least you just get teleported back to your last teleporter marker (and lose a lot of points) instead of dying.
* So does the Game Boy FPS ''[[Faceball 2000]]'', which began as ''[[MIDI-Maze]]'' on the Atari ST.
* The ''[[GoldenEye 007 (2010 video game)|Golden Eye Wii]]'' remake features regenerating health, but in a callback to the original, "007 Classic" difficulty gives you a health meter and armor pickups to stay alive. 
* The ''[[GoldenEye 007 (2010 video game)|Golden Eye Wii]]'' remake features regenerating health, but in a callback to the original, "007 Classic" difficulty gives you a health meter and armor pickups to stay alive. 
* ''[[Battlefield (series)|Battlefield]]: [[Battlefield: Bad Company|Bad Company 2]]'' adds regenerating health to the series, though it occurs much faster in singleplayer. In multiplayer, it happens very slowly, so as to not obsolete the medic class. Hardcore mode removes the regenerating health all together.
* ''[[Battlefield (series)|Battlefield]]: [[Battlefield: Bad Company|Bad Company 2]]'' adds regenerating health to the series, though it occurs much faster in singleplayer. In multiplayer, it happens very slowly, so as to not obsolete the medic class. Hardcore mode removes the regenerating health all together.
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* In ''[[Phantasy Star IV]]'' robots (that is, Demi and Wren) regenerate health as they walk around, to compensate for the fact that most healing magic does not work on them.
* In ''[[Phantasy Star IV]]'' robots (that is, Demi and Wren) regenerate health as they walk around, to compensate for the fact that most healing magic does not work on them.
* ''[[Battlestar Galactica Online]]'' has regen, but it only works outside combat. You need to use Damage Control Packs to [[Heal Thyself]] in a fight.
* ''[[Battlestar Galactica Online]]'' has regen, but it only works outside combat. You need to use Damage Control Packs to [[Heal Thyself]] in a fight.

== References in Other Media ==
* In ''[[Cracked.com]]'':
** The regeneration in first-person shooters is the #23 [http://www.cracked.com/photoplasty_388_27-science-lessons-as-taught-by-famous-video-games/ Science Lesson As Taught by Famous Video Games].
** One of [http://www.cracked.com/photoplasty_586_31-life-lessons-you-can-only-learn-from-video-games/ 31 Life Lessons You Can Only Learn From Video Games] is to "duck and cover and stay put until you are fully healed."


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